This is my take on how things such as toilets and such would be handled in the D&D universe:
I figure there are a ton of cantrips that are left out of the spell list that deal with mundane things - cleaning dishes, mopping floors, dusting, etc., and also some kind of magical sanitation spells - maybe the sanitation waste gets transported to another plane? I figure there are whole classes of magic that deal with sanitation, construction, firefighting and quality of life issues, whereby mages can make a living doing just those things, although aren't interesting enough as a class of magic for player characters.
This might make for some more detailed dungeons or maps, where you might see attached bathrooms/lavatories. Presumably each town may have a resident sanitation mage, who might pull double duty as the town firefighter (water spells). Players might also detect that many structures or objects have minor spells on them that keep dust off, or prevent deterioration, etc., which may give them clues as to what kind of area they are in, as these kinds of spells may cost money, or at the very least show the presence of magic users. This reminds me of the Steven Brust fantasy world where magic is highly accessible, although not always on the level of the spells which we see on the D&D spell list.
Monster lairs on the other hand may have areas which are absolutely putrid and may necessitate Constitution checks and may cause disease or attract certain monsters like carrion or giant flies... But even Goblinoids, Kobolds, etc may have rooms set aside for this or some kind of system for sanitation (imagine Giants lairs...).
The idea here isn't to dwell on the mundane or gross, but to provide an optional level of realism to dungeons, towns, cities, etc. There is, after all, a spell for starting a campfire - it's not much of a stretch to say that there may be field sanitation spells and the like...
Spellcasters (especially those with above level 2 spells) are not all that common. The ones that exist seem to either avoid towns or act as a group.
Magic is more than rare enough to have value, and those that can use it will rarely do so cheaply (even churches charge quite a lot for their services). So I doubt there are any sanitation mages working outside of a castle (if even kings can afford them).
Some settings would likely have this type of magical "job". Eberron's Magewrights are pretty in line with the general line of thinking. The latest Eberron book gives guidelines for how to customize them in this section:
Other settings, where magic is rarer, would probably not have the "magical custodian" NPCs except maybe in major cities and in the employ of the wealthy and powerful (and even then I'd argue that they have duties far exceeding basic cleaning and mending)
In my homebrew setting, magic isn't uncommon, but its rare enough that most of the people with the ability to cast these spells can offer much more valuable (and lucrative) services than simple custodial duties.
This is my take on how things such as toilets and such would be handled in the D&D universe:
I figure there are a ton of cantrips that are left out of the spell list that deal with mundane things - cleaning dishes, mopping floors, dusting, etc., and also some kind of magical sanitation spells - maybe the sanitation waste gets transported to another plane? I figure there are whole classes of magic that deal with sanitation, construction, firefighting and quality of life issues, whereby mages can make a living doing just those things, although aren't interesting enough as a class of magic for player characters.
This might make for some more detailed dungeons or maps, where you might see attached bathrooms/lavatories. Presumably each town may have a resident sanitation mage, who might pull double duty as the town firefighter (water spells). Players might also detect that many structures or objects have minor spells on them that keep dust off, or prevent deterioration, etc., which may give them clues as to what kind of area they are in, as these kinds of spells may cost money, or at the very least show the presence of magic users. This reminds me of the Steven Brust fantasy world where magic is highly accessible, although not always on the level of the spells which we see on the D&D spell list.
Monster lairs on the other hand may have areas which are absolutely putrid and may necessitate Constitution checks and may cause disease or attract certain monsters like carrion or giant flies... But even Goblinoids, Kobolds, etc may have rooms set aside for this or some kind of system for sanitation (imagine Giants lairs...).
The idea here isn't to dwell on the mundane or gross, but to provide an optional level of realism to dungeons, towns, cities, etc. There is, after all, a spell for starting a campfire - it's not much of a stretch to say that there may be field sanitation spells and the like...
I think almost all 'mundane' spells, save for prestidigitation, grease, mage hand, and, to a lesser extent unseen servant were dumped after AD&D, I think they wanted to simplify, but mundane spells would be cool ( like summoning a broom or something, but idk.
This is my take on how things such as toilets and such would be handled in the D&D universe:
I figure there are a ton of cantrips that are left out of the spell list that deal with mundane things - cleaning dishes, mopping floors, dusting, etc., and also some kind of magical sanitation spells - maybe the sanitation waste gets transported to another plane? I figure there are whole classes of magic that deal with sanitation, construction, firefighting and quality of life issues, whereby mages can make a living doing just those things, although aren't interesting enough as a class of magic for player characters.
This might make for some more detailed dungeons or maps, where you might see attached bathrooms/lavatories. Presumably each town may have a resident sanitation mage, who might pull double duty as the town firefighter (water spells). Players might also detect that many structures or objects have minor spells on them that keep dust off, or prevent deterioration, etc., which may give them clues as to what kind of area they are in, as these kinds of spells may cost money, or at the very least show the presence of magic users. This reminds me of the Steven Brust fantasy world where magic is highly accessible, although not always on the level of the spells which we see on the D&D spell list.
Monster lairs on the other hand may have areas which are absolutely putrid and may necessitate Constitution checks and may cause disease or attract certain monsters like carrion or giant flies... But even Goblinoids, Kobolds, etc may have rooms set aside for this or some kind of system for sanitation (imagine Giants lairs...).
The idea here isn't to dwell on the mundane or gross, but to provide an optional level of realism to dungeons, towns, cities, etc. There is, after all, a spell for starting a campfire - it's not much of a stretch to say that there may be field sanitation spells and the like...
Magical cleaning is covered by prestidigitation.
I have a weird sense of humor.
I also make maps.(That's a link)
I was thinking the same thing as I read.
Spellcasters (especially those with above level 2 spells) are not all that common. The ones that exist seem to either avoid towns or act as a group.
Magic is more than rare enough to have value, and those that can use it will rarely do so cheaply (even churches charge quite a lot for their services). So I doubt there are any sanitation mages working outside of a castle (if even kings can afford them).
Some settings would likely have this type of magical "job". Eberron's Magewrights are pretty in line with the general line of thinking. The latest Eberron book gives guidelines for how to customize them in this section:
https://www.dndbeyond.com/sources/erftlw/friends-and-foes#GenericNPCs
and the generic statblock magewright
Other settings, where magic is rarer, would probably not have the "magical custodian" NPCs except maybe in major cities and in the employ of the wealthy and powerful (and even then I'd argue that they have duties far exceeding basic cleaning and mending)
In my homebrew setting, magic isn't uncommon, but its rare enough that most of the people with the ability to cast these spells can offer much more valuable (and lucrative) services than simple custodial duties.
I think almost all 'mundane' spells, save for prestidigitation, grease, mage hand, and, to a lesser extent unseen servant were dumped after AD&D, I think they wanted to simplify, but mundane spells would be cool ( like summoning a broom or something, but idk.
Mystic v3 should be official, nuff said.