Hi all! I’m playing a tiefling Horizon Walker Ranger, and thought that I’d have some fun and say that she grew up in the City of Dis.
Quick summary - her father ran a guild of manhunters, tracking down contracted souls trying to escape. Goofydoofy magic and she was accidentally sent to Faerun.
The question is… how do I play a character from the Nine Hells who is just trying to fit in until she can figure out a way to get home? How evil should I be? Is there any material that might help with RP or motivations?
There's a few bits and pieces online about Dis but as a Devilish plane you could go down the route of being Lawful Evil, enjoy a rigid hierachy and seek power and lordship over others. However, as you come from Dis where such things are commonplace and creatures are tormented and tempted into perfomring evil acts you, find that being on the material plane has the reverse effect on you. For whatever reason you find yourself tempted to perform good acts such as giving a coin to a beggar, you have to fight the urge to stroke the tavern owners dog or leave food out for the stray cat and every now and then you find yourself wondering if you really need that merchant to give you money to go rout the bandits that are waylaying his caravans.
Maybe you start to finbd the material plane is more to your liking and you find the lack of structure and order refreshing and decide not to go back to the Hells. It could make for an intersting story arc if you tell your DM you are starting off as evil and want to try and drift towards neutral or good.
In Mordenkainens Tome of Foes there is a variant of Tiefling that come from Dis and if you do a google search for UA Tiefling variants you can find teh Eixzards Unearthed Arcana version if you don;t have access to MToF.
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Thank you for the advice! I definitely don’t want to interfere with the rest of the group having fun, so I think the limit to her “evil” will just be through funny/awkward conversations.
You could play her as a very strict adherent to laws, so basically Lawful Neutral with no regard to evil or good. She'd obviously need time to adapt to the laws of the Material Plane. Since you're playing a Dispater Tiefling, I recommend replacing the Infernal Legacy trait with this one:
Legacy of Dis. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
This variant comes from a book that was discontinued three days before you joined, so you can't buy it anymore. Unless your DM has it unlocked and can edit your character accordingly, you'll have to homebrew it to make it work. Additionally, Dispater Tieflings have a +1 to Dexterity instead of Intelligence, but this is only relevant if you don't use the new rule introduced in TCoE that allows you to customize racial ability score increases.
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Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
During this broadcast, Jane Douglas talks about her Chaotic Evil character and how she plays the character with the group and not against the group while staying true to Chaotic Evil. It can be done.
That stated, her character is Chaotic Evil. Dis is a Lawful Evil plane.
(This is not an endorsement of Idle Champions or the Prudence champion in the game. This is to reference one way to play Chaotic Evil without being an annoying moke to the rest of the party.)
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Jane Douglas talks about her Chaotic Evil character and how she plays the character with the group and not against the group while staying true to Chaotic Evil. It can be done.
I've done it as well. I played a literal demon twice, once in live action and once in tabletop fashion. The latter was part of an evil campaign, so it doesn't count. However, the character could have worked in a heroic campaign because he was bound to an amulet that enables anyone in possession of it to enslave him. The live action one actually worked with Lawful Good characters. Why? Because he was stuck in Hell with them and he needed protection from the devils. It's all about self-preservation. It was in his best interests to work with them. Even when they found out that he really was a demon, he was able to convince them to continue working together.
It was hilarious when I was fatally wounded and a priest of a goddess that is basically a mix of Torm and Tyr actually used his magic to save my life. He knew I was a demon, although technically the effect was lessened by the fact that his goddess wanted me to stay alive. Why? Because I was human before and it's partly her fault that I became a demon. She hoped to reverse the process. Still, the priest wasn't aware of the full story and could have chosen to let me die. He did hesitate though. For those who are unaware, LARP is very PvP friendly. No one is forced to work with anyone. There are usually multiple groups of players with different goals, and some players may be loners.
As far as "how evil should I be", I would focus less on "evil" and more on "lawful", which the 9 hells also notably are. Instead of being evil and kicking puppies, maybe you're lawful and SUPER enthusiastic about killing evil-doers, because ending evil lives sends them down to the 9 hells and essentially sends business your dad's way. And maybe your evil can manifest from you taking an inordinate amount of joy from killing, and the kind of implication that you especially like killing evil people because society lets you (lawful) -- which implies that if society let you kill anyone, you'd have a good old time killing anyone. Lucky for them, it doesn't! Smileyface.
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Hi all! I’m playing a tiefling Horizon Walker Ranger, and thought that I’d have some fun and say that she grew up in the City of Dis.
Quick summary - her father ran a guild of manhunters, tracking down contracted souls trying to escape. Goofydoofy magic and she was accidentally sent to Faerun.
The question is… how do I play a character from the Nine Hells who is just trying to fit in until she can figure out a way to get home? How evil should I be? Is there any material that might help with RP or motivations?
Thank you! <3
- Manx (she/her)
Well u want to make the game fun for the other players as well, so Ull want to be not super evil and still fun to play with.
There's a few bits and pieces online about Dis but as a Devilish plane you could go down the route of being Lawful Evil, enjoy a rigid hierachy and seek power and lordship over others. However, as you come from Dis where such things are commonplace and creatures are tormented and tempted into perfomring evil acts you, find that being on the material plane has the reverse effect on you. For whatever reason you find yourself tempted to perform good acts such as giving a coin to a beggar, you have to fight the urge to stroke the tavern owners dog or leave food out for the stray cat and every now and then you find yourself wondering if you really need that merchant to give you money to go rout the bandits that are waylaying his caravans.
Maybe you start to finbd the material plane is more to your liking and you find the lack of structure and order refreshing and decide not to go back to the Hells. It could make for an intersting story arc if you tell your DM you are starting off as evil and want to try and drift towards neutral or good.
In Mordenkainens Tome of Foes there is a variant of Tiefling that come from Dis and if you do a google search for UA Tiefling variants you can find teh Eixzards Unearthed Arcana version if you don;t have access to MToF.
Thank you for the advice! I definitely don’t want to interfere with the rest of the group having fun, so I think the limit to her “evil” will just be through funny/awkward conversations.
- Manx (she/her)
You could play her as a very strict adherent to laws, so basically Lawful Neutral with no regard to evil or good. She'd obviously need time to adapt to the laws of the Material Plane. Since you're playing a Dispater Tiefling, I recommend replacing the Infernal Legacy trait with this one:
This variant comes from a book that was discontinued three days before you joined, so you can't buy it anymore. Unless your DM has it unlocked and can edit your character accordingly, you'll have to homebrew it to make it work. Additionally, Dispater Tieflings have a +1 to Dexterity instead of Intelligence, but this is only relevant if you don't use the new rule introduced in TCoE that allows you to customize racial ability score increases.
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
During this broadcast, Jane Douglas talks about her Chaotic Evil character and how she plays the character with the group and not against the group while staying true to Chaotic Evil. It can be done.
That stated, her character is Chaotic Evil. Dis is a Lawful Evil plane.
(This is not an endorsement of Idle Champions or the Prudence champion in the game. This is to reference one way to play Chaotic Evil without being an annoying moke to the rest of the party.)
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
I've done it as well. I played a literal demon twice, once in live action and once in tabletop fashion. The latter was part of an evil campaign, so it doesn't count. However, the character could have worked in a heroic campaign because he was bound to an amulet that enables anyone in possession of it to enslave him. The live action one actually worked with Lawful Good characters. Why? Because he was stuck in Hell with them and he needed protection from the devils. It's all about self-preservation. It was in his best interests to work with them. Even when they found out that he really was a demon, he was able to convince them to continue working together.
It was hilarious when I was fatally wounded and a priest of a goddess that is basically a mix of Torm and Tyr actually used his magic to save my life. He knew I was a demon, although technically the effect was lessened by the fact that his goddess wanted me to stay alive. Why? Because I was human before and it's partly her fault that I became a demon. She hoped to reverse the process. Still, the priest wasn't aware of the full story and could have chosen to let me die. He did hesitate though. For those who are unaware, LARP is very PvP friendly. No one is forced to work with anyone. There are usually multiple groups of players with different goals, and some players may be loners.
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
Thank you! I’ll take a look for sure ^_^
- Manx (she/her)
As far as "how evil should I be", I would focus less on "evil" and more on "lawful", which the 9 hells also notably are. Instead of being evil and kicking puppies, maybe you're lawful and SUPER enthusiastic about killing evil-doers, because ending evil lives sends them down to the 9 hells and essentially sends business your dad's way. And maybe your evil can manifest from you taking an inordinate amount of joy from killing, and the kind of implication that you especially like killing evil people because society lets you (lawful) -- which implies that if society let you kill anyone, you'd have a good old time killing anyone. Lucky for them, it doesn't! Smileyface.