avialable to all sorcerers at Level 1: Innate Sorcery
As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:
The spell save DC of your Sorcerer spells increases by 1.
You have Advantage on the attack rolls of Sorcerer spells you cast.
wild magic sorcerer Level 3: Tides of Chaos
You can manipulate chaos itself to give yourself Advantage on one D20 Test before you roll the d20.
so, It seemed like in 2014 rules, the point of wild magic sorcerry was you could give yourself advantage on a d20 test, and if need be, roll on the wildmagic table to give yourself advantage again. Like it was somethi8ng no other sorcerer coudl do.
Now, with 2024 rules, every sorcerer at level 1 gets Innate Sorcery, which lets them give themselves advantage on spell attack rolls and a +1 to spell save dc, for an entire minute, and do this twice per long rest.
kinda makes the wild magic sorcerer feel a tad redundant?
Yes, yes, advantage on any d20 test is not the same as advantage on spell attacks. But in combat, that's how it wil be used offensively. Defensively, it can help your saving throws.
I dunno. Wild magic sorcery just feels a bit underwhelming now.
I guess now its more about rolling something cool on the wild magic surge table, like the next spell does max damage instead of rolling?
I am currently playing a Wild Magic Sorcerer, and I can tell you that I still use Tides of Chaos constantly. I don't have to use it on my spell attack rolls, but it has been a life saver (quite literally) to use it with my saving throws. It has also helped a ton with ability checks that I am less than stellar at making (like Stealth checks).
the DM and i went through the wildmagic table and tried to keep the same ratio we had a different thing happen from 1 to 100 none of this every 4 block... we tried to keep the same ratio of good bad and neutral i think it was like 19% bad, so 1 in 5 chance of a negative, i think it really just comes down to how you roll with the punches and if you can laugh at the fact that you turned into a potted plant or that everyone within 30 feet of you is now vulnerable to slashing bludgeoning and piercing. My DM also introduces lay lines on our map and said if i was on a lay line and cast a spell a surge will trigger
A major purpose of Tides of Chaos is to trigger wild magic surges.
^^ this. Most people who play wild magic are there to roll on the wild magic surge chart, not for advantage on d20 tests.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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avialable to all sorcerers at Level 1: Innate Sorcery
As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:
wild magic sorcerer Level 3: Tides of Chaos
You can manipulate chaos itself to give yourself Advantage on one D20 Test before you roll the d20.
so, It seemed like in 2014 rules, the point of wild magic sorcerry was you could give yourself advantage on a d20 test, and if need be, roll on the wildmagic table to give yourself advantage again. Like it was somethi8ng no other sorcerer coudl do.
Now, with 2024 rules, every sorcerer at level 1 gets Innate Sorcery, which lets them give themselves advantage on spell attack rolls and a +1 to spell save dc, for an entire minute, and do this twice per long rest.
kinda makes the wild magic sorcerer feel a tad redundant?
Yes, yes, advantage on any d20 test is not the same as advantage on spell attacks. But in combat, that's how it wil be used offensively. Defensively, it can help your saving throws.
I dunno. Wild magic sorcery just feels a bit underwhelming now.
I guess now its more about rolling something cool on the wild magic surge table, like the next spell does max damage instead of rolling?
Feel like wild magic could use a wax and polish
I am currently playing a Wild Magic Sorcerer, and I can tell you that I still use Tides of Chaos constantly. I don't have to use it on my spell attack rolls, but it has been a life saver (quite literally) to use it with my saving throws. It has also helped a ton with ability checks that I am less than stellar at making (like Stealth checks).
A major purpose of Tides of Chaos is to trigger wild magic surges.
the DM and i went through the wildmagic table and tried to keep the same ratio we had a different thing happen from 1 to 100 none of this every 4 block... we tried to keep the same ratio of good bad and neutral i think it was like 19% bad, so 1 in 5 chance of a negative, i think it really just comes down to how you roll with the punches and if you can laugh at the fact that you turned into a potted plant or that everyone within 30 feet of you is now vulnerable to slashing bludgeoning and piercing. My DM also introduces lay lines on our map and said if i was on a lay line and cast a spell a surge will trigger
^^ this. Most people who play wild magic are there to roll on the wild magic surge chart, not for advantage on d20 tests.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha