Ferric was born the second son of the house Vandor, a house that was created in the name of peace by the union of a human lord and a elven mage. His human father was famous for his skills as a diplomat and was able to convince the leader of the Elven mage circle that their union would ensure peace and posperity for both races. Ferric's mixed heritage mean't both his parents had high expectations. Unfortunatley Ferric had no talent with magic and was quickly kicked out of the wizards order his mother arranged for him to join. Ferric became frustrated by his failier and so decided he would learn magic for his own purposes. He tried to become a warlock but was unable to attract a patron. Having lost patients with the city he lived in he fled out into the wild, an swore to himself he would show his critics how powerful he could be. Eventually he found a building that had been abandoned, and started clearing it up in torder to use it as a base for his next attempt to gain power. This drew the attention of a god who had been long forgotten by the humans in the area. The building was the remains of one of the gods's temples. The god showed himself to Ferric and demanded his allegence, Ferric managed to make a deal with the god. The god would grant him great powers in exchange for Ferric serving as his messenger, and bringing other followers to the god. Finally tasting some of the power he had craved all his life Ferric very quickly became very devote and set out to show the world the power of his new god.
Two questions really 1 does the story fit in with the lore of DND and 2 which domain would be most likely to have a forgotten god?
Hmm...well part of it depends I think on what exactly you're going for. What kind of power do you want Ferric to have? Moander comes to mind (though he is back in 5e, iirc).
I think this is great. I don't see anything here that would not make sense with the lore of D&D as I understand it. You have left enough non-specifics where you can just fit it modularly into the context of a given campaign. I love flawed characters as they are the ones that are more fun to play IMO, and this is a great idea for one with morally questionable intentions.
I would like Ferric to be using the Magic to make a statement, so which ever magic would impress a crowd, even if it's not the most powerful or useful.
The way you look at is like this(if your trying get this character into a campaign) this is his personal mission or overall main quest as a character. Ferric needs to take part in a campaign in order to acquire the spells that impress a crowd. Him doing that is his personal character development quest. The dm can only devote so much time to if and the other players can only care much about it. You have to work your characters side story into this in a way that not only makes sense but is entertaining for everyone involved.
For example.
While ferric is giving his sermon to the modest crowd he has managed to wrangle up for his latest demonstration of his gods power, the other players pull him off stage, because we got work to do weirdo, and we need a healer. U want go to pay for this flop house turned church, we got work.
Please take my advice with a grain of salt as I've only had one of my crazy ass characters picked up for a campaign so far. I could be totally wrong on what dms are looking for when it comes to their players.
My idea for the relationship with the group would be that he trying to spread the word of his god and get people to follow him, so being associated with a band of heroes as their becoming famous would be in his interest. Also as a back up there is no reason to believe that the god is not benevolent and so demands Ferric do good and help the party.
That would make it even more interesting since Ferric obviously has less than noble motivations just wanting to get power for the sake of getting power(at least as I read it). If the god was actually a benevolent one it adds a fun twist.
The character would be chaotic neutral, but I would probably change the alignment of the god to suit the campaign I was in. So if we are saving the world lawful good, if we are trying to take over the world lawful evil etc.
The simularity with warlock, would be part of the character development. Characters in the world would be expecting my character to be trustworthy and good, at first he would exploit that, but as his powers grow and as he see's the stakes of the adventure he was in he could start to question his own motivations.
This gives you an opportunity to do both - have him start one way, then head towards another. Could be that he thinks this new god (or rediscovered god) leans good, to find out that he was mistaken. Or it could be that he rejoices in the knowledge that he gets revenge.
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Ferric the powerful
Ferric was born the second son of the house Vandor, a house that was created in the name of peace by the union of a human lord and a elven mage. His human father was famous for his skills as a diplomat and was able to convince the leader of the Elven mage circle that their union would ensure peace and posperity for both races. Ferric's mixed heritage mean't both his parents had high expectations. Unfortunatley Ferric had no talent with magic and was quickly kicked out of the wizards order his mother arranged for him to join. Ferric became frustrated by his failier and so decided he would learn magic for his own purposes. He tried to become a warlock but was unable to attract a patron. Having lost patients with the city he lived in he fled out into the wild, an swore to himself he would show his critics how powerful he could be. Eventually he found a building that had been abandoned, and started clearing it up in torder to use it as a base for his next attempt to gain power. This drew the attention of a god who had been long forgotten by the humans in the area. The building was the remains of one of the gods's temples. The god showed himself to Ferric and demanded his allegence, Ferric managed to make a deal with the god. The god would grant him great powers in exchange for Ferric serving as his messenger, and bringing other followers to the god. Finally tasting some of the power he had craved all his life Ferric very quickly became very devote and set out to show the world the power of his new god.
Two questions really 1 does the story fit in with the lore of DND and 2 which domain would be most likely to have a forgotten god?
Hmm...well part of it depends I think on what exactly you're going for. What kind of power do you want Ferric to have? Moander comes to mind (though he is back in 5e, iirc).
I think this is great. I don't see anything here that would not make sense with the lore of D&D as I understand it. You have left enough non-specifics where you can just fit it modularly into the context of a given campaign. I love flawed characters as they are the ones that are more fun to play IMO, and this is a great idea for one with morally questionable intentions.
I would like Ferric to be using the Magic to make a statement, so which ever magic would impress a crowd, even if it's not the most powerful or useful.
The way you look at is like this(if your trying get this character into a campaign) this is his personal mission or overall main quest as a character. Ferric needs to take part in a campaign in order to acquire the spells that impress a crowd. Him doing that is his personal character development quest. The dm can only devote so much time to if and the other players can only care much about it. You have to work your characters side story into this in a way that not only makes sense but is entertaining for everyone involved.
For example.
While ferric is giving his sermon to the modest crowd he has managed to wrangle up for his latest demonstration of his gods power, the other players pull him off stage, because we got work to do weirdo, and we need a healer. U want go to pay for this flop house turned church, we got work.
Please take my advice with a grain of salt as I've only had one of my crazy ass characters picked up for a campaign so far. I could be totally wrong on what dms are looking for when it comes to their players.
My idea for the relationship with the group would be that he trying to spread the word of his god and get people to follow him, so being associated with a band of heroes as their becoming famous would be in his interest. Also as a back up there is no reason to believe that the god is not benevolent and so demands Ferric do good and help the party.
That would make it even more interesting since Ferric obviously has less than noble motivations just wanting to get power for the sake of getting power(at least as I read it). If the god was actually a benevolent one it adds a fun twist.
To be honest, that sounds like a warlock finding a patron. But if you want him to be a cleric, it is still a workable story.
What alignment do you want this character to be? And what alignment his deity?
Some suggestions might be Cyric, Null, Helm
The character would be chaotic neutral, but I would probably change the alignment of the god to suit the campaign I was in. So if we are saving the world lawful good, if we are trying to take over the world lawful evil etc.
The simularity with warlock, would be part of the character development. Characters in the world would be expecting my character to be trustworthy and good, at first he would exploit that, but as his powers grow and as he see's the stakes of the adventure he was in he could start to question his own motivations.
This gives you an opportunity to do both - have him start one way, then head towards another. Could be that he thinks this new god (or rediscovered god) leans good, to find out that he was mistaken. Or it could be that he rejoices in the knowledge that he gets revenge.