Anyone have a deuteragonist in their campaign? I have a rogue PC who was in from session 1, but who has quit and returned to the campaign 3 times. 2/3 times he left he tried to steal something from the party. The last time, he succeeded, and when they reunited, they almost murdered him. But now they're going to work together to double-cross the pirate who stole the artifact from my rogue, steal the artifact back from him, and deliver it according to the original contract.
It's not easy to pull off, but it does always feel like an epic moment when I suprise the party with the rogue showing up at the session.
Often, my DM's will have one off's in the same world as our current campaign. In one campaign I'm in, we are trying to stop Asmodeus from breaking into the material plane. There are 4 pillars that need to be broken in order to free him, and our DM had a one off with a different group of people to see if they could defend the pillar or not, which will greatly effect how much time we have to prepare for when he shows up. So, they don't really show up in the main story, but they are important to the narrative, and we have heard of those characters.
Players leaving the party and coming back can be a lot of work for the DM, but yeah, it always feels so epic when the DM pulls one over on you with your own character (double points if the player is in on it without the rest of the players knowing)!
Oh my rogue is definitely in on it. In one mission, the rogue told a lie, and the party called for an Insight check. "Make a persuasion check," I said. But privately we had discussed that it would be a Deception check. He has a very high modifier. "He seems to be telling the truth," I told the party.
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Anyone have a deuteragonist in their campaign? I have a rogue PC who was in from session 1, but who has quit and returned to the campaign 3 times. 2/3 times he left he tried to steal something from the party. The last time, he succeeded, and when they reunited, they almost murdered him. But now they're going to work together to double-cross the pirate who stole the artifact from my rogue, steal the artifact back from him, and deliver it according to the original contract.
It's not easy to pull off, but it does always feel like an epic moment when I suprise the party with the rogue showing up at the session.
Often, my DM's will have one off's in the same world as our current campaign. In one campaign I'm in, we are trying to stop Asmodeus from breaking into the material plane. There are 4 pillars that need to be broken in order to free him, and our DM had a one off with a different group of people to see if they could defend the pillar or not, which will greatly effect how much time we have to prepare for when he shows up. So, they don't really show up in the main story, but they are important to the narrative, and we have heard of those characters.
Players leaving the party and coming back can be a lot of work for the DM, but yeah, it always feels so epic when the DM pulls one over on you with your own character (double points if the player is in on it without the rest of the players knowing)!
Oh my rogue is definitely in on it. In one mission, the rogue told a lie, and the party called for an Insight check. "Make a persuasion check," I said. But privately we had discussed that it would be a Deception check. He has a very high modifier. "He seems to be telling the truth," I told the party.