I was going through the Wildemount guide today, and it made me think about what I like about reading setting guides.
My real-life group mostly plays in homebrew settings that "steal" aspects of published lore. So for example we may be adventuring in a totally made-up continent, but we're still using the Forgotten Realms pantheon. So I guess what I look for the most in setting guides is options and ideas I can steal to use for either my PCs or as inspiration for my own lore and campaigns.
What about you? What makes you interested in checking out a setting guide?
EDIT: If this isn't the right category for this topic, let me know! I just took a guess.
I think that history, beliefs, factions, kingdoms, religions and races are the best. I love story lore. I'm gonna start a new campaign on Saturday, it is set in Bilgewater, Runeterra from League of legends. I've been reading loads of lore, and I've been loving it. I haven't gone into loads of detail, as I know I can just search it up and know. Particularly the pantheon, as I thought it wasn't too important. But obviously I know that cause it is in Bilgewater, I have to have the Mother Kraken.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
(While I'm not a mod and we cannot discuss mod actions, this is the right spot to discuss story and lore and, in my opinion, this is a topic of story and lore.)
I prefer general settings for a world. Worlds are big enough to have all kinds of paths less-traveled to allow people to draw inspiration from the world's lore to create new unexplored places that were overlooked by the rest of the world - the best places to plot evil deeds. A huge bustling city can be overlooked just as much as a vast kingdom of mostly shepherds. New gods worshipped only in a specific area of the world not covered by the current lore... New lifestyles... New opinions...
...but as long as they exist in the world, adventurers can easily cross (or accidentally stumble) into these unknown regions and experience something new and unexpected.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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I was going through the Wildemount guide today, and it made me think about what I like about reading setting guides.
My real-life group mostly plays in homebrew settings that "steal" aspects of published lore. So for example we may be adventuring in a totally made-up continent, but we're still using the Forgotten Realms pantheon. So I guess what I look for the most in setting guides is options and ideas I can steal to use for either my PCs or as inspiration for my own lore and campaigns.
What about you? What makes you interested in checking out a setting guide?
EDIT: If this isn't the right category for this topic, let me know! I just took a guess.
I think that history, beliefs, factions, kingdoms, religions and races are the best. I love story lore. I'm gonna start a new campaign on Saturday, it is set in Bilgewater, Runeterra from League of legends. I've been reading loads of lore, and I've been loving it. I haven't gone into loads of detail, as I know I can just search it up and know. Particularly the pantheon, as I thought it wasn't too important. But obviously I know that cause it is in Bilgewater, I have to have the Mother Kraken.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
(While I'm not a mod and we cannot discuss mod actions, this is the right spot to discuss story and lore and, in my opinion, this is a topic of story and lore.)
I prefer general settings for a world. Worlds are big enough to have all kinds of paths less-traveled to allow people to draw inspiration from the world's lore to create new unexplored places that were overlooked by the rest of the world - the best places to plot evil deeds. A huge bustling city can be overlooked just as much as a vast kingdom of mostly shepherds. New gods worshipped only in a specific area of the world not covered by the current lore... New lifestyles... New opinions...
...but as long as they exist in the world, adventurers can easily cross (or accidentally stumble) into these unknown regions and experience something new and unexpected.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.