Pretty straight-forwards. My character is a half-elf noblewoman who finally got management of some land in a new kingdom (long story). As she's level 10 she has both Animate Objects and Creation as level 5 spells. AO is pretty obvious in how it's useful, but I want to utilize Creation more. Problem is that it's got a time limit in regards to what she creates so I can't, say, just use it to fund development of my dutchy. Please help with suggestions since I REALLY want to take advantage of its potential power. Doesn't have to be combat use by any means.
About the only suggestion I might give is in the case of attempting to make hasty fortifications for protection of the Dutchy, or temporary repairs or structures. The duration of the items created prevent them from being used in a more permanent way. The casting time of Creation will be restrictive during a combat engagement. Now Fabricate on the other hand would be useful in any infrastructure project you might have around the Dutchy. Maybe, dependent upon caster type, you might have that one selected?
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
As a fifth level slot you could potentially use the spell to create pieces of equipment for a party member, such as a druid. By upcasting you might be able to temporarily make barding for a larger creature a moon druid transforms into. You might even be able to use extend spell metamagic to make the equipment last longer. While not as permanent as the fabricate spell, you wouldn’t be stuck dragging around ridiculously large pieces of barding everywhere.
You could use it to potentially make replicas of various valuable objects. Since you need to be touching a material to replicate it, it might be very good at making fakes of story based items if necessary. It does say the duration is based on the smallest duration time for multiple material, which implies the object could be complicated in its construction with multiple materials. Perhaps the temporary nature of this spell allows for more complicated replication.
upcasting is interesting as it increases the size of the cub quite a bit. A 5th level slot is a 5ft cube, but a 6th level slot is a 10ft cube which takes up substantially more space and makes much more material.
it could have some creative uses like making a bunch of silver qaurtersraves which are connected tip by tip with easily broken wood. Extend metamagic and your NPC peasants might be armed with silvered weapons for 2 hours.
make a stone or crystal set of heavy armor for your martial character if they keep getting heat metaled for some reason.
You could use it to replicate a very poisonous type of vegetation, perhaps prepare and administer the poison, to kill an NPC in a social event. After 24 hours the material doesn’t exist anymore while the body is examined, but the NPC is still definitely dead.
Pretty straight-forwards. My character is a half-elf noblewoman who finally got management of some land in a new kingdom (long story). As she's level 10 she has both Animate Objects and Creation as level 5 spells. AO is pretty obvious in how it's useful, but I want to utilize Creation more. Problem is that it's got a time limit in regards to what she creates so I can't, say, just use it to fund development of my dutchy. Please help with suggestions since I REALLY want to take advantage of its potential power. Doesn't have to be combat use by any means.
About the only suggestion I might give is in the case of attempting to make hasty fortifications for protection of the Dutchy, or temporary repairs or structures. The duration of the items created prevent them from being used in a more permanent way. The casting time of Creation will be restrictive during a combat engagement. Now Fabricate on the other hand would be useful in any infrastructure project you might have around the Dutchy. Maybe, dependent upon caster type, you might have that one selected?
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
Unfortunately no. I'm a sorcerer and not a class that can cast that.
As a fifth level slot you could potentially use the spell to create pieces of equipment for a party member, such as a druid. By upcasting you might be able to temporarily make barding for a larger creature a moon druid transforms into. You might even be able to use extend spell metamagic to make the equipment last longer. While not as permanent as the fabricate spell, you wouldn’t be stuck dragging around ridiculously large pieces of barding everywhere.
You could use it to potentially make replicas of various valuable objects. Since you need to be touching a material to replicate it, it might be very good at making fakes of story based items if necessary. It does say the duration is based on the smallest duration time for multiple material, which implies the object could be complicated in its construction with multiple materials. Perhaps the temporary nature of this spell allows for more complicated replication.
upcasting is interesting as it increases the size of the cub quite a bit. A 5th level slot is a 5ft cube, but a 6th level slot is a 10ft cube which takes up substantially more space and makes much more material.
it could have some creative uses like making a bunch of silver qaurtersraves which are connected tip by tip with easily broken wood. Extend metamagic and your NPC peasants might be armed with silvered weapons for 2 hours.
make a stone or crystal set of heavy armor for your martial character if they keep getting heat metaled for some reason.
You could use it to replicate a very poisonous type of vegetation, perhaps prepare and administer the poison, to kill an NPC in a social event. After 24 hours the material doesn’t exist anymore while the body is examined, but the NPC is still definitely dead.
Found 1 use tonight.
1) Get 1 cannibas leaf.
2) Use creation on said leaf.
3) Use firebolt on the resulting 5X5X5 mound.
4) Use gust to blow the smoke into a cave full of monsters and the like.
5) Walk out with very relaxed and content freed hostages and a goblin army now more interested in snack foods and naps than fighting.