Adametrius hails from Woodmoor; a small and quaint hamlet surrounded by fields and forest. Woodmoor saw few travelers as it wasn't on any major trade route. It's only export of note was lumber. Truth be told, while being a fine place to live, the hamlet was so insignificant it wasn't worth the ink to put on a map.
His mother, Meave, carved out a simple modest existence by working in the kitchens of Lord Elgin Woodmoor; a benevolent cheese merchant who had bought his way into the lowest rung of nobility and was fair and just in his rule over the simple folk of Woodmoor. His original surname has been lost to the ages.
His father, Wilhelm, maintained a failing leatherworking business, buying hides from local hunters and crafting various belts, saddles, and sheaths. His specialty was making gloves, and is the root of the family surname 'Gant'; a commoner's name Adametrius would hide out of shame in the future to try and forget his low birth. Adametrius was trained in such craft by his father, though his talents truly lied elsewhere.
His mother, on the other hand, saw more in her son than a simple leatherworker and so she secreted his access to Lord Elgin Woodmoor's rather impressive collection of tomes of lore. As a boy he spent countless hours hiding under a bookcase reading one dusty tome after another. Once he was discovered by Elgin, it was quite clear the young boy had accumulated some knowledge and was permitted access to the library if he tutored the lords own children.
He was fascinated with the arcane, and Woodmoor's library had but one book that was clearly arcane; filled to the brim with symbols and glyphs related to spells, but to an untrained eye such as young Adametrius is was near impossible to understand. Parts of the text were Draconic, and he slowly learned this difficult and alien tongue. His persistence and natural talent were pushed to the limit as he attempted to coax the tome into giving up it's secrets. He enjoyed a sliver of success, and taught himself the most simplest of cantrips. The glyphs and symbols of this forgotten spellbook began to make more sense, but before he could claim any true power, disaster struck.
When Adametrius had seen 12 winters, a band of goblins and orcs descended from the forests and hills and razed the simple hamlet. Though his parents were spared in the attack, his lord was not so lucky. He died in a few days from a viscous wound suffered in the attack.
The hamlet mourned this loss but before they could even begin a simple burial ceremony, a plague swept through the area. Within weeks the smell of death emanated from nearly every shop, home and farmstead of the small hamlet. The pestilence claimed the lives of his parents, despite his best efforts and attempts at magical curing. Everything he learned thus far, which was no small amount, failed him.
The town was abandoned, and the few survivors took what supplies they could and left for greener pastures, including Adametrius. He lamented that he lacked the knowledge to save his family and neighbors from a plague, and sought out such knowledge with fervor vowing to understand the secrets of life and death and everything in between. His pursuit of knowledge had begun... He worked as a scribe or a tutor to whatever household or keep would have him, provided it had a library. Once he had devoured the knowledge within he would move to the next area, seeking to find answers to arcane mysteries. The pain of his family's passing would fade in time, and he would come to enjoy this part of his life, yet the knowledge of the arcane still eluded him, save for a few cantrips and tricks he had taught himself.
He finally found a wizard by the name of Azam who was in the employ of a lesser count of a small fiefdom. Azam was delighted at the large spellbook Adametrius has taken from Woodmoor's estate. Azam promised to teach him the arcane knowledge and power he sought in exchange for the book and him taking on the role of apprentice. Adametrius toiled away long hours doing research and procuring components, transcribing glyphs he didn't understand. He performed every mundane task that was asked of him for years, until grey started creeping into his beard and he came to realize what he had suspected: The secretive wizard had no intention of teaching him any true power. He then spent his time and the ample resources of the wizards to fashion his own spellbook and some travelling equipment, finally utilizing some of his earlier tutelage in leather craft and gathered his meager possessions. Azam hardly looked up from his book when Adametrius announced he was ending his apprenticeship. Adametrius smiled as he left the wizard's chambers, for it was time to explore the secret places of the world for the answers he sought.
I enjoyed this introduction concerning the part where he realized he was being taken advantage. Then he took the bull by the horns and set off on his adventure.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
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Adametrius hails from Woodmoor; a small and quaint hamlet surrounded by fields and forest. Woodmoor saw few travelers as it wasn't on any major trade route. It's only export of note was lumber. Truth be told, while being a fine place to live, the hamlet was so insignificant it wasn't worth the ink to put on a map.
His mother, Meave, carved out a simple modest existence by working in the kitchens of Lord Elgin Woodmoor; a benevolent cheese merchant who had bought his way into the lowest rung of nobility and was fair and just in his rule over the simple folk of Woodmoor. His original surname has been lost to the ages.
His father, Wilhelm, maintained a failing leatherworking business, buying hides from local hunters and crafting various belts, saddles, and sheaths. His specialty was making gloves, and is the root of the family surname 'Gant'; a commoner's name Adametrius would hide out of shame in the future to try and forget his low birth. Adametrius was trained in such craft by his father, though his talents truly lied elsewhere.
His mother, on the other hand, saw more in her son than a simple leatherworker and so she secreted his access to Lord Elgin Woodmoor's rather impressive collection of tomes of lore. As a boy he spent countless hours hiding under a bookcase reading one dusty tome after another. Once he was discovered by Elgin, it was quite clear the young boy had accumulated some knowledge and was permitted access to the library if he tutored the lords own children.
He was fascinated with the arcane, and Woodmoor's library had but one book that was clearly arcane; filled to the brim with symbols and glyphs related to spells, but to an untrained eye such as young Adametrius is was near impossible to understand. Parts of the text were Draconic, and he slowly learned this difficult and alien tongue. His persistence and natural talent were pushed to the limit as he attempted to coax the tome into giving up it's secrets. He enjoyed a sliver of success, and taught himself the most simplest of cantrips. The glyphs and symbols of this forgotten spellbook began to make more sense, but before he could claim any true power, disaster struck.
When Adametrius had seen 12 winters, a band of goblins and orcs descended from the forests and hills and razed the simple hamlet. Though his parents were spared in the attack, his lord was not so lucky. He died in a few days from a viscous wound suffered in the attack.
The hamlet mourned this loss but before they could even begin a simple burial ceremony, a plague swept through the area. Within weeks the smell of death emanated from nearly every shop, home and farmstead of the small hamlet. The pestilence claimed the lives of his parents, despite his best efforts and attempts at magical curing. Everything he learned thus far, which was no small amount, failed him.
The town was abandoned, and the few survivors took what supplies they could and left for greener pastures, including Adametrius. He lamented that he lacked the knowledge to save his family and neighbors from a plague, and sought out such knowledge with fervor vowing to understand the secrets of life and death and everything in between. His pursuit of knowledge had begun... He worked as a scribe or a tutor to whatever household or keep would have him, provided it had a library. Once he had devoured the knowledge within he would move to the next area, seeking to find answers to arcane mysteries. The pain of his family's passing would fade in time, and he would come to enjoy this part of his life, yet the knowledge of the arcane still eluded him, save for a few cantrips and tricks he had taught himself.
He finally found a wizard by the name of Azam who was in the employ of a lesser count of a small fiefdom. Azam was delighted at the large spellbook Adametrius has taken from Woodmoor's estate. Azam promised to teach him the arcane knowledge and power he sought in exchange for the book and him taking on the role of apprentice. Adametrius toiled away long hours doing research and procuring components, transcribing glyphs he didn't understand. He performed every mundane task that was asked of him for years, until grey started creeping into his beard and he came to realize what he had suspected: The secretive wizard had no intention of teaching him any true power. He then spent his time and the ample resources of the wizards to fashion his own spellbook and some travelling equipment, finally utilizing some of his earlier tutelage in leather craft and gathered his meager possessions. Azam hardly looked up from his book when Adametrius announced he was ending his apprenticeship. Adametrius smiled as he left the wizard's chambers, for it was time to explore the secret places of the world for the answers he sought.
This is where his adventures begin...
I enjoyed this introduction concerning the part where he realized he was being taken advantage. Then he took the bull by the horns and set off on his adventure.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt