I made this for anybody disappointed in the lack of Harengon Lore. I hope y'all find it to be useful.
Harengon
The old man’s long, peaceful hike was abruptly interrupted by a hard pebble knocking his hat off. The man swore and spun around, his wild eyes searching the surrounding woodland for his assailant. Then he saw it. Standing on a tree stump was an oversized rabbit on two legs. The creature’s pointed ears swiveled one way and then the other as they picked up noises too faint for the man to hear. The rabbit boy’s furry face twisted into a brief grin revealing oversized front teeth. The child, for the creature couldn’t have been fully grown, thumped his large foot on the stump creating a loud, hollow beat that reverberated through the forest. A similar thumping sound echoed in the distance. Before the old man could do anything, the rabbit child flashed one more buck-toothed grin and darted into the underbrush, out of sight.
-Buck Longtooth, Down the Rabbit Trail: A History of the Harengon
The harengon are a race of rabbit-like humanoids that originated in the feywild. They are a seldom seen people who prefer living in the woodlands with their kind rather than traveling into unknown territory. A harengon’s life is filled with family and friends and they know how to find pleasure in the small experiences of life.
A Hunted People
The harengon are small and many creatures take this to mean that they are vulnerable. However, the harengon have honed the necessity of evasion down to an art. They are always ready to make a daring escape at the drop of a hat and they realize that there is strength in numbers. Because of this necessity, some harengon have become paranoid and fearful, drilling safety measures into their heads and the minds of their children. They are very careful to stay on well traveled rabbit trails and to avoid all new places.
Not all harengon are this timid. Some have become so sure in their evasion skills that they become incredibly cocky daredevils. These rabbits will antagonize a predator and steal from dangerous hunters and farmers just for the excitement of it.
Most harengon fall in between the others. They know that the world is dangerous and so they are cautious. Still, they always love a good prank and trickery is a favorite form of entertainment.
Exciting Lives
Because harengon are often hunted by dangerous predators, they find that their lives are filled with excitement. This makes some of them truly appreciate and long for quiet times when they do not need to fear the danger of a predator behind every bush or tree.
Others get addicted to the excitement, seeking out danger and adventure and often finding it. These harengon are often warned that they will wind up in a rabbit pie.
Most harengon though, learn to appreciate peaceful times and can find excitement in the small things. Hearing about a berry picking trip is enough to thrill these harengon, and the sight of a beautiful butterfly or a bubbling brook pleases them greatly. These people know how to enjoy the little wonders of the world. While most big folk will overlook a small flower for a much bigger one, a harengon sees the beauty in both.
Rabbit-folk Society
Harengon usually dwell in small burrows they have dug themselves or in other homes like a large hollow tree or log. Their homes are usually located in distant countrysides and peaceful meadows and forests. If human civilization creeps too close or a dangerous predator disrupts their safety, a family group will often leave in search of new, safer grounds to call home.
There are a few harengon civilizations called Warrens that are set up in massive burrows underground. The rabbit-folk that live there dwell in close-knit communities that look out for one another.
When a harengon needs to leave their home for fear of their safety, they often travel to a Warren where they can find protection and comfort in numbers.
There are many Warrens established in peaceful places in the Feywild. These fey touched Warrens have hidden holes that lead from the rest of the Material Plane to their city. Many small children have fallen down a rabbit hole to find themselves surrounded by welcoming rabbit-folk.
Harengon hide-outs, homes, and Warrens are often connected by a network of rabbit trails which are often undetectable by other races.
Harengon Pantheon:
Name Domain Details
Michabo
Life, Nature
Michabo is the king of the gods in rabbit lore. He created the world and now resides in his heavenly meadow in the Beastlands where the faithful harengon are led when they die.
The Moon Rabbit
Twilight, Light
The Moon Rabbit is said to live in the moon. If you look up at the night sky you might be able to see him looking down at you from up there.
The Burrow Mother
Life, Peace
The Burrow Mother is the goddess of hearth and home. She protects the homes of harengon from harm and helps mothers in childbirth.
Thunderhopper
Tempest, War
Thunderhopper is a massive buck who dwells among the clouds. He carries a sack of golden acorns and throws them down to the ground to create lightning when he is angry. Thunder comes from the thumping of his feet.
The Passing Rabbit
Grave
The psychopomp of rabbit lore. She guides the dead to the Meadow of Michabo.
The Passing Fox
Death
Worship of the Passing Fox is strictly forbidden. Only the darkest cults would dare to call upon his name. He hunts the souls of dead rabbits.
Flittra
Nature
Flittra is the goddess of plant growth and prey. She is said to be the voice whispering in your ear when danger is near.
Jacklop
Trickery
Jacklop has the antlers of a deer and can mimic any voice he hears. He is a trickster god who plays many pranks and has often helped the harengon in times of need.
Death and the Afterlife:
According to harengon lore, when one of the rabbit folk dies, the Passing Rabbit comes to them. The Passing Rabbit is a silver furred doe who guides the Harengon spirit to a meadow in the Beastlands where Michabo dwells. The Passing Rabbit is one of Michabo’s children. In the Meadow of Michabo, the deceased harengon live in paradise and safety. The Passing Rabbit leads the dead rabbit to the Meadow of Michabo, and helps the spirit they guide to avoid the Passing Fox. The Passing Fox is the enemy of the Passing Rabbit and eternally hunts the Passing Rabbit as she leads the dead Harengon spirits to the Beastlands. The Passing Fox ultimately wishes to catch and devour the Passing Rabbit, but if he comes across any harengon, he will hunt them and swallow their soul. Only the faithful and good Harengon are permitted to dwell in the Meadow of Michabo. All others are left by the Passing Rabbit and they are usually caught by the Passing Fox quite quickly. Some, however, manage to evade the Passing Fox and survive on in spirit form, constantly on the run and seeking refuge from the predator. These ghostly Rabbit-Wraiths are greatly feared by the harengon and are used as a sort of bogeyman to make sure their kits behave.
Harengon Names
The typical Harengon has one first name and then a family name that comes after it. Male and Female Harengon have different first names, and a family's last names are often a description, deed, or attribute of one of their ancestors. First names are usually a sort of nickname that can change depending on the behavior of the harengon.
Male rabbits are called bucks, females are called does and children are called kits.
Male First names: Haven, Peter, Gander, Hillard, Davin, Wren, Nickoli, Nevin, Acorn
You were born and raised in a Warren. You know how to navigate the twisting tunnels and even dig new ones.
Increase your Strength or Constitution score by 1, to a maximum of 20.
When in soft soil you have a burrowing speed of 5 feet.
You gain darkvision out to 60 feet.
Jackalope:
Prerequisite Harengon
You are blessed by Jacklop, Harengon god of trickery.
Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
You grow antlers which protrude from between your ears. Your horns count as natural weapons which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
You can mimic the speech or sounds of another creature. You must have heard the speech or sound for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Thank you! I've been wanting to play one for some time. I love character backstory and was disappointed in the lack of lore before. I was looking t\again to play one and found your post. Thanks again. I'm implementing all of it for my new character.
Thank you! I've been wanting to play one for some time. I love character backstory and was disappointed in the lack of lore before. I was looking t\again to play one and found your post. Thanks again. I'm implementing all of it for my new character.
T-
Fun had, gold taken.
I'm so glad you like it!
I've been thinking about doing the same thing for the Owlin. They get similar if not worse treatment in Strixhaven, but they have the potential to be so much more. It'll be a while before I get around to it but it is in my plans.
The harengon are small and many creatures take this to mean that they are vulnerable. However, the harengon have honed the necessity of evasion down to an art. They are always ready to make a daring escape at the drop of a hat and they realize that there is strength in numbers. Because of this necessity, some harengon have become paranoid and fearful, drilling safety measures into their heads and the minds of their children. They are very careful to stay on well traveled rabbit trails and to avoid all new places.
Not all harengon are this timid. Some have become so sure in their evasion skills that they become incredibly cocky daredevils. These rabbits will antagonize a predator and steal from dangerous hunters and farmers just for the excitement of it.
Most harengon fall in between the others. They know that the world is dangerous and so they are cautious. Still, they always love a good prank and trickery is an enjoyment.
Harengon Names
The typical Harengon has one first name and then a family name that comes after it. Male and Female Harengon have different first names, and a family's last names are often a description, deed, or attribute of one of their ancestors. First names are usually a sort of nickname that can change depending on the behavior of the harengon.
Male rabbits are called bucks, females are called does and children are called kits.
Male First names: Haven, Peter, Gander, Hillard, Davin, Wren, Nickoli, Nevin, Acorn
Thank you for this. I mainly play Harengon and feel they needed some lore and backstory points. Here is something I used for backstory:
Parents are Falafel and Hopper. They were born into captivity. Wealthy/high power families in the Faywild used to own Harengon as pets/slaves. Then one day a hero came through and freed them all, Basil Caerbannog. (Redwall) (Monty Python).
They have dozens if not hundreds of siblings. In his litter there were four. Fintan, a brother named FinGrey and two sisters, FionaMilk and FionaBee. Each generation of kids were named in a kind of alphabetical order. They are in the 6th litter, F is the 6th letter(IE Fin and Fiona). Then fill in rest based off color or markings.
Not sure if it was intentional or coincidence, but this has many parallels to Peter Rabbit. Loved the lore! Very helpful! There is not much available and we appreciate you taking the time to make the race have more cultural significance than just the stats and abilities. This game is about role play after all! <3
omg thank you for this.. my players are all very inquisitive and i know they’re going to try to befriend the harengon brigands but i was really stumped on the NPCs as individuals. this makes it much easier to make up something without piercing the veil.
Hey! This is so helpful! I just have one question. All the deities have their symbols and I'm making a design for my harengon cleric and I just wanted to know the symbols for the Panthenon and all the deities.
Hey! This is so helpful! I just have one question. All the deities have their symbols and I'm making a design for my harengon cleric and I just wanted to know the symbols for the Panthenon and all the deities.
I'm glad you like it and good question. That was an oversight on my part. How's this?
Michabo: A rabbits paw
The Moon Rabbit: A silver crescent with a rabbit curled up in the curve of the moon.
The Burrow Mother: A strawberry. One Harengon tale tells of how the Passing Fox once wounded and chased the Burrow Mother when she was away from her home. A strawberry bush gave her protection and her blood stained the strawberries red. Now strawberries are her sacred fruit and her symbol.
Thunderhopper: A golden acorn for the golden acorns he drops from the sky to create lightning.
The Passing Rabbit: A firefly. Fireflies are thought to be the servants and messengers of the Passing Rabbit. Her priests search the gloaming hours of dusk for luminescent patterns that they interpret as divination.
The Passing Fox: A bloodied fox tooth or a rabbit skull.
Flittra: A rabbit's head with leaves for ears. That's how witnesses say she appears.
I just want to commend you for this amazing work, your imagination and your thoughtful detail! I have 2 haregon who are adopting this pantheon and as the DM I have some fun threads to pull on as well. Thank you for this!
As others have said, thanks very much for this - really well done!
I find WotC's decision to basically not give us any lore about anything incredibly frustrating. Maybe the majority of DMs really do prefer to come up with everything on their own for their worlds. I don't have the time or the patience for that. I much prefer the 2E/3E approach - give us lore and make it clear that if you don't like something as a DM, change it! That's so much easier from a reasonably detailed starting point.
I'm really no good at the various ...... more exotic .... races WoTC come up with. It's not that I dislike races in general - it's more that I feel whatever WoTC come up with is bad. They could have come up with something good - only they never do.
So harengon aren't my cup of tea. But if I did want to ever touch a rabbit race, play one or have one in my game, I'd go with something Miyamoto Usagi inspired. Rabbits in a feudal pseudo-japanese setting.
Or .... maybe, possibly, something inspired by the druin race. Nicholas Eames isn't the greatest writer to ever grace the Earth, but he's good enough. and the druin race isn't without merit.
Just ... in case anyone wants some other sources of inspiration, those might include the above =)
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Usagi Yojimbo would be a fun source to base a character on.
Yes. I thought so even before harengon were a thing. I remember playing some 2d sidescroller of it back in the day - on amiga, I guess? Too good =)
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Fun fact: The underdeveloped lore was exactly when I started to become... disenfranchised with 5E.
I know this is an old post, but as a lover of lore and storytelling: Thank you very much for writing this. It's reassuring to see there are still people who give a damn about writing and worldbuilding!
-----
P.S: This is my own head-canon here, but I like the idea of typical first names for male and female Harengons being a type of tree or flower respectively. Example:
Harengon Names
Male First Names: Alder, Ash, Balsa, Birch, Cedar, Chestnut, Darkwood, Fir, Hickory, Mahogany, Oak, Pine, Rowan, Spruce, Teak, Yew
Family Names: [Yeah, pretty much the same (descriptor, deed, attribute, or action)]
Alternatively, you could have more fun with it by adding or removing letters from the first name, then combine it with a family name that forms a pun or a sentence using wordplay. Examples:
Bonus Points! (Pun-y names)
Barbarian, Male Mahogany → HoganHear'o("Mmm! Brother!")
Bard, Male Yew → Yewooden Dancer(play-on-words of 'You wouldn't answer')
Cleric, Female Rose → Rose Airy(literally just 'Rosary')
Warrior, Female Marigold → Marigo Pound(sort of like 'Merry-Go-Round')
Okay, I'm done here.
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I made this for anybody disappointed in the lack of Harengon Lore. I hope y'all find it to be useful.
Harengon
The old man’s long, peaceful hike was abruptly interrupted by a hard pebble knocking his hat off. The man swore and spun around, his wild eyes searching the surrounding woodland for his assailant. Then he saw it. Standing on a tree stump was an oversized rabbit on two legs. The creature’s pointed ears swiveled one way and then the other as they picked up noises too faint for the man to hear. The rabbit boy’s furry face twisted into a brief grin revealing oversized front teeth. The child, for the creature couldn’t have been fully grown, thumped his large foot on the stump creating a loud, hollow beat that reverberated through the forest. A similar thumping sound echoed in the distance. Before the old man could do anything, the rabbit child flashed one more buck-toothed grin and darted into the underbrush, out of sight.
-Buck Longtooth, Down the Rabbit Trail: A History of the Harengon
The harengon are a race of rabbit-like humanoids that originated in the feywild. They are a seldom seen people who prefer living in the woodlands with their kind rather than traveling into unknown territory. A harengon’s life is filled with family and friends and they know how to find pleasure in the small experiences of life.
A Hunted People
The harengon are small and many creatures take this to mean that they are vulnerable. However, the harengon have honed the necessity of evasion down to an art. They are always ready to make a daring escape at the drop of a hat and they realize that there is strength in numbers. Because of this necessity, some harengon have become paranoid and fearful, drilling safety measures into their heads and the minds of their children. They are very careful to stay on well traveled rabbit trails and to avoid all new places.
Not all harengon are this timid. Some have become so sure in their evasion skills that they become incredibly cocky daredevils. These rabbits will antagonize a predator and steal from dangerous hunters and farmers just for the excitement of it.
Most harengon fall in between the others. They know that the world is dangerous and so they are cautious. Still, they always love a good prank and trickery is a favorite form of entertainment.
Exciting Lives
Because harengon are often hunted by dangerous predators, they find that their lives are filled with excitement. This makes some of them truly appreciate and long for quiet times when they do not need to fear the danger of a predator behind every bush or tree.
Others get addicted to the excitement, seeking out danger and adventure and often finding it. These harengon are often warned that they will wind up in a rabbit pie.
Most harengon though, learn to appreciate peaceful times and can find excitement in the small things. Hearing about a berry picking trip is enough to thrill these harengon, and the sight of a beautiful butterfly or a bubbling brook pleases them greatly. These people know how to enjoy the little wonders of the world. While most big folk will overlook a small flower for a much bigger one, a harengon sees the beauty in both.
Rabbit-folk Society
Harengon usually dwell in small burrows they have dug themselves or in other homes like a large hollow tree or log. Their homes are usually located in distant countrysides and peaceful meadows and forests. If human civilization creeps too close or a dangerous predator disrupts their safety, a family group will often leave in search of new, safer grounds to call home.
There are a few harengon civilizations called Warrens that are set up in massive burrows underground. The rabbit-folk that live there dwell in close-knit communities that look out for one another.
When a harengon needs to leave their home for fear of their safety, they often travel to a Warren where they can find protection and comfort in numbers.
There are many Warrens established in peaceful places in the Feywild. These fey touched Warrens have hidden holes that lead from the rest of the Material Plane to their city. Many small children have fallen down a rabbit hole to find themselves surrounded by welcoming rabbit-folk.
Harengon hide-outs, homes, and Warrens are often connected by a network of rabbit trails which are often undetectable by other races.
Harengon Pantheon:
Name Domain Details
Michabo
Life, Nature
Michabo is the king of the gods in rabbit lore. He created the world and now resides in his heavenly meadow in the Beastlands where the faithful harengon are led when they die.
The Moon Rabbit
Twilight, Light
The Moon Rabbit is said to live in the moon. If you look up at the night sky you might be able to see him looking down at you from up there.
The Burrow Mother
Life, Peace
The Burrow Mother is the goddess of hearth and home. She protects the homes of harengon from harm and helps mothers in childbirth.
Thunderhopper
Tempest, War
Thunderhopper is a massive buck who dwells among the clouds. He carries a sack of golden acorns and throws them down to the ground to create lightning when he is angry. Thunder comes from the thumping of his feet.
The Passing Rabbit
Grave
The psychopomp of rabbit lore. She guides the dead to the Meadow of Michabo.
The Passing Fox
Death
Worship of the Passing Fox is strictly forbidden. Only the darkest cults would dare to call upon his name. He hunts the souls of dead rabbits.
Flittra
Nature
Flittra is the goddess of plant growth and prey. She is said to be the voice whispering in your ear when danger is near.
Jacklop
Trickery
Jacklop has the antlers of a deer and can mimic any voice he hears. He is a trickster god who plays many pranks and has often helped the harengon in times of need.
Death and the Afterlife:
According to harengon lore, when one of the rabbit folk dies, the Passing Rabbit comes to them. The Passing Rabbit is a silver furred doe who guides the Harengon spirit to a meadow in the Beastlands where Michabo dwells. The Passing Rabbit is one of Michabo’s children. In the Meadow of Michabo, the deceased harengon live in paradise and safety. The Passing Rabbit leads the dead rabbit to the Meadow of Michabo, and helps the spirit they guide to avoid the Passing Fox. The Passing Fox is the enemy of the Passing Rabbit and eternally hunts the Passing Rabbit as she leads the dead Harengon spirits to the Beastlands. The Passing Fox ultimately wishes to catch and devour the Passing Rabbit, but if he comes across any harengon, he will hunt them and swallow their soul. Only the faithful and good Harengon are permitted to dwell in the Meadow of Michabo. All others are left by the Passing Rabbit and they are usually caught by the Passing Fox quite quickly. Some, however, manage to evade the Passing Fox and survive on in spirit form, constantly on the run and seeking refuge from the predator. These ghostly Rabbit-Wraiths are greatly feared by the harengon and are used as a sort of bogeyman to make sure their kits behave.
Harengon Names
The typical Harengon has one first name and then a family name that comes after it. Male and Female Harengon have different first names, and a family's last names are often a description, deed, or attribute of one of their ancestors. First names are usually a sort of nickname that can change depending on the behavior of the harengon.
Male rabbits are called bucks, females are called does and children are called kits.
Male First names: Haven, Peter, Gander, Hillard, Davin, Wren, Nickoli, Nevin, Acorn
Female First Names: Bedelia, Poppy, Trinia, Daffodil, Dandelion, Rose, Bonnet, Flopsy, Goldpetal
Family Names: Highhop, Longjump, Swiftfur, Cottontail, Pinepounce, Pricklelick, Hawkhater, Hillhopper, Warrenward, Burrowbound, Liftquick, Flatstride, Meadowrun, Quickflee, Dewhop, Tricklelick, Treespot, Hiphop, Gloompeeper, Flickfoot
Racial Feats:
Burrow builder:
Prerequisite: Harengon
You were born and raised in a Warren. You know how to navigate the twisting tunnels and even dig new ones.
Jackalope:
Prerequisite Harengon
You are blessed by Jacklop, Harengon god of trickery.
Thanks for this, I'll be using quite a lot of it for an encounter for my game
You're welcome! I'm glad it's useful.
You used the name "Peter" twice; was that a mistake?
Anyway, I thought this was really well done!
Oops, good catch. I’ll fix that.
Thank you!
Thank you! I've been wanting to play one for some time. I love character backstory and was disappointed in the lack of lore before. I was looking t\again to play one and found your post. Thanks again. I'm implementing all of it for my new character.
T-
Fun had, gold taken.
T-
Fun had, gold taken.
I'm so glad you like it!
I've been thinking about doing the same thing for the Owlin. They get similar if not worse treatment in Strixhaven, but they have the potential to be so much more. It'll be a while before I get around to it but it is in my plans.
Thank you for this. I mainly play Harengon and feel they needed some lore and backstory points. Here is something I used for backstory:
Parents are Falafel and Hopper. They were born into captivity. Wealthy/high power families in the Faywild used to own Harengon as pets/slaves. Then one day a hero came through and freed them all, Basil Caerbannog. (Redwall) (Monty Python).
They have dozens if not hundreds of siblings. In his litter there were four. Fintan, a brother named FinGrey and two sisters, FionaMilk and FionaBee. Each generation of kids were named in a kind of alphabetical order. They are in the 6th litter, F is the 6th letter(IE Fin and Fiona). Then fill in rest based off color or markings.
Dresses up at Bunnicula for Halloween
Not sure if it was intentional or coincidence, but this has many parallels to Peter Rabbit. Loved the lore! Very helpful! There is not much available and we appreciate you taking the time to make the race have more cultural significance than just the stats and abilities. This game is about role play after all! <3
I love this!
I'll have to show this to the party I'm DMing, our Harengon Ranger might find this interesting.
(He/Him), Pansexual dude. 🏳️🌈
I love cats, coffee and Dnd. Check out my tavern: THE PLATINUM KINGFISHER
Don't be a monday. Nobody likes mondays.
Of all the Dnd settings, Dragonlance is my absolute favourite.
omg thank you for this.. my players are all very inquisitive and i know they’re going to try to befriend the harengon brigands but i was really stumped on the NPCs as individuals. this makes it much easier to make up something without piercing the veil.
Hey! This is so helpful! I just have one question. All the deities have their symbols and I'm making a design for my harengon cleric and I just wanted to know the symbols for the Panthenon and all the deities.
I'm glad you like it and good question. That was an oversight on my part. How's this?
Michabo: A rabbits paw
The Moon Rabbit: A silver crescent with a rabbit curled up in the curve of the moon.
The Burrow Mother: A strawberry. One Harengon tale tells of how the Passing Fox once wounded and chased the Burrow Mother when she was away from her home. A strawberry bush gave her protection and her blood stained the strawberries red. Now strawberries are her sacred fruit and her symbol.
Thunderhopper: A golden acorn for the golden acorns he drops from the sky to create lightning.
The Passing Rabbit: A firefly. Fireflies are thought to be the servants and messengers of the Passing Rabbit. Her priests search the gloaming hours of dusk for luminescent patterns that they interpret as divination.
The Passing Fox: A bloodied fox tooth or a rabbit skull.
Flittra: A rabbit's head with leaves for ears. That's how witnesses say she appears.
Jacklop: An antlered rabbit head.
Thanks!
I just want to commend you for this amazing work, your imagination and your thoughtful detail! I have 2 haregon who are adopting this pantheon and as the DM I have some fun threads to pull on as well. Thank you for this!
As others have said, thanks very much for this - really well done!
I find WotC's decision to basically not give us any lore about anything incredibly frustrating. Maybe the majority of DMs really do prefer to come up with everything on their own for their worlds. I don't have the time or the patience for that. I much prefer the 2E/3E approach - give us lore and make it clear that if you don't like something as a DM, change it! That's so much easier from a reasonably detailed starting point.
I'm really no good at the various ...... more exotic .... races WoTC come up with. It's not that I dislike races in general - it's more that I feel whatever WoTC come up with is bad. They could have come up with something good - only they never do.
So harengon aren't my cup of tea. But if I did want to ever touch a rabbit race, play one or have one in my game, I'd go with something Miyamoto Usagi inspired. Rabbits in a feudal pseudo-japanese setting.
Or .... maybe, possibly, something inspired by the druin race. Nicholas Eames isn't the greatest writer to ever grace the Earth, but he's good enough. and the druin race isn't without merit.
Just ... in case anyone wants some other sources of inspiration, those might include the above =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Usagi Yojimbo would be a fun source to base a character on.
Yes. I thought so even before harengon were a thing. I remember playing some 2d sidescroller of it back in the day - on amiga, I guess? Too good =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Fun fact: The underdeveloped lore was exactly when I started to become... disenfranchised with 5E.
I know this is an old post, but as a lover of lore and storytelling: Thank you very much for writing this. It's reassuring to see there are still people who give a damn about writing and worldbuilding!
-----
P.S: This is my own head-canon here, but I like the idea of typical first names for male and female Harengons being a type of tree or flower respectively.
Example:
Alternatively, you could have more fun with it by adding or removing letters from the first name, then combine it with a family name that forms a pun or a sentence using wordplay.
Examples:
Okay, I'm done here.