I need your help for my next adventure. Next, the group faces a sea voyage lasting several days, but I can't think of too many (or rather no good ones (I play with the idea of a mystery adventure, similar to Murder on the Orient Express, but it's very difficult to invent reasonable characters)) Ideas for this journey. What kind of sea voyages do you do (ideally without octopus attacks, we / they have already experienced this very often), so that the group can still have an exciting evening?
Well, a few possibilities come to mind. Storms, pirates, and mutiny are some. If they aren't in charge of the boat, perhaps the crew tricked them and will take them somewhere other than where they want to go. Or perhaps the ship could run across a situation where they have a chance to rescue people from a different ship. Maybe a group of mysterious adrift in a lifeboat, or a slave ship (depending on your world), etc.
In a worst case scenario, though, if the sailing portion of the trip is uneventful, you can just ask them if there's anything they wanted to do on the ship, and if not, skip to the next eventful location.
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Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken. Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing. Yaethel Akeelan, a druid with a plan; a very, very big plan. Damien Rook, full time author, part time adventurer. Plays god on Saturdays.
basically they go out on a ship and stop in the middle of Moonsea to dive down and dig something up. There's some homebrew rules to deal with diving, but something along those lines...you go out and someone realizes for whatever reason that you want/need to dive (either they know something is down there in some atlantis-style runes or something very important was just tossed or accidentally dropped over-board into a nest of baddies at the bottom).
Saw a one-shot that was a 5-day sea cruise "stag-do" (bachelor party) with a bunch of no-personality cultist-like partygoers. (Of course, it turned out to be something other than a stag-do.)
You can do anything. The voyage itself can be the encounter with everything already on the boat... ship... whatever... from the start of the journey.
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken. Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing. Yaethel Akeelan, a druid with a plan; a very, very big plan. Damien Rook, full time author, part time adventurer. Plays god on Saturdays.
Consider using the edit link instead of posting repeatedly. It's considered bad form to have several responses in a row within a short time. People will start assume that it's to boost post count.
Rollback Post to RevisionRollBack
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
1) Boat: You come across a boat adrift, no signs of battle or damage. Table has a meal set for the crew but all have disappeared with no sign of damage or combat (think the Mary Celest or any other ghost ship)
2) Pirates: Pirates board, 15 normalpriates (lvl 1 fighters), 3 berserkers (lvl1 barbarians) and 2x mages (lvl 3storm sorcerers or wizard one of which stays on their boat)
3) Giant SHark Atack: The "ship" is about 1000ft from shore and making good time, when the ship lurches violently to the left/port side..... There She Blows! The Ship is attacked by a Giant Shark.
A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships,.
*Start: All on board make Dex Saving Throws (DC15), failure means they fall prone and roll to the left until they hit something and take d6 bludgeoning damage from the roll/objects hitting them.
* Roll Initiative: Shark Goes Last.
* Investigation checks reveal rudder damaged but repairable and will take d100 minutes to do so.
* Boat has 100 hit points, each point of damage adds 10 mins to repair time. At 50 points of damage it starts taking on water and sinking.
^ The shark attacks the ship each round if able, using dash action to slam intot he ship or attacking anyone in the water.
Giant Shark (Size: Huge), AC 13, HP 126, Speed: 50ft swim
STR 23 (+6) DEX 11 (+0) CON 12 (+1) INT 1 (-5) WIS 10 (+0) CHA 5 (-3)
Blood Frenzy: The shark has advantage on melee Attack rolls against any creature that doesn't have all its hit points. Water Breathing: The shark can breathe only Underwater.
Dash: Sharks can "Dash" as a bonus action.
Actions:
Bite: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Slam Boat: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage, requires 100ft "charge", also requires anyone on boat/ship to make dex save or be knocked prone/overboard.
Hello there
I need your help for my next adventure.
Next, the group faces a sea voyage lasting several days, but I can't think of too many (or rather no good ones (I play with the idea of a mystery adventure, similar to Murder on the Orient Express, but it's very difficult to invent reasonable characters)) Ideas for this journey.
What kind of sea voyages do you do (ideally without octopus attacks, we / they have already experienced this very often), so that the group can still have an exciting evening?
Kind Regards
MisterM1291
Well, a few possibilities come to mind. Storms, pirates, and mutiny are some. If they aren't in charge of the boat, perhaps the crew tricked them and will take them somewhere other than where they want to go. Or perhaps the ship could run across a situation where they have a chance to rescue people from a different ship. Maybe a group of mysterious adrift in a lifeboat, or a slave ship (depending on your world), etc.
In a worst case scenario, though, if the sailing portion of the trip is uneventful, you can just ask them if there's anything they wanted to do on the ship, and if not, skip to the next eventful location.
Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken.
Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing.
Yaethel Akeelan, a druid with a plan; a very, very big plan.
Damien Rook, full time author, part time adventurer.
Plays god on Saturdays.
Thanks for your input, helped me with the planning.
Try a "Skill Challenge". Matthew Colville does a good job explaining how to run one on his youtube channel
https://www.youtube.com/results?search_query=Matthew Colville skill challenge
from CCC-WWC-02 "dark waters of hate"
basically they go out on a ship and stop in the middle of Moonsea to dive down and dig something up. There's some homebrew rules to deal with diving, but something along those lines...you go out and someone realizes for whatever reason that you want/need to dive (either they know something is down there in some atlantis-style runes or something very important was just tossed or accidentally dropped over-board into a nest of baddies at the bottom).
Guide to the Five Factions (PWYW)
Deck of Decks
Saw a one-shot that was a 5-day sea cruise "stag-do" (bachelor party) with a bunch of no-personality cultist-like partygoers. (Of course, it turned out to be something other than a stag-do.)
You can do anything. The voyage itself can be the encounter with everything already on the boat... ship... whatever... from the start of the journey.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
You're welcome!
Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken.
Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing.
Yaethel Akeelan, a druid with a plan; a very, very big plan.
Damien Rook, full time author, part time adventurer.
Plays god on Saturdays.
Consider using the edit link instead of posting repeatedly. It's considered bad form to have several responses in a row within a short time. People will start assume that it's to boost post count.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Hes a few options I used if you still need them,
Travel by Boat:
1) Boat: You come across a boat adrift, no signs of battle or damage. Table has a meal set for the crew but all have disappeared with no sign of damage or combat (think the Mary Celest or any other ghost ship)
2) Pirates: Pirates board, 15 normalpriates (lvl 1 fighters), 3 berserkers (lvl1 barbarians) and 2x mages (lvl 3storm sorcerers or wizard one of which stays on their boat)
3) Giant SHark Atack: The "ship" is about 1000ft from shore and making good time, when the ship lurches violently to the left/port side..... There She Blows! The Ship is attacked by a Giant Shark.
A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships,.
*Start: All on board make Dex Saving Throws (DC15), failure means they fall prone and roll to the left until they hit something and take d6 bludgeoning damage from the roll/objects hitting them.
* Roll Initiative: Shark Goes Last.
* Investigation checks reveal rudder damaged but repairable and will take d100 minutes to do so.
* Boat has 100 hit points, each point of damage adds 10 mins to repair time. At 50 points of damage it starts taking on water and sinking.
^ The shark attacks the ship each round if able, using dash action to slam intot he ship or attacking anyone in the water.
Giant Shark (Size: Huge), AC 13, HP 126, Speed: 50ft swim
STR 23 (+6) DEX 11 (+0) CON 12 (+1) INT 1 (-5) WIS 10 (+0) CHA 5 (-3)
Blood Frenzy: The shark has advantage on melee Attack rolls against any creature that doesn't have all its hit points.
Water Breathing: The shark can breathe only Underwater.
Dash: Sharks can "Dash" as a bonus action.
Actions:
Bite: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Slam Boat: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage, requires 100ft "charge", also requires anyone on boat/ship to make dex save or be knocked prone/overboard.
Could try having them do some roll playing several days can great for character growth.