Im looking for a bit of advice. We are a bunch of old f#rts, who in our mature age, have taking up ttrpg. We will start off next week, but sadly we are only 3 players + the DM. Im quite rusty in terms of classes and party composition, so looking for a bit of input.
Currently the lineup is
* rouge
* druid (circle if the Moon, I assume)
* and then me.... Im thinking we need someone serving as tank (esp if the druid is NOT a Moon build). Any suggestions and possible links to look at?
If you're playing 5e, roles and party makeup are really not a big thing, the game has diversified its options enough that you don't need to specifically have a tank, per se -- and if you do have a Moon Druid, they can cover that (as can a few other druid classes). If you want to make sure all skills are covered, I'd say it looks like you want to go for someone who's either Charisma or Intelligence based, or someone with high strength or a race with Powerful Build wouldn't go amiss. But really, the biggest thing is to make sure you come up with a character that is fun for you to play. It's the DM's job to take the characters given to them and make sure that the combat or social encounters work for that party composition.
I wouldn't just assume circle of the moon. Moon is ridiculously overpowered at level 2 but gets less powerful as the levels progress, by level 5 is is probably less powerful than most other druids,
The most importnt thing is to play a character you will enjoy, I am in a campaign with 3 charisma casters and a cleric, not exactly optimal party composition but still good fun (OK that does include a paladin)
In 5e there is so much range within classes that just knowing class tells you little for party composition purposes. Is the rogue going to be ranged or melee? (note it is rogue , rouge is used to make your cheeks look more red), what subclass will they expect to be? (Arcane tricksters can cover most of the knowledge based skills and have some spell casting, swashbucklers tend ot put something into Charisma and so on). As well as subclass, will the druid be using a lot of summon spells (summons can be used to protect the squishies but it only treally kicks in at level 5)?
A mix of primary ranged and melee characters
At least one character with decent Str, Int, Cha and Wis with proficiency in the key skills associated (depending on the party and/or DM Dex may be added to this some parties rarely use light of hand and if the rogue is sneaking 30 ft ahead of the party some DMs would require everyone to make stealth checks and some just the rogue.
Some ability to heal
Some spell casting with buffs / de-buffs
Plenty of utility (lock picking, mage hand, access to invisibility and flying at higher levels etc)
If you want to optimise the party you want someone who can do as many of the following as possible, with a party of 3 you proably wont be able ot cover everything but might get close:
A true tank is tricky in 5e as other than op attacks features to prevent or discourage attacks on your allies are rare (Armoror Artificer and Ancestral Guardian Barbarian are two subclasses that do come to mind for that). You should be fine as long as you have at least one melee and ant least one ranged, however I would not put a skirmisher in either categor. A swashbuckler is nearly always a skirmisher, they attack at melee range but then get some distance between them and the enemy (monks are also like this).
The rogue should be able to cover a lot of the utility and the druid might be able ot do a lot of the buffs/debuff spells but if they are summoning they wil be limited here. The druid can probably get though most requirements for strength via the use of wild-shape. Charisma and intelligence my be in short supply (though as rogues only really need high dex they could quite easily have one of these covered.
A few ideas:
Artificer: Int based for knowledge skills high utility (though with some crossover with the rogue), some healing in case the druid goes down, armorer can easily switch from melee to ranged by changing their armor.
Paladin: Usually melee based. Provides the party with a face. Level 6 aura is a great buff and again has some healing
Wizard: If the druid and/or rogue are going melee (spores as well as moon as generaly melee druids) this would provide utility and buffing / debuffing as well as knowledge based skills.
Bard: Great at buffs/debuffs and lots of utility, sword and valor for melee, other subclasses for ranged
The rogue's main feature, sneak attack, only applies if there is somebody next to the creature they are attacking or if they have advantage. If the druid isn't going Circle of the Moon (or even if they are, really) then you aren't always going to have somebody next to the target, which means you aren't getting as much out of sneak attack. I would suggest playing something in melee, to help make sure the rogue is doing as much damage as possible. However, your party might also be lacking some important out of combat skills, like intelligence or charisma. If you are, then paladin or Bladesinger wizard are both good options. If the other characters have those covered (or if you roll enough good stats that you can put a good score in a non-core ability), then fighter and barbarian are also good choices.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
As others have said, I think that a Paladin or Artificer would work great to fill in the gaps in your party. I personally have a soft spot for Paladins, so that's what I would personally go with, but if someone else already has a decent Charisma score (or if you just don't vibe with the Paladin), then an Artificer could work too. I'm not as familiar with Artificers, but I think both classes can net you a decent AC, and both have healing capabilities just in case.
I'd throw in the option of going with something that also could be sneaky or at home in the dark. Rogue and druid are good at slinking about in the shadows and if you're a shiny paladin or colorful bard it might throw off the sneak vibe. I think a twilight cleric would be a good fit. A barbarian of most subclass could work too. Maybe a ranger? Maybe. Monk? Eh...monk are meh.
I guess the Ancestral Guardian Barbarian is the best tank option that could be pretty sufficiently sneaky. That way your whole crew can move through shadows and have all sorts of mischief and shenanigans.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
No group is ever complete without a bard. It just has to be said. It's the most versatile class - though perhaps not the most powerful - and also, they play an instrument. Are they tanky? No. But are they the best primary casters in the game? Yea. And also, they're charisma based and have all the good skills.
Opinions may vary regarding all of the above. Except, perhaps, the musical instruments.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
No group is ever complete without a bard. It just has to be said. It's the most versatile class - though perhaps not the most powerful - and also, they play an instrument. Are they tanky? No. But are they the best primary casters in the game? Yea. And also, they're charisma based and have all the good skills.
Opinions may vary regarding all of the above. Except, perhaps, the musical instruments.
I’m on the side of wizards being the most versatile. But I do agree that bards play instruments 😆. I would suggest being a wizard a fighter or (yes I’m about to say it) a monk. The 3 core classes in D&D are-Melee, Versatile, and Spellcaster. And the Fighter Wizard and Monk are the most versatile of those classes, here’s a couple of reasons why you’d choose one of them
Fighter-it’ll never hurt to have a tough melee character that can also use every weapon, plus you’ll have something to support your rogue. And you can also be a solid base of fire (especially with the right Martial Archetype).
Monk-now I know this is one of the more controversial characters, but that doesn’t make it any less useful. This character can move VERY fast a deal TONS of damage to a single target, and it’ll work well with the rogue.
Wizard-one of the core classes of every great D&D party, the wizard can fill essential any roll you want. It can buff your party , it can debuff your enemies (or both!), it can act as a literal canon (FIREBALL!!!!), or any other thing you can imagine. The only drawback is you’ll be without a tough melee character.
No group is ever complete without a bard. It just has to be said. It's the most versatile class - though perhaps not the most powerful - and also, they play an instrument. Are they tanky? No. But are they the best primary casters in the game? Yea. And also, they're charisma based and have all the good skills.
Opinions may vary regarding all of the above. Except, perhaps, the musical instruments.
I’m on the side of wizards being the most versatile. But I do agree that bards play instruments 😆. I would suggest being a wizard a fighter or (yes I’m about to say it) a monk. The 3 core classes in D&D are-Melee, Versatile, and Spellcaster. And the Fighter Wizard and Monk are the most versatile of those classes, here’s a couple of reasons why you’d choose one of them
Fighter-it’ll never hurt to have a tough melee character that can also use every weapon, plus you’ll have something to support your rogue. And you can also be a solid base of fire (especially with the right Martial Archetype).
Monk-now I know this is one of the more controversial characters, but that doesn’t make it any less useful. This character can move VERY fast a deal TONS of damage to a single target, and it’ll work well with the rogue.
Wizard-one of the core classes of every great D&D party, the wizard can fill essential any roll you want. It can buff your party , it can debuff your enemies (or both!), it can act as a literal canon (FIREBALL!!!!), or any other thing you can imagine. The only drawback is you’ll be without a tough melee character.
hope this helps!
I'm sorry, I couldn't help myself. Wizards can act as figurative cannons, not literal ones. The closest you'll get to playing a literal cannon is (a) being an Artillerist or (b) being the DM.
Anyway, I would also say either Artificer (specifically, Armorer or Battle Smith) or Paladin. If the Rogue has INT as their best mental score, go with Paladin. If it's CHA, then go Artificer. That way, (1) you're a tank (or can have your Steel Defender tank for you), and (2) your party is well-rounded when it comes to mental scores (so the party has someone who knows things, someone who's aware of things, and someone who can talk to things. No, I didn't come up with that terminology for summarizing the mental scores, I got it here).
If the rogue's highest mental score is WIS, then just pick something and have fun. Maybe you could run a War or Tempest or Twilight Cleric or something, so your whole party has high WIS and no one has any other mental scores....
A Battle Master fighter could also be very effective, especially with a rogue, to whom you could give extra Sneak Attack opportunities.
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
No group is ever complete without a bard. It just has to be said. It's the most versatile class - though perhaps not the most powerful - and also, they play an instrument. Are they tanky? No. But are they the best primary casters in the game? Yea. And also, they're charisma based and have all the good skills.
Opinions may vary regarding all of the above. Except, perhaps, the musical instruments.
I’m on the side of wizards being the most versatile. But I do agree that bards play instruments 😆. I would suggest being a wizard a fighter or (yes I’m about to say it) a monk. The 3 core classes in D&D are-Melee, Versatile, and Spellcaster. And the Fighter Wizard and Monk are the most versatile of those classes, here’s a couple of reasons why you’d choose one of them
Fighter-it’ll never hurt to have a tough melee character that can also use every weapon, plus you’ll have something to support your rogue. And you can also be a solid base of fire (especially with the right Martial Archetype).
Monk-now I know this is one of the more controversial characters, but that doesn’t make it any less useful. This character can move VERY fast a deal TONS of damage to a single target, and it’ll work well with the rogue.
Wizard-one of the core classes of every great D&D party, the wizard can fill essential any roll you want. It can buff your party , it can debuff your enemies (or both!), it can act as a literal canon (FIREBALL!!!!), or any other thing you can imagine. The only drawback is you’ll be without a tough melee character.
hope this helps!
I'm sorry, I couldn't help myself. Wizards can act as figurative cannons, not literal ones. The closest you'll get to playing a literal cannon is (a) being an Artillerist or (b) being the DM.
Literal, Literally
INFORMAL USE
used for emphasis or to express strong feeling while not being literally true.
"I was literally blown away by the response I got"
The player in question wanted suggestions that could more or less fill a tanky role didn't they?
Armorer Artificer and Ancestral Guardian Barbarian tend to have really great tools for that baked in. Fighters and others can do it with careful feat and option choices.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
No group is ever complete without a bard. It just has to be said. It's the most versatile class - though perhaps not the most powerful - and also, they play an instrument. Are they tanky? No. But are they the best primary casters in the game? Yea. And also, they're charisma based and have all the good skills.
Opinions may vary regarding all of the above. Except, perhaps, the musical instruments.
I’m on the side of wizards being the most versatile. But I do agree that bards play instruments 😆. I would suggest being a wizard a fighter or (yes I’m about to say it) a monk. The 3 core classes in D&D are-Melee, Versatile, and Spellcaster. And the Fighter Wizard and Monk are the most versatile of those classes, here’s a couple of reasons why you’d choose one of them
Fighter-it’ll never hurt to have a tough melee character that can also use every weapon, plus you’ll have something to support your rogue. And you can also be a solid base of fire (especially with the right Martial Archetype).
Monk-now I know this is one of the more controversial characters, but that doesn’t make it any less useful. This character can move VERY fast a deal TONS of damage to a single target, and it’ll work well with the rogue.
Wizard-one of the core classes of every great D&D party, the wizard can fill essential any roll you want. It can buff your party , it can debuff your enemies (or both!), it can act as a literal canon (FIREBALL!!!!), or any other thing you can imagine. The only drawback is you’ll be without a tough melee character.
hope this helps!
I'm sorry, I couldn't help myself. Wizards can act as figurative cannons, not literal ones. The closest you'll get to playing a literal cannon is (a) being an Artillerist or (b) being the DM.
Literal, Literally
INFORMAL USE
used for emphasis or to express strong feeling while not being literally true.
"I was literally blown away by the response I got"
Yeah, I know. I have an unfortunate habit of being unnecessarily and overly semantic. My apologies.
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
No group is ever complete without a bard. It just has to be said. It's the most versatile class - though perhaps not the most powerful - and also, they play an instrument. Are they tanky? No. But are they the best primary casters in the game? Yea. And also, they're charisma based and have all the good skills.
Opinions may vary regarding all of the above. Except, perhaps, the musical instruments.
I’m on the side of wizards being the most versatile. But I do agree that bards play instruments 😆. I would suggest being a wizard a fighter or (yes I’m about to say it) a monk. The 3 core classes in D&D are-Melee, Versatile, and Spellcaster. And the Fighter Wizard and Monk are the most versatile of those classes, here’s a couple of reasons why you’d choose one of them
Fighter-it’ll never hurt to have a tough melee character that can also use every weapon, plus you’ll have something to support your rogue. And you can also be a solid base of fire (especially with the right Martial Archetype).
Monk-now I know this is one of the more controversial characters, but that doesn’t make it any less useful. This character can move VERY fast a deal TONS of damage to a single target, and it’ll work well with the rogue.
Wizard-one of the core classes of every great D&D party, the wizard can fill essential any roll you want. It can buff your party , it can debuff your enemies (or both!), it can act as a literal canon (FIREBALL!!!!), or any other thing you can imagine. The only drawback is you’ll be without a tough melee character.
hope this helps!
I'm sorry, I couldn't help myself. Wizards can act as figurative cannons, not literal ones.
You’re right… wizards are better then an actual canon
WIZARDS ACT AS LITERAL CANNONS, literal cannons being things that shoot fireballs and wizards also being things that shoot fireballs.
I remain butthurt about the informal usage of literal. Literal is supposed to be the ONE word that means something is, well, literal. Just one word. Please.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
WIZARDS ACT AS LITERAL CANNONS, literal cannons being things that shoot fireballs and wizards also being things that shoot fireballs.
I remain butthurt about the informal usage of literal. Literal is supposed to be the ONE word that means something is, well, literal. Just one word. Please.
The people have spoken, and they say that you have literally asked for too much.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
WIZARDS ACT AS LITERAL CANNONS, literal cannons being things that shoot fireballs and wizards also being things that shoot fireballs.
I remain butthurt about the informal usage of literal. Literal is supposed to be the ONE word that means something is, well, literal. Just one word. Please.
Um ... literal cannon fire artillery shells, that explode in a burst of shrapnel and concussive force. Precious little actual fire is involved. Literal wizards potentially shoot fireballs, but may fire many other things. Like ... lightning bolts. Or rays of colored light that stuns people.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Nobody said a wizard can't cast catapult on an artillery shell. And nobody said that wizards ARE literal cannons, but rather that they ACT as literal cannons.
Plus, I would argue that a cannon is just something that shoots things out of it at high velocity. T-shirt cannons are still cannons, aren't they?
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Hi
Im looking for a bit of advice. We are a bunch of old f#rts, who in our mature age, have taking up ttrpg. We will start off next week, but sadly we are only 3 players + the DM. Im quite rusty in terms of classes and party composition, so looking for a bit of input.
Currently the lineup is
* rouge
* druid (circle if the Moon, I assume)
* and then me.... Im thinking we need someone serving as tank (esp if the druid is NOT a Moon build). Any suggestions and possible links to look at?
Tia
If you're playing 5e, roles and party makeup are really not a big thing, the game has diversified its options enough that you don't need to specifically have a tank, per se -- and if you do have a Moon Druid, they can cover that (as can a few other druid classes). If you want to make sure all skills are covered, I'd say it looks like you want to go for someone who's either Charisma or Intelligence based, or someone with high strength or a race with Powerful Build wouldn't go amiss. But really, the biggest thing is to make sure you come up with a character that is fun for you to play. It's the DM's job to take the characters given to them and make sure that the combat or social encounters work for that party composition.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I wouldn't just assume circle of the moon. Moon is ridiculously overpowered at level 2 but gets less powerful as the levels progress, by level 5 is is probably less powerful than most other druids,
The most importnt thing is to play a character you will enjoy, I am in a campaign with 3 charisma casters and a cleric, not exactly optimal party composition but still good fun (OK that does include a paladin)
In 5e there is so much range within classes that just knowing class tells you little for party composition purposes. Is the rogue going to be ranged or melee? (note it is rogue , rouge is used to make your cheeks look more red), what subclass will they expect to be? (Arcane tricksters can cover most of the knowledge based skills and have some spell casting, swashbucklers tend ot put something into Charisma and so on). As well as subclass, will the druid be using a lot of summon spells (summons can be used to protect the squishies but it only treally kicks in at level 5)?
If you want to optimise the party you want someone who can do as many of the following as possible, with a party of 3 you proably wont be able ot cover everything but might get close:
A true tank is tricky in 5e as other than op attacks features to prevent or discourage attacks on your allies are rare (Armoror Artificer and Ancestral Guardian Barbarian are two subclasses that do come to mind for that). You should be fine as long as you have at least one melee and ant least one ranged, however I would not put a skirmisher in either categor. A swashbuckler is nearly always a skirmisher, they attack at melee range but then get some distance between them and the enemy (monks are also like this).
The rogue should be able to cover a lot of the utility and the druid might be able ot do a lot of the buffs/debuff spells but if they are summoning they wil be limited here. The druid can probably get though most requirements for strength via the use of wild-shape. Charisma and intelligence my be in short supply (though as rogues only really need high dex they could quite easily have one of these covered.
A few ideas:
Thanks for a super reply. Thats really helpfull
And LOL about the rouge 🤓
The rogue's main feature, sneak attack, only applies if there is somebody next to the creature they are attacking or if they have advantage. If the druid isn't going Circle of the Moon (or even if they are, really) then you aren't always going to have somebody next to the target, which means you aren't getting as much out of sneak attack. I would suggest playing something in melee, to help make sure the rogue is doing as much damage as possible. However, your party might also be lacking some important out of combat skills, like intelligence or charisma. If you are, then paladin or Bladesinger wizard are both good options. If the other characters have those covered (or if you roll enough good stats that you can put a good score in a non-core ability), then fighter and barbarian are also good choices.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
As others have said, I think that a Paladin or Artificer would work great to fill in the gaps in your party. I personally have a soft spot for Paladins, so that's what I would personally go with, but if someone else already has a decent Charisma score (or if you just don't vibe with the Paladin), then an Artificer could work too. I'm not as familiar with Artificers, but I think both classes can net you a decent AC, and both have healing capabilities just in case.
I'd throw in the option of going with something that also could be sneaky or at home in the dark. Rogue and druid are good at slinking about in the shadows and if you're a shiny paladin or colorful bard it might throw off the sneak vibe. I think a twilight cleric would be a good fit. A barbarian of most subclass could work too. Maybe a ranger? Maybe. Monk? Eh...monk are meh.
I guess the Ancestral Guardian Barbarian is the best tank option that could be pretty sufficiently sneaky. That way your whole crew can move through shadows and have all sorts of mischief and shenanigans.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
No group is ever complete without a bard. It just has to be said. It's the most versatile class - though perhaps not the most powerful - and also, they play an instrument. Are they tanky? No. But are they the best primary casters in the game? Yea. And also, they're charisma based and have all the good skills.
Opinions may vary regarding all of the above. Except, perhaps, the musical instruments.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I’m on the side of wizards being the most versatile. But I do agree that bards play instruments 😆. I would suggest being a wizard a fighter or (yes I’m about to say it) a monk. The 3 core classes in D&D are-Melee, Versatile, and Spellcaster. And the Fighter Wizard and Monk are the most versatile of those classes, here’s a couple of reasons why you’d choose one of them
Fighter-it’ll never hurt to have a tough melee character that can also use every weapon, plus you’ll have something to support your rogue. And you can also be a solid base of fire (especially with the right Martial Archetype).
Monk-now I know this is one of the more controversial characters, but that doesn’t make it any less useful. This character can move VERY fast a deal TONS of damage to a single target, and it’ll work well with the rogue.
Wizard-one of the core classes of every great D&D party, the wizard can fill essential any roll you want. It can buff your party , it can debuff your enemies (or both!), it can act as a literal canon (FIREBALL!!!!), or any other thing you can imagine. The only drawback is you’ll be without a tough melee character.
hope this helps!
I'm sorry, I couldn't help myself. Wizards can act as figurative cannons, not literal ones. The closest you'll get to playing a literal cannon is (a) being an Artillerist or (b) being the DM.
Anyway, I would also say either Artificer (specifically, Armorer or Battle Smith) or Paladin. If the Rogue has INT as their best mental score, go with Paladin. If it's CHA, then go Artificer. That way, (1) you're a tank (or can have your Steel Defender tank for you), and (2) your party is well-rounded when it comes to mental scores (so the party has someone who knows things, someone who's aware of things, and someone who can talk to things. No, I didn't come up with that terminology for summarizing the mental scores, I got it here).
If the rogue's highest mental score is WIS, then just pick something and have fun. Maybe you could run a War or Tempest or Twilight Cleric or something, so your whole party has high WIS and no one has any other mental scores....
A Battle Master fighter could also be very effective, especially with a rogue, to whom you could give extra Sneak Attack opportunities.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Literal, Literally
INFORMAL USE
used for emphasis or to express strong feeling while not being literally true.
"I was literally blown away by the response I got"
.....................................................................
The player in question wanted suggestions that could more or less fill a tanky role didn't they?
Armorer Artificer and Ancestral Guardian Barbarian tend to have really great tools for that baked in. Fighters and others can do it with careful feat and option choices.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Yeah, I know. I have an unfortunate habit of being unnecessarily and overly semantic. My apologies.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
You’re right… wizards are better then an actual canon
WIZARDS ACT AS LITERAL CANNONS, literal cannons being things that shoot fireballs and wizards also being things that shoot fireballs.
I remain butthurt about the informal usage of literal. Literal is supposed to be the ONE word that means something is, well, literal. Just one word. Please.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The people have spoken, and they say that you have literally asked for too much.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Um ... literal cannon fire artillery shells, that explode in a burst of shrapnel and concussive force. Precious little actual fire is involved. Literal wizards potentially shoot fireballs, but may fire many other things. Like ... lightning bolts. Or rays of colored light that stuns people.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Nobody said a wizard can't cast catapult on an artillery shell. And nobody said that wizards ARE literal cannons, but rather that they ACT as literal cannons.
Plus, I would argue that a cannon is just something that shoots things out of it at high velocity. T-shirt cannons are still cannons, aren't they?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
(This argument seems rather irrelevant, as well as ultimately meaningless.)
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Paladin...the answer is always Paladin. :-D
This is true.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.