I'm running a Spelljammer/plane-hopping campaign, and apparently there's a new canon cosmology since my 3.x days: the World Axis, complete with new outer planes and some reconfiguration of the multiverse. I've never used outer planes much, but in this campaign they might be relevant. So, those in the know: which cosmology do you think is more interesting and why?
I think that the Forgotten realms cosmology is quite interesting in the sense that all 16 outer planes represent their alignment through the actions of their inhabitants and features. Also, certain planes such as Gehenna, Arcadia, The Nine Hells, and Carceri make for great adventures for experienced players and high level characters.
I personally prefer the Great Wheel, but I've never played with any other cosmology or in a previous editions, so I don't have much say in this compared to other versions. I can say that I have enjoyed the Great Wheel cosmology very much. The outer planes seem to make sense and have a place in D&D.
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Please check out my homebrew, I would appreciate feedback:
I'm running a Spelljammer/plane-hopping campaign, and apparently there's a new canon cosmology since my 3.x days: the World Axis, complete with new outer planes and some reconfiguration of the multiverse. I've never used outer planes much, but in this campaign they might be relevant. So, those in the know: which cosmology do you think is more interesting and why?
I think that the Forgotten realms cosmology is quite interesting in the sense that all 16 outer planes represent their alignment through the actions of their inhabitants and features. Also, certain planes such as Gehenna, Arcadia, The Nine Hells, and Carceri make for great adventures for experienced players and high level characters.
During 3rd Edition, the FR had a different cosmology, the Great Tree.
It was basically the Great Wheel but the Demonweb Pits were an entire plane instead of a layer of the Abyss, and there were a few other changes.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I personally prefer the Great Wheel, but I've never played with any other cosmology or in a previous editions, so I don't have much say in this compared to other versions. I can say that I have enjoyed the Great Wheel cosmology very much. The outer planes seem to make sense and have a place in D&D.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms