Greetings to the wise!
I need your help, I haven't played D&D since 3.5 and like many of us have wandered in story deserts.
Now my group is finally going to play 5E and I will not be the DM. A burst in exchange for my DM choosing the race and class for me, and a little luck on the dice (a lot) have resulted in these rolls: 10, 12, 18, 11, 16, 16 (before any race bonus)
The race have to be tiefling and the class is a warlock, specifically a fiend warlock, with a pact of the tome. In addition there is an archer, a bear druid tank, and a healer.
I've always been a friend of min max and I'm very lost here, a little help to build it would be great. Thank you very very much!
Charisma 20 Con 17 Dex 16 Wis 12 Str 11 Int 10 (you'll be taking the Resilient Con feat at some point - move 17 to Dex if you'd rather take a Dex half feat)
Invocations: Book of Ancient Secrets, Agonizing Blast
Future invocations: Priority is Devil's Sight, past that you can probably figure it out. Don't overlook Eldritch Mind.
You didn't say what level you were playing, or if you could move the scores around. You get to be a Tomelock at 3rd level, so I can't advise you about Feats or ASIs.
In order by how useful I judge them to be, adjusted for race:
Str 12, Dex 16, Con 16, Int 10, Wis 12, Cha 20 if you can move the scores, for Tiefling
Str 10, Dex 12, Con 18, Int 12, Wis 16, Cha 18 if you can't, for Tiefling
Str 11, Dex 16, Con 16, Int 11, Wis 12, Cha 18 if you can move the scores, for Variant Feral Tiefling
Str 10, Dex 14, Con 18, Int 12, Wis 16, Cha 16 if you can't, for Variant Feral Tiefling
You'd have to ask your DM if you can play the Variant one, since flight is a game-changer at Tier 1, and the order you would sort the choices in would depend on how useful you think flight would be over the extra power from Charisma. I'd go with the normal Tiefling myself in Tier 1. A lot of DMs don't like flyers and takes steps against them if they allow them at all.
Thnks a lot! I need just that, stuff to read and learn about the class. We start at lvl 1 and i can move the scores, also probably the game will stop at lvl 5 or 6 because of adult life :(. Oh! the story is the Lost Mine of Phandelver. My DM will stab me if i ask him if i can fly, so no winged but i love the blaster stuff
What do you think about multiclass with barb? Anything sweet there? Thnks a lot friends
Honestly, I see all my players having a much better time when they stop optimising and take things that are fun. I have a player who is 7 Wild Magic Barbarian/1 Wild Magic Sorcerer, and another who is 8 Bloodhunter and about to start taking levels in Wizard. A third player is 5 Swashbuckler Rogue/3 Battlemaster. They are all really effective in combat, and because they are doing unusual multiclassing they play as really unique, fun characters.
Barbarian multiclasses well with druid (get a concentration spell up, wildshape, rage), paladin (all melee classes do). But honestly take the stuff you like not the stuff that works the best.
Maybe I say this too often on this forum, but at level 8 my guys average 25-50 damage per character per turn, and as a result I just double the monster hit points so they get to have fun fights.
I agree with Sanvael; if your game is going to run until levels 5-6, I'd focus less on maximizing and more on enjoying the build you are playing.
As a few have mentioned, a tiefling warlock is going to be a blaster. So Agonizing Blast is going to one Invocation (even non-min/maxers take the obvious choices). The other invocation is decided once you hot level 3 if you are Tomelock. Book of Ancient Secrets is why people take that subclass.
Your stats already make you stronger than the average PC. Have fun blasting things. My warlock took a Bard level at level 6. IMO, don't multiclass a warlock before then. Why would you ever delay getting Fireball? I can tell you that while some people find using Eldritch Blast most rounds boring, I sure don't.
The Barbarian class's signature ability is Rage, which is largely based on Strength. When in a Rage, you can't cast spells or concentrate on them. It could still be fun, but difficult. Barbarians in general are great for the tanking role and doing burst damage when they Rage. They have a bunch of neat abilities that don't require Rage at all. I'd say try it and see.
I totally agree, the story, the imagination do a lot with little and the fun are the most important things, although I think it is perfectly compatible to develop a good story and a good concept and at the same time enjoy the building honeys, like two games in one, our GM also enjoys doing it with npc, it is our way of enjoying the game.
In this case the DM randomly threw the class and race for me and told me "let's see what you can do best with this", in return my lowest roll is replaced by an 18. Now thanks to your advice i have it much clearer!
Greetings to the wise! I need your help, I haven't played D&D since 3.5 and like many of us have wandered in story deserts. Now my group is finally going to play 5E and I will not be the DM. A burst in exchange for my DM choosing the race and class for me, and a little luck on the dice (a lot) have resulted in these rolls: 10, 12, 18, 11, 16, 16 (before any race bonus) The race have to be tiefling and the class is a warlock, specifically a fiend warlock, with a pact of the tome. In addition there is an archer, a bear druid tank, and a healer. I've always been a friend of min max and I'm very lost here, a little help to build it would be great. Thank you very very much!
Winged Tiefling.
Charisma 20 Con 17 Dex 16 Wis 12 Str 11 Int 10 (you'll be taking the Resilient Con feat at some point - move 17 to Dex if you'd rather take a Dex half feat)
Invocations: Book of Ancient Secrets, Agonizing Blast
Future invocations: Priority is Devil's Sight, past that you can probably figure it out. Don't overlook Eldritch Mind.
You didn't say what level you were playing, or if you could move the scores around. You get to be a Tomelock at 3rd level, so I can't advise you about Feats or ASIs.
In order by how useful I judge them to be, adjusted for race:
You'd have to ask your DM if you can play the Variant one, since flight is a game-changer at Tier 1, and the order you would sort the choices in would depend on how useful you think flight would be over the extra power from Charisma. I'd go with the normal Tiefling myself in Tier 1. A lot of DMs don't like flyers and takes steps against them if they allow them at all.
<Insert clever signature here>
Thnks a lot! I need just that, stuff to read and learn about the class. We start at lvl 1 and i can move the scores, also probably the game will stop at lvl 5 or 6 because of adult life :(. Oh! the story is the Lost Mine of Phandelver. My DM will stab me if i ask him if i can fly, so no winged but i love the blaster stuff
What do you think about multiclass with barb? Anything sweet there? Thnks a lot friends
Honestly, I see all my players having a much better time when they stop optimising and take things that are fun. I have a player who is 7 Wild Magic Barbarian/1 Wild Magic Sorcerer, and another who is 8 Bloodhunter and about to start taking levels in Wizard. A third player is 5 Swashbuckler Rogue/3 Battlemaster. They are all really effective in combat, and because they are doing unusual multiclassing they play as really unique, fun characters.
Barbarian multiclasses well with druid (get a concentration spell up, wildshape, rage), paladin (all melee classes do). But honestly take the stuff you like not the stuff that works the best.
Maybe I say this too often on this forum, but at level 8 my guys average 25-50 damage per character per turn, and as a result I just double the monster hit points so they get to have fun fights.
I agree with Sanvael; if your game is going to run until levels 5-6, I'd focus less on maximizing and more on enjoying the build you are playing.
As a few have mentioned, a tiefling warlock is going to be a blaster. So Agonizing Blast is going to one Invocation (even non-min/maxers take the obvious choices). The other invocation is decided once you hot level 3 if you are Tomelock. Book of Ancient Secrets is why people take that subclass.
Your stats already make you stronger than the average PC. Have fun blasting things. My warlock took a Bard level at level 6. IMO, don't multiclass a warlock before then. Why would you ever delay getting Fireball? I can tell you that while some people find using Eldritch Blast most rounds boring, I sure don't.
The Barbarian class's signature ability is Rage, which is largely based on Strength. When in a Rage, you can't cast spells or concentrate on them. It could still be fun, but difficult. Barbarians in general are great for the tanking role and doing burst damage when they Rage. They have a bunch of neat abilities that don't require Rage at all. I'd say try it and see.
<Insert clever signature here>
I totally agree, the story, the imagination do a lot with little and the fun are the most important things, although I think it is perfectly compatible to develop a good story and a good concept and at the same time enjoy the building honeys, like two games in one, our GM also enjoys doing it with npc, it is our way of enjoying the game.
In this case the DM randomly threw the class and race for me and told me "let's see what you can do best with this", in return my lowest roll is replaced by an 18. Now thanks to your advice i have it much clearer!
Thank you very much everyone for your advice!!