So I am going to run dragon of icespire pick to my 2 players and I was thinking after running icespire continue the game with lost mine of phandelver with them being in the same level I don’t know if it’s a good idea or not
Well you can do that, but you'll need to up the difficulty of the encounters or it will be really easy. You'll also have to think about how you want to handle level progression and the rewards. It might be easier on you as a new DM to run the follow-up campaigns (storm lords wrath, divine contention, and sleeping dragons wake). They pick up right where Icespire Peak leaves off.
Well you could use sidekicks, or do the work to adjust the encounters for the two players you have. You could also intermingle the two adventures since they both take place in the same area. You could even just work in the encounters you really like and ditch the rest. Either way that obviously would take some additional work on your part too though. It all really depends on how much effort you want to put into it as a new DM. It's all workable though.
If you give the each player a sidekick, using the ones given in Dragons of Icespire Peak or as show in Tasha's Cauldron of Everything, that might be enough to do Mines.
However, I'd encourage you to think about sticking with Dragons of Icespire Peak, especially since there are multiple followup adventures available that are also built for parties of just one or two characters - Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention.
If you are unsure about your skills to rebalance LMoP to suit players of 6+ levels, then choose a different pre-made module as a follow-up.
If you are very confident about your balancing and module-modification skills, then you can actually run both adventures at the same time. I am currently doing just that, running dual threats: Cryovain terrorizing the Neverwinter Reigon (Whilst Venomfang bides their time), and the Black Spider searching for the Forge of Spells.
If you don't have enough players, then either get more or implement sidekicks.
Spoilers to the campaign ahead, if you're a player who stumbled in here:
As someone who ran DoIP, I can say this campaign is lacking in a few points. I found this article at some point, and it absolutely blew my mind. I definitely recommend trying it, if you haven't started already. Otherwise, you can combine DoIP and LMoP. If you use both exactly as written, they kinda work as one campaign, DoIP acting as side quests to the main story.
One thing you should know about DoIP: It's not always balanced. Gnomendarde is NOT balanced for 1st level characters if they try to kill everyone they see (as my players did...), and a hard encounter for a duo. Actually, if your players do end up fighting everything they see (as my players do. These murderhoboes even decided to kill Don-Jon Raskin because he refused to get robbed. None of them considers their characters Evil, by the way, even though they're eviler than any Evil one-shots party ever formed), they will find many of the encounters to be hard to beat. Even my metagaming players (they sound like fun, don't they?) are struggling with some of the encounters when I run them as written (they're also awful in team play, though, as they keep running away to leave one person to die at a time).
DOIP has follow-on adventures which are available on DDB - why not start with LMOP and then start DOIP with new 1st level characters and continue DOIP into the follow-on adventures?
I don’t know also I don’t really want to play the follow adventures for doip I want to move to other things after doip and lmop like curse of strad or waterdeep dragon heist or a Homebrew adventure
Well you'll run into the same issue with those adventures as well. They both start at level 1. You can obviously adjust the difficulty of the encounters or find ways to skip to later parts of the module. You could also have your party roll new characters and start the adventures fresh. Homebrew you can do whatever you want but the level of effort goes way up. You could alternately do modules like Mad Mage that start at tier 2.
So I am going to run dragon of icespire pick to my 2 players and I was thinking after running icespire continue the game with lost mine of phandelver with them being in the same level I don’t know if it’s a good idea or not
Well you can do that, but you'll need to up the difficulty of the encounters or it will be really easy. You'll also have to think about how you want to handle level progression and the rewards. It might be easier on you as a new DM to run the follow-up campaigns (storm lords wrath, divine contention, and sleeping dragons wake). They pick up right where Icespire Peak leaves off.
The thing is I wanna run lost mine of phandelver but I don’t have enough players
Well you could use sidekicks, or do the work to adjust the encounters for the two players you have. You could also intermingle the two adventures since they both take place in the same area. You could even just work in the encounters you really like and ditch the rest. Either way that obviously would take some additional work on your part too though. It all really depends on how much effort you want to put into it as a new DM. It's all workable though.
If you give the each player a sidekick, using the ones given in Dragons of Icespire Peak or as show in Tasha's Cauldron of Everything, that might be enough to do Mines.
However, I'd encourage you to think about sticking with Dragons of Icespire Peak, especially since there are multiple followup adventures available that are also built for parties of just one or two characters - Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention.
If you are unsure about your skills to rebalance LMoP to suit players of 6+ levels, then choose a different pre-made module as a follow-up.
If you are very confident about your balancing and module-modification skills, then you can actually run both adventures at the same time. I am currently doing just that, running dual threats: Cryovain terrorizing the Neverwinter Reigon (Whilst Venomfang bides their time), and the Black Spider searching for the Forge of Spells.
If you don't have enough players, then either get more or implement sidekicks.
Spoilers to the campaign ahead, if you're a player who stumbled in here:
As someone who ran DoIP, I can say this campaign is lacking in a few points. I found this article at some point, and it absolutely blew my mind. I definitely recommend trying it, if you haven't started already.
Otherwise, you can combine DoIP and LMoP. If you use both exactly as written, they kinda work as one campaign, DoIP acting as side quests to the main story.
One thing you should know about DoIP: It's not always balanced. Gnomendarde is NOT balanced for 1st level characters if they try to kill everyone they see (as my players did...), and a hard encounter for a duo. Actually, if your players do end up fighting everything they see (as my players do. These murderhoboes even decided to kill Don-Jon Raskin because he refused to get robbed. None of them considers their characters Evil, by the way, even though they're eviler than any Evil one-shots party ever formed), they will find many of the encounters to be hard to beat. Even my metagaming players (they sound like fun, don't they?) are struggling with some of the encounters when I run them as written (they're also awful in team play, though, as they keep running away to leave one person to die at a time).
Varielky
ok then i am gonna run doip and then run lmop as a follow up but in level 1 with sidekicks
DOIP has follow-on adventures which are available on DDB - why not start with LMOP and then start DOIP with new 1st level characters and continue DOIP into the follow-on adventures?
- Storm Lord's Wrath
- Sleeping Dragon's Wake
- Divine Contention
I don’t know also I don’t really want to play the follow adventures for doip I want to move to other things after doip and lmop like curse of strad or waterdeep dragon heist or a Homebrew adventure
Well you'll run into the same issue with those adventures as well. They both start at level 1. You can obviously adjust the difficulty of the encounters or find ways to skip to later parts of the module. You could also have your party roll new characters and start the adventures fresh. Homebrew you can do whatever you want but the level of effort goes way up. You could alternately do modules like Mad Mage that start at tier 2.
i think in the time I'll end doip I'll find more pleyers or I'll just put some dmpc's