Still relatively new. Working on a new character. Lizardfolk. Ultimately building around his natural weapon. But they seem to be pretty underwhelming honestly without some homebrew. They are weapons (but not really) and are treated as unarmed but don't benefit from unarmed fighting style. So looking for a little help with how to build around that. This is what my goal is, assuming I don't die. Not really sure what the progression is besides starting in monk but this is the end goal. Thoughts? Improvements? https://ddb.ac/characters/83234943/7aKMGe
Try Path Of the Beast instead of monk as generally the scaling of the claws are not that great, but if you still want to monk then take a dip in it and if you want at least a subclass then take 3 monk and 17 barbarian. That way not only your character is tough and fast bit is also fitting the primal and natural power of the lizardfolk build you are going for. You can choose either open hand or ascendant dragon for your monk subclass if any.
Try Path Of the Beast instead of monk as generally the scaling of the claws are not that great, but if you still want to monk then take a dip in it and if you want at least a subclass then take 3 monk and 17 barbarian. That way not only your character is tough and fast bit is also fitting the primal and natural power of the lizardfolk build you are going for. You can choose either open hand or ascendant dragon for your monk subclass if any.
I don't think there is any way to make a remotely powerful build around a lizardfolk bite weapon. Any melee fighter is going to be a bit underwhelming at higher levels compared to other options.
How about circle of the moon druid? Whatever you turn into will still be able to use that BA attack as long as it can bite.
Still relatively new. Working on a new character. Lizardfolk. Ultimately building around his natural weapon. But they seem to be pretty underwhelming honestly without some homebrew. They are weapons (but not really) and are treated as unarmed but don't benefit from unarmed fighting style. So looking for a little help with how to build around that. This is what my goal is, assuming I don't die. Not really sure what the progression is besides starting in monk but this is the end goal. Thoughts? Improvements? https://ddb.ac/characters/83234943/7aKMGe
The only way I know of to do this is by making a lizardfolk dhampir, which replaces your lizardfolk bite with the dhampir bite. The reason to do this isn't the bite itself, which is still very subpar damage - it's because as a Dhampir, you can snack on any non-Construct non-Undead creature (I recommend buying and carrying around an ant farm) to give yourself a potentially incredible buff (any damage boost you put on the bite becomes a boost to the buff, provided you stick to piercing damage) to your next attack or check after that. Attempting some very difficult skillcheck? Eat an ant, power through it.
Still relatively new. Working on a new character. Lizardfolk. Ultimately building around his natural weapon. But they seem to be pretty underwhelming honestly without some homebrew. They are weapons (but not really) and are treated as unarmed but don't benefit from unarmed fighting style. So looking for a little help with how to build around that. This is what my goal is, assuming I don't die. Not really sure what the progression is besides starting in monk but this is the end goal. Thoughts? Improvements? https://ddb.ac/characters/83234943/7aKMGe
I'm not seeing anything in the Unarmed Fighting Style that would prevent it from applying to the Lizardfolk's bite. The Unarmed Fighting Style has language related to what you're carrying in your hands, but does not require that attacks actually be made with your hands... simply that your hands be empty.
So, with that in mind, my recommendation is to play as a Lizardfolk Fighter with the Unarmed Fighting Style, then playing as a Battlemaster and eventually take the Tavern Brawler feat. Battlemaster seems incompatible with this, because it requires a "weapon attack" as part of most of its maneuvers, but according to some interpretations unarmed strikes are still considered a form of weapon attack. Check with your DM if that's how they'll play it, though... it's one of those details that varies wildly depending on the table. But if they'll allow it, Taking a Battlemaster Lizardfolk with Tripping Attack and a Bonus Action Grapple allows you to basically shut down a single opponent and just absolutely tear them open with your teeth while pinning them to the ground.
Mixing in a few levels is of ranger could be helpful. Hunters mark will add 1d6 to each hit (concentraton spell dosn't work with rage) and if you take hunter subclass end collosus slayer you get another 1d8 once per turn if they are below their max hp.
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Still relatively new. Working on a new character. Lizardfolk. Ultimately building around his natural weapon. But they seem to be pretty underwhelming honestly without some homebrew. They are weapons (but not really) and are treated as unarmed but don't benefit from unarmed fighting style. So looking for a little help with how to build around that. This is what my goal is, assuming I don't die. Not really sure what the progression is besides starting in monk but this is the end goal. Thoughts? Improvements? https://ddb.ac/characters/83234943/7aKMGe
Try Path Of the Beast instead of monk as generally the scaling of the claws are not that great, but if you still want to monk then take a dip in it and if you want at least a subclass then take 3 monk and 17 barbarian. That way not only your character is tough and fast bit is also fitting the primal and natural power of the lizardfolk build you are going for. You can choose either open hand or ascendant dragon for your monk subclass if any.
I'll fiddle around with that. Sounds interesting.
I don't think there is any way to make a remotely powerful build around a lizardfolk bite weapon. Any melee fighter is going to be a bit underwhelming at higher levels compared to other options.
How about circle of the moon druid? Whatever you turn into will still be able to use that BA attack as long as it can bite.
The only way I know of to do this is by making a lizardfolk dhampir, which replaces your lizardfolk bite with the dhampir bite. The reason to do this isn't the bite itself, which is still very subpar damage - it's because as a Dhampir, you can snack on any non-Construct non-Undead creature (I recommend buying and carrying around an ant farm) to give yourself a potentially incredible buff (any damage boost you put on the bite becomes a boost to the buff, provided you stick to piercing damage) to your next attack or check after that. Attempting some very difficult skillcheck? Eat an ant, power through it.
I'm not seeing anything in the Unarmed Fighting Style that would prevent it from applying to the Lizardfolk's bite. The Unarmed Fighting Style has language related to what you're carrying in your hands, but does not require that attacks actually be made with your hands... simply that your hands be empty.
So, with that in mind, my recommendation is to play as a Lizardfolk Fighter with the Unarmed Fighting Style, then playing as a Battlemaster and eventually take the Tavern Brawler feat. Battlemaster seems incompatible with this, because it requires a "weapon attack" as part of most of its maneuvers, but according to some interpretations unarmed strikes are still considered a form of weapon attack. Check with your DM if that's how they'll play it, though... it's one of those details that varies wildly depending on the table. But if they'll allow it, Taking a Battlemaster Lizardfolk with Tripping Attack and a Bonus Action Grapple allows you to basically shut down a single opponent and just absolutely tear them open with your teeth while pinning them to the ground.
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Mixing in a few levels is of ranger could be helpful. Hunters mark will add 1d6 to each hit (concentraton spell dosn't work with rage) and if you take hunter subclass end collosus slayer you get another 1d8 once per turn if they are below their max hp.