Hi All! This post is asking people who have purchased D&D Beyond and are using it for their advice and insight! Please don't respond if you aren't actually https://9apps.ooo/ using it! I'd like a thread where we can all share what works best and not devolve into another "but I already bought the books" thread. Thanks!
my advice: don't buy monsters or magic items if you're not a DM unless you're really bent on giving someone else your money. If your character does end up getting a magic item...just recreate it as a homebrew.
my advice: don't buy monsters or magic items if you're not a DM unless you're really bent on giving someone else your money. If your character does end up getting a magic item...just recreate it as a homebrew.
I'll agree with not buying monsters, but with the shear number of magic items, it would be a pain to recreate every one you need. Not to mention not being able to even see a list of them if your DM ever gives you a "what are buying" moment. You can get away with not picking them out of every adventure book though, just the source books.
That said, usually a group will have 1 person buy all the books and a master subscription, so you would get access that way.
There is a difference between the whole party using DndBeyond and a single player. I love the charactersheets here but my DMs do not use the site (or at least do not have a subscription where they can share content.
Only possible reason for a player to buy monsters is summons and wildshape but I tend not to do much of that, and the creature you have seen restriction means my druid can mostly only wildshape into srd creatures (though my dm has put them all on roll 20).
Magic items are different if I get a magic item that I am likely to use quite a bit I will buy it.
What you should not do is get all your subclass features from a pirate site and copy them all over as homebrew. Depriving DnDbeyond and WotC of legit 8ncome that way means less resources for them to improve things and quite possibly put them out of business.
I'll agree with not buying monsters, but with the shear number of magic items, it would be a pain to recreate every one you need. Not to mention not being able to even see a list of them if your DM ever gives you a "what are buying" moment. You can get away with not picking them out of every adventure book though, just the source books.
does your character really use that many magic items? Granted, I don't play >lvl 10 much, but I don't think I've ever had more than 6 magic items. ...and the odds that all of them came from the DMG are pretty low. I think for most players, it just doesn't make sense to buy them - sure, you play long enough you'll end up wanting them, but I certainly don't recommend it for someone who's at the "give me tips for DDB" level of play.
I'll agree with not buying monsters, but with the shear number of magic items, it would be a pain to recreate every one you need. Not to mention not being able to even see a list of them if your DM ever gives you a "what are buying" moment. You can get away with not picking them out of every adventure book though, just the source books.
does your character really use that many magic items? Granted, I don't play >lvl 10 much, but I don't think I've ever had more than 6 magic items. ...and the odds that all of them came from the DMG are pretty low. I think for most players, it just doesn't make sense to buy them - sure, you play long enough you'll end up wanting them, but I certainly don't recommend it for someone who's at the "give me tips for DDB" level of play.
It is up to DM style. Ours gives us at least 1 item per person per adventure/level and occasionally lets us spend saved GP on items of our choosing. And if we start at higher levels we can pick a couple items to start with.
If your DM gives you items that arent in the SRD or homebrew and no one in the campaign is sharing sources, consider picking up some items.
Hi All! This post is asking people who have purchased D&D Beyond and are using it for their advice and insight! Please don't respond if you aren't actually https://9apps.ooo/ using it! I'd like a thread where we can all share what works best and not devolve into another "but I already bought the books" thread. Thanks!
Try abovevtt if you're playing online, it works very well with dndbeyond
my advice: don't buy monsters or magic items if you're not a DM unless you're really bent on giving someone else your money. If your character does end up getting a magic item...just recreate it as a homebrew.
Guide to the Five Factions (PWYW)
Deck of Decks
I'll agree with not buying monsters, but with the shear number of magic items, it would be a pain to recreate every one you need. Not to mention not being able to even see a list of them if your DM ever gives you a "what are buying" moment. You can get away with not picking them out of every adventure book though, just the source books.
That said, usually a group will have 1 person buy all the books and a master subscription, so you would get access that way.
There is a difference between the whole party using DndBeyond and a single player. I love the charactersheets here but my DMs do not use the site (or at least do not have a subscription where they can share content.
Only possible reason for a player to buy monsters is summons and wildshape but I tend not to do much of that, and the creature you have seen restriction means my druid can mostly only wildshape into srd creatures (though my dm has put them all on roll 20).
Magic items are different if I get a magic item that I am likely to use quite a bit I will buy it.
What you should not do is get all your subclass features from a pirate site and copy them all over as homebrew. Depriving DnDbeyond and WotC of legit 8ncome that way means less resources for them to improve things and quite possibly put them out of business.
does your character really use that many magic items? Granted, I don't play >lvl 10 much, but I don't think I've ever had more than 6 magic items. ...and the odds that all of them came from the DMG are pretty low. I think for most players, it just doesn't make sense to buy them - sure, you play long enough you'll end up wanting them, but I certainly don't recommend it for someone who's at the "give me tips for DDB" level of play.
Guide to the Five Factions (PWYW)
Deck of Decks
It is up to DM style. Ours gives us at least 1 item per person per adventure/level and occasionally lets us spend saved GP on items of our choosing. And if we start at higher levels we can pick a couple items to start with.
If your DM gives you items that arent in the SRD or homebrew and no one in the campaign is sharing sources, consider picking up some items.
Big fan of Beyond20 for sending character dice rolls and info to Roll20. The Roll20 character sheets have nothing on this.
There's a tiny prismatic wizard hiding in the top bar of the D&D Beyond interface. You can find him by hovering over him with your mouse. Good luck.
That's all I've got lol.