The way I play them, they are essentially robots. Without external influence, they follow their orders precisely, doing nothing more and nothing less. They have no individual "personality" per se, though the different ranks have different mental capabilities. They're the only monster that (IMO) should always be used with no modifications their statblock.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The way I play them, they are essentially robots. Without external influence, they follow their orders precisely, doing nothing more and nothing less. They have no individual "personality" per se, though the different ranks have different mental capabilities. They're the only monster that (IMO) should always be used with no modifications their statblock.
The way I play them, they are essentially robots. Without external influence, they follow their orders precisely, doing nothing more and nothing less. They have no individual "personality" per se, though the different ranks have different mental capabilities. They're the only monster that (IMO) should always be used with no modifications their statblock.
Interesting. What about rogue modrons?
Rogue modrons are fun. Keep in mind that they don't all have to be CN. They could also be more LE (everyone who doesn't obey the law must be destroyed) or even LG (laws are important, since they keep people safe). But I often play them as enjoying their individuality, not wanting to go back to just being another robot in the hierarchy of law.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The way I play them, they are essentially robots. Without external influence, they follow their orders precisely, doing nothing more and nothing less. They have no individual "personality" per se, though the different ranks have different mental capabilities. They're the only monster that (IMO) should always be used with no modifications their statblock.
Interesting. What about rogue modrons?
Rogue modrons are fun. Keep in mind that they don't all have to be CN. They could also be more LE (everyone who doesn't obey the law must be destroyed) or even LG (laws are important, since they keep people safe). But I often play them as enjoying their individuality, not wanting to go back to just being another robot in the hierarchy of law.
I prefer rogue modrons to be just as single-minded as standard modrons. While I prefer standard Modrons to have inexplicable goals, rogues might have a goal that makes some sense but unwilling to deviate from the goal. Rogues in my worlds can be influenced by independent logic while the standards listen only to the hierarchy. None of them have gender identities in my settings. The standards remain impartial to everything by simply not caring in my worlds; they have no point of view. Rogues of my setting may be convinced of the importance of things unrelated to their quests - taught to care about more than their objective and see a bigger picture from their own point of view.
Self-actualization and opinions are the aberrations that make rogues in my world. They're the flies in the ointment; the interruption in the patterns. They exist outside of Mechansus' plans with knowledge of its inexplicable logic and propose a threat to the Great Modron Plan due to that knowledge.
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
The way I play them, they are essentially robots. Without external influence, they follow their orders precisely, doing nothing more and nothing less. They have no individual "personality" per se, though the different ranks have different mental capabilities.
Might be due in part to the fact that I started playing Planescape back in the early 90's, but I always viewed the Modron society being similar to the Borg from the Star Trek television shows (just minus the assimilation aspect). Members of the Modron society are cyborg-like creatures (composed on both mechanical and biological aspects), and most of them serve a hivemind mentality without question. The majority of them are mere drones serving Modrons of higher authority, but higher tiered "leaders" begin to have more versatility of function and options of choice.
So, as Thauraeln and others have said, most low tiered modrons will have minimal to no personality. They await orders from their superiors, which they follow without question or dissent.
Keep in mind that they don't all have to be CN. They could also be more LE (everyone who doesn't obey the law must be destroyed) or even LG (laws are important, since they keep people safe). But I often play them as enjoying their individuality, not wanting to go back to just being another robot in the hierarchy of law.
Yep, a rogue modron can be any alignment that you want. The basic idea of a modron going rogue isn't a change in their alignment per se, but what makes them a rogue is that they have broken free from the Modron hive mind and hierarchy. As the others pointed out, the rogue modron has developed a sense of self beyond their place within the society, which is against Modron law.
As for alignments, they can be any alignment that you want. Many are viewed as chaotic neutral, since it's diametrically opposite of the normal lawful neutral alignment of the Modron society. However, if you want your rogue modron to be chaotic good, then go for it. Heck, a rogue modron could still be lawful neutral but be a rogue if they separated themselves from the hivemind.
They are genderless, they're clockpunk robots, I have had rogue Modrons be fishes out of water, mystified by this brave new world, they often indulging in revelry and going around getting into trouble.
As to the specific question of gender, I think monkmulticlasser is right. Modrons don't produce biologically and don't need genders. If the universe requires another modron, for whatever higher, mysterious, ineffable, reason, a new modron is forged somewhere in the gears of Mechanus.
That said, as we all know, gender is also a social construct and modrons regularly travel the universe to gather data. You can't spend too much time around humans without becoming aware of gender and you can spend an awfully long time studying it without ever understanding it.
A modron might well assign themselves a gender so as to better understand why biologicals are always so...chaotic. If they decided they liked the gender they adopted, well...that sets them on the slippery slope of individuality, the first step towards roguishness.
As for Great Modron March, I don't remember being crazy about the content, although I liked the premise. I think it was supposed to link up to Dead Gods in a way I never really bought and the Mount Celestia section portrays angels as bad lawyers who don't know how to negotiate a property easement, which goes against my personal cosmology.
As to the specific question of gender, I think monkmulticlasser is right. Modrons don't produce biologically and don't need genders. If the universe requires another modron, for whatever higher, mysterious, ineffable, reason, a new modron is forged somewhere in the gears of Mechanus.
That said, as we all know, gender is also a social construct and modrons regularly travel the universe to gather data. You can't spend too much time around humans without becoming aware of gender and you can spend an awfully long time studying it without ever understanding it.
A modron might well assign themselves a gender so as to better understand why biologicals are always so...chaotic. If they decided they liked the gender they adopted, well...that sets them on the slippery slope of individuality, the first step towards roguishness.
As for Great Modron March, I don't remember being crazy about the content, although I liked the premise. I think it was supposed to link up to Dead Gods in a way I never really bought and the Mount Celestia section portrays angels as bad lawyers who don't know how to negotiate a property easement, which goes against my personal cosmology.
😂😂😂😂
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Do they have genders? What about actual individual personalities? (Someone told me hierarch modrons have these but regular modrons don’t.)
I’m thinking of buying Great Modron March on DTRPG
The way I play them, they are essentially robots. Without external influence, they follow their orders precisely, doing nothing more and nothing less. They have no individual "personality" per se, though the different ranks have different mental capabilities. They're the only monster that (IMO) should always be used with no modifications their statblock.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Interesting. What about rogue modrons?
Rogue modrons are fun. Keep in mind that they don't all have to be CN. They could also be more LE (everyone who doesn't obey the law must be destroyed) or even LG (laws are important, since they keep people safe). But I often play them as enjoying their individuality, not wanting to go back to just being another robot in the hierarchy of law.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Can rogue modrons be CG?
Thank you guys. Appreciate the answers.
I prefer rogue modrons to be just as single-minded as standard modrons. While I prefer standard Modrons to have inexplicable goals, rogues might have a goal that makes some sense but unwilling to deviate from the goal. Rogues in my worlds can be influenced by independent logic while the standards listen only to the hierarchy. None of them have gender identities in my settings. The standards remain impartial to everything by simply not caring in my worlds; they have no point of view. Rogues of my setting may be convinced of the importance of things unrelated to their quests - taught to care about more than their objective and see a bigger picture from their own point of view.
Self-actualization and opinions are the aberrations that make rogues in my world. They're the flies in the ointment; the interruption in the patterns. They exist outside of Mechansus' plans with knowledge of its inexplicable logic and propose a threat to the Great Modron Plan due to that knowledge.
That's what I do with Modrons.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
@EricHVela cool. Thanks.
Might be due in part to the fact that I started playing Planescape back in the early 90's, but I always viewed the Modron society being similar to the Borg from the Star Trek television shows (just minus the assimilation aspect). Members of the Modron society are cyborg-like creatures (composed on both mechanical and biological aspects), and most of them serve a hivemind mentality without question. The majority of them are mere drones serving Modrons of higher authority, but higher tiered "leaders" begin to have more versatility of function and options of choice.
So, as Thauraeln and others have said, most low tiered modrons will have minimal to no personality. They await orders from their superiors, which they follow without question or dissent.
Yep, a rogue modron can be any alignment that you want. The basic idea of a modron going rogue isn't a change in their alignment per se, but what makes them a rogue is that they have broken free from the Modron hive mind and hierarchy. As the others pointed out, the rogue modron has developed a sense of self beyond their place within the society, which is against Modron law.
As for alignments, they can be any alignment that you want. Many are viewed as chaotic neutral, since it's diametrically opposite of the normal lawful neutral alignment of the Modron society. However, if you want your rogue modron to be chaotic good, then go for it. Heck, a rogue modron could still be lawful neutral but be a rogue if they separated themselves from the hivemind.
They are genderless, they're clockpunk robots, I have had rogue Modrons be fishes out of water, mystified by this brave new world, they often indulging in revelry and going around getting into trouble.
Mystic v3 should be official, nuff said.
As to the specific question of gender, I think monkmulticlasser is right. Modrons don't produce biologically and don't need genders. If the universe requires another modron, for whatever higher, mysterious, ineffable, reason, a new modron is forged somewhere in the gears of Mechanus.
That said, as we all know, gender is also a social construct and modrons regularly travel the universe to gather data. You can't spend too much time around humans without becoming aware of gender and you can spend an awfully long time studying it without ever understanding it.
A modron might well assign themselves a gender so as to better understand why biologicals are always so...chaotic. If they decided they liked the gender they adopted, well...that sets them on the slippery slope of individuality, the first step towards roguishness.
As for Great Modron March, I don't remember being crazy about the content, although I liked the premise. I think it was supposed to link up to Dead Gods in a way I never really bought and the Mount Celestia section portrays angels as bad lawyers who don't know how to negotiate a property easement, which goes against my personal cosmology.
😂😂😂😂