I’m a player collecting and adding on information for one of my characters (and really his mother), a Dragon Slaying Monk (a Fairy Tail inspired homebrew).
Any information posted will be discussed with my DM before I use it in character.
Dragon flight, fear, and breath weapons are the things to think about when fighting dragons vs similar CR enemies. If you are home brewing a subclass of dragon-slaying monks, maybe their features address those specific problems?
Flight is a challenge for melee oriented characters like monks. Monks usually aren’t good at range (but cf Kensei and Sun Soul), so figuring out how to keep a dragon on the ground or fly to meet it in melee is often an issue. High enough level monks could run up walls or stalactites in its lair and jump at the dragon, but that’s terrain specific. Other party members can try Earthbind or give the monk flight with a spell or potion/elixir. You could add something along the lines of bow proficiency and some other mechanic to address flight at Level 3.
Monks get Stillness of Mind to deal with fear effects, so they might not need a feature there. You could add fear immunity or make Stillness of Mind a bonus action as your second subclass feature (or both), but it comes a level before you get Stillness of Mind, so that’s a little awkward unless this is the level 11 subclass feature.
Monk evasion plus high DEX usually gives them tools to avoid breath weapons after level 7. Poison immunity is super helpful against green dragons with Purity of Body at level 10. But you want to go beyond that. Maybe the level 11 feature could be ki-empowered resistance to one of the breath weapon damage types as a reaction that lasts until your next turn? Between that feature and Evasion, breath weapons would be the least of your worries.
Although not dragon-specific, legendary resistances are one of the other things that makes dragons difficult. You could have a level 11 feature that somehow suppresses that temporarily with your ki, but it’s likely to be OP, especially since it makes all boss fights easier.
Although not dragon-specific, legendary resistances are one of the other things that makes dragons difficult. You could have a level 11 feature that somehow suppresses that temporarily with your ki, but it’s likely to be OP, especially since it makes all boss fights easier.
I would like to point out that if you want to burn saving throws. set up an ambush. poison and Caltrops. caltrops are dex saves which dragons arent great at. I also like to use cordon of arrows + poison (also dex save). Especially if you can get flying snake poison as the damage is not gated behind a con save that the dragon is good at. Monks and rangers aren't a bad multiclass although your would probably want more ranger levels than many monk bases would invest.
The last ability a open hand monk gets is super powerful where it forces a save (and 10d10 necro) or death and if you waste their saves on something else like stunning strike and you got lucky then
Rollback Post to RevisionRollBack
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Hey everybody,
I’m a player collecting and adding on information for one of my characters (and really his mother), a Dragon Slaying Monk (a Fairy Tail inspired homebrew).
Any information posted will be discussed with my DM before I use it in character.
Thank You 🙏🏽
Dragon flight, fear, and breath weapons are the things to think about when fighting dragons vs similar CR enemies. If you are home brewing a subclass of dragon-slaying monks, maybe their features address those specific problems?
Flight is a challenge for melee oriented characters like monks. Monks usually aren’t good at range (but cf Kensei and Sun Soul), so figuring out how to keep a dragon on the ground or fly to meet it in melee is often an issue. High enough level monks could run up walls or stalactites in its lair and jump at the dragon, but that’s terrain specific. Other party members can try Earthbind or give the monk flight with a spell or potion/elixir. You could add something along the lines of bow proficiency and some other mechanic to address flight at Level 3.
Monks get Stillness of Mind to deal with fear effects, so they might not need a feature there. You could add fear immunity or make Stillness of Mind a bonus action as your second subclass feature (or both), but it comes a level before you get Stillness of Mind, so that’s a little awkward unless this is the level 11 subclass feature.
Monk evasion plus high DEX usually gives them tools to avoid breath weapons after level 7. Poison immunity is super helpful against green dragons with Purity of Body at level 10. But you want to go beyond that. Maybe the level 11 feature could be ki-empowered resistance to one of the breath weapon damage types as a reaction that lasts until your next turn? Between that feature and Evasion, breath weapons would be the least of your worries.
Although not dragon-specific, legendary resistances are one of the other things that makes dragons difficult. You could have a level 11 feature that somehow suppresses that temporarily with your ki, but it’s likely to be OP, especially since it makes all boss fights easier.
They call that feature Stunning Strike. /s
I would like to point out that if you want to burn saving throws. set up an ambush. poison and Caltrops. caltrops are dex saves which dragons arent great at. I also like to use cordon of arrows + poison (also dex save). Especially if you can get flying snake poison as the damage is not gated behind a con save that the dragon is good at. Monks and rangers aren't a bad multiclass although your would probably want more ranger levels than many monk bases would invest.
The last ability a open hand monk gets is super powerful where it forces a save (and 10d10 necro) or death and if you waste their saves on something else like stunning strike and you got lucky then
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"