Just to get this out of the way, I know I don't have to multiclass. I'm just looking around for ideas.
My character is a level 3 half-elf order of the lycan blood hunter (wisdom) who at the moment uses a rapier and hand crossbow. My stats are 12/14/16/13/18/10, and we have a party of me, an artificer, homebrew fighter, druid, barbarian, and ranger (if the party composition matters lol). Right now, if i was going to multiclass, i was thinking after level 5 so i can get my extra attack, I'm not to worried about getting the brand of costigation or an extra blood rite. From what I've read around so far the things that look good or would mesh well would be maybe a fighter/battle master for the action surge and maneuvers to use in combat, or maybe a rogue, either swashbuckler or inquisitive, for the sneak attack and expertise. If anyone has some maybe more interesting options or maybe tell me why my ideas are dumb feel free lol
Also i'm still trying to figure out feats if you want to chip in on that, my dm allows both the asi and feat for the first one.
one should look at it in the manner of painting. You can use contrasting colors or you can use complimentary colors.
You would be best serve with a complimentary second class. Meaning your main stat is Wisdom, so look to another class that also uses Wisdom
However, if you wait until after 4th level you can get an ability score improvement or a feat.
Right now you don't have the stats to add many of the other classes. But to me at least monopolizing on your high Wisdom I would say the wise choice would be Cleric, then perhaps a druid, but the lower intelligence will not help your proficient skills all that much.
My opinion, you're a ways off from being able to look for feats, due to wanting to boost your Dex significantly. I'd say ASI at 4 and 8 both to Dex, which would bring you to 18 and at level 8, having your prime stats at 18 isn't bad. Then at 12 (if you reach it) you can consider a feat perhaps, and which feat is best will end up depending on what your role is in the group at that point. Here we move to what class.
Druid or Cleric are viable, with the good Wis score and if the party finds itself wanting more healing/protection/defensive magic, then those classes make sense. If the party wants or needs more tanky-type, then Fighter is the obvious choice, with the added benefit of getting more ASI's, increasing your potential for feats. Battle Master maneuvers are nice, Champion is kinda basic with a tiny increase in crit chance, so for your build, BM sounds best. Rogues would give you a handful of additions, Expertise, as you mention, to shore up skill holes, if there are any. Sneak attack will most certainly help you do more damage, while Evasion and Cunning Action will help mitigate damage taken. Swashbuckler give you free Disengage for anyone you hit, Soulknife offers a ranged possibility of needed without needing to carry/find magic daggers. Phantom gives yet another small nudge in damage dealt.
I'd say you have a decent amount of freedom, based on the large party and class spread you already have. There's already a Druid, so Cleric is a viable choice if you want or need more magic. With a Fighter and a Barbarian, the party isn't lacking for tanky-types, so I would lean towards the rogue. The Artificer can likely cover locks and stuff if needed, but the Rogue isn't burning any resource to do so and the damage boosts, coupled with the defensive perks the Rogue offers will allow you to be pretty free with darting in and out of the fray taking your stabs then moving out of range again. A high Con that you have will also help for those times when you don't QUITE get out of the fray and take a blow.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Honestly, my first piece of advice to a new player looking at a multi-class is just "don't". Dipping into a caster is very underwhelming and underpowered since you're going to be running well behind in spell levels relative to character level. You'll run into a similar point with Sneak Attack; it scales by Rogue level, so a late start means it's going to feel pretty underwhelming relative to the kinds of enemies you're going to be facing. Fighter is a popular dip option, as is Battlemaster, but that's three levels in so you could be in for quite a wait to get to that as you come to the end of 2nd tier, assuming the campaign lasts that long. And, keep in mind, ASI's are based on class level, not character level, so you're typically delaying their progression when you multiclass as well. Rogue or Fighter are probably your best bet if you want to dip, but neither one is really going to be particularly earth-shaking.
My opinion, you're a ways off from being able to look for feats, due to wanting to boost your Dex significantly. I'd say ASI at 4 and 8 both to Dex, which would bring you to 18 and at level 8, having your prime stats at 18 isn't bad. Then at 12 (if you reach it) you can consider a feat perhaps, and which feat is best will end up depending on what your role is in the group at that point. Here we move to what class.
Druid or Cleric are viable, with the good Wis score and if the party finds itself wanting more healing/protection/defensive magic, then those classes make sense. If the party wants or needs more tanky-type, then Fighter is the obvious choice, with the added benefit of getting more ASI's, increasing your potential for feats. Battle Master maneuvers are nice, Champion is kinda basic with a tiny increase in crit chance, so for your build, BM sounds best. Rogues would give you a handful of additions, Expertise, as you mention, to shore up skill holes, if there are any. Sneak attack will most certainly help you do more damage, while Evasion and Cunning Action will help mitigate damage taken. Swashbuckler give you free Disengage for anyone you hit, Soulknife offers a ranged possibility of needed without needing to carry/find magic daggers. Phantom gives yet another small nudge in damage dealt.
I'd say you have a decent amount of freedom, based on the large party and class spread you already have. There's already a Druid, so Cleric is a viable choice if you want or need more magic. With a Fighter and a Barbarian, the party isn't lacking for tanky-types, so I would lean towards the rogue. The Artificer can likely cover locks and stuff if needed, but the Rogue isn't burning any resource to do so and the damage boosts, coupled with the defensive perks the Rogue offers will allow you to be pretty free with darting in and out of the fray taking your stabs then moving out of range again. A high Con that you have will also help for those times when you don't QUITE get out of the fray and take a blow.
I'm kinda leaning toward, with having two tanking people I think I'm safe to be more a damage dealer in combat. In terms of the feat, as I said in my most, the dm gives us both the asi AND the feat for the level 4 one, so regardless of "if I'm ready" I get to pick one lol
Honestly, my first piece of advice to a new player looking at a multi-class is just "don't". Dipping into a caster is very underwhelming and underpowered since you're going to be running well behind in spell levels relative to character level. You'll run into a similar point with Sneak Attack; it scales by Rogue level, so a late start means it's going to feel pretty underwhelming relative to the kinds of enemies you're going to be facing. Fighter is a popular dip option, as is Battlemaster, but that's three levels in so you could be in for quite a wait to get to that as you come to the end of 2nd tier, assuming the campaign lasts that long. And, keep in mind, ASI's are based on class level, not character level, so you're typically delaying their progression when you multiclass as well. Rogue or Fighter are probably your best bet if you want to dip, but neither one is really going to be particularly earth-shaking.
I'm not to new of a player so I'm aware how the leveling works between class and character lol but im not sure how underwhelming it could feel, at the point where I reach the archetype (5 in bh, 3 in rogue) I would have my extra attack so in a turn i would be doing 2d8+2d6+2d6+my modifiers (assuming I'm still using like my starting rapier at that point and my attacks land) which seems like some nice damage to me, but I could just be lacking knowledge.
It's not nothing, but relatively speaking it can be a good stretch of play between level 5 and level 8. Just pointing out that, depending on how quickly you progress and how long your campaign runs, you might not really see a big boost in damage. Really, given your BH subclass, you'll probably get better performance out of the transformation with the rite, if damage is the angle you're looking for.
Just to get this out of the way, I know I don't have to multiclass. I'm just looking around for ideas.
My character is a level 3 half-elf order of the lycan blood hunter (wisdom) who at the moment uses a rapier and hand crossbow. My stats are 12/14/16/13/18/10, and we have a party of me, an artificer, homebrew fighter, druid, barbarian, and ranger (if the party composition matters lol). Right now, if i was going to multiclass, i was thinking after level 5 so i can get my extra attack, I'm not to worried about getting the brand of costigation or an extra blood rite. From what I've read around so far the things that look good or would mesh well would be maybe a fighter/battle master for the action surge and maneuvers to use in combat, or maybe a rogue, either swashbuckler or inquisitive, for the sneak attack and expertise. If anyone has some maybe more interesting options or maybe tell me why my ideas are dumb feel free lol
Also i'm still trying to figure out feats if you want to chip in on that, my dm allows both the asi and feat for the first one.
I personally love multiclass builds. I think you can create a unique character that becomes something you built / grew into. Being half-elf I believe opens up the Elven Accuracy Feat, if you choose to add rogue I highly suggest taking this feat. You get the +1 to add to your dex along with the +2 ASI your DM is allowing at level 4 Blood Hunter.
Now, when you go rogue at level 6 and you play the advantage game, you roll 3x instead of twice upping your accuracy to hit and increases your odds of a crit. As far as rogue subclass goes, what makes the most sense to your character? I personally dig the idea of a phantom rogue here - the howl of your hybrid form as the Wails from the Grave feature, causing that 1/2 sneak attack damage to another enemy within 30 feet. You gain some tool proficiency flexibility, expertise and a bevy of bonus action options for survivability and mobility.
Once you hit level 9 (5 BH, 4 Rog) you will probably have a much better idea of what feat makes sense for your character. At that point before ASI's your Dex is 17 and Wis is 18. You can pick up any number of 1/2 ASI feats that grant a +1 to dex or Wis. I'd probably lean toward capping Dex at 20, but there are some shifty options like Fey touched, Shadow touched, Telepathic, Telekinetic that open of some spell / ability use like Misty Step, Invisibility etc. that could come in really handy and they would give a +1 to Wis.
With the level 20 limit I have found that multi classing in most cases just weakens the overall character at high levels. Though if your only going for a mid level character it can help in the those levels, sometimes.
But with the vast plethora of classes now available multi classing is getting less and less appealing. Just find a class that fits your eventual outcome. If your in a campaign with limited races and classes multi classing is still a pretty good option.
Just to get this out of the way, I know I don't have to multiclass. I'm just looking around for ideas.
My character is a level 3 half-elf order of the lycan blood hunter (wisdom) who at the moment uses a rapier and hand crossbow. My stats are 12/14/16/13/18/10, and we have a party of me, an artificer, homebrew fighter, druid, barbarian, and ranger (if the party composition matters lol). Right now, if i was going to multiclass, i was thinking after level 5 so i can get my extra attack, I'm not to worried about getting the brand of costigation or an extra blood rite. From what I've read around so far the things that look good or would mesh well would be maybe a fighter/battle master for the action surge and maneuvers to use in combat, or maybe a rogue, either swashbuckler or inquisitive, for the sneak attack and expertise. If anyone has some maybe more interesting options or maybe tell me why my ideas are dumb feel free lol
Also i'm still trying to figure out feats if you want to chip in on that, my dm allows both the asi and feat for the first one.
one should look at it in the manner of painting. You can use contrasting colors or you can use complimentary colors.
You would be best serve with a complimentary second class. Meaning your main stat is Wisdom, so look to another class that also uses Wisdom
However, if you wait until after 4th level you can get an ability score improvement or a feat.
Right now you don't have the stats to add many of the other classes. But to me at least monopolizing on your high Wisdom I would say the wise choice would be Cleric, then perhaps a druid, but the lower intelligence will not help your proficient skills all that much.
My opinion, you're a ways off from being able to look for feats, due to wanting to boost your Dex significantly. I'd say ASI at 4 and 8 both to Dex, which would bring you to 18 and at level 8, having your prime stats at 18 isn't bad. Then at 12 (if you reach it) you can consider a feat perhaps, and which feat is best will end up depending on what your role is in the group at that point. Here we move to what class.
Druid or Cleric are viable, with the good Wis score and if the party finds itself wanting more healing/protection/defensive magic, then those classes make sense. If the party wants or needs more tanky-type, then Fighter is the obvious choice, with the added benefit of getting more ASI's, increasing your potential for feats. Battle Master maneuvers are nice, Champion is kinda basic with a tiny increase in crit chance, so for your build, BM sounds best. Rogues would give you a handful of additions, Expertise, as you mention, to shore up skill holes, if there are any. Sneak attack will most certainly help you do more damage, while Evasion and Cunning Action will help mitigate damage taken. Swashbuckler give you free Disengage for anyone you hit, Soulknife offers a ranged possibility of needed without needing to carry/find magic daggers. Phantom gives yet another small nudge in damage dealt.
I'd say you have a decent amount of freedom, based on the large party and class spread you already have. There's already a Druid, so Cleric is a viable choice if you want or need more magic. With a Fighter and a Barbarian, the party isn't lacking for tanky-types, so I would lean towards the rogue. The Artificer can likely cover locks and stuff if needed, but the Rogue isn't burning any resource to do so and the damage boosts, coupled with the defensive perks the Rogue offers will allow you to be pretty free with darting in and out of the fray taking your stabs then moving out of range again. A high Con that you have will also help for those times when you don't QUITE get out of the fray and take a blow.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Honestly, my first piece of advice to a new player looking at a multi-class is just "don't". Dipping into a caster is very underwhelming and underpowered since you're going to be running well behind in spell levels relative to character level. You'll run into a similar point with Sneak Attack; it scales by Rogue level, so a late start means it's going to feel pretty underwhelming relative to the kinds of enemies you're going to be facing. Fighter is a popular dip option, as is Battlemaster, but that's three levels in so you could be in for quite a wait to get to that as you come to the end of 2nd tier, assuming the campaign lasts that long. And, keep in mind, ASI's are based on class level, not character level, so you're typically delaying their progression when you multiclass as well. Rogue or Fighter are probably your best bet if you want to dip, but neither one is really going to be particularly earth-shaking.
Sorry, meant to quote this message
I'm kinda leaning toward, with having two tanking people I think I'm safe to be more a damage dealer in combat. In terms of the feat, as I said in my most, the dm gives us both the asi AND the feat for the level 4 one, so regardless of "if I'm ready" I get to pick one lol
I'm not to new of a player so I'm aware how the leveling works between class and character lol but im not sure how underwhelming it could feel, at the point where I reach the archetype (5 in bh, 3 in rogue) I would have my extra attack so in a turn i would be doing 2d8+2d6+2d6+my modifiers (assuming I'm still using like my starting rapier at that point and my attacks land) which seems like some nice damage to me, but I could just be lacking knowledge.
It's not nothing, but relatively speaking it can be a good stretch of play between level 5 and level 8. Just pointing out that, depending on how quickly you progress and how long your campaign runs, you might not really see a big boost in damage. Really, given your BH subclass, you'll probably get better performance out of the transformation with the rite, if damage is the angle you're looking for.
I personally love multiclass builds. I think you can create a unique character that becomes something you built / grew into. Being half-elf I believe opens up the Elven Accuracy Feat, if you choose to add rogue I highly suggest taking this feat. You get the +1 to add to your dex along with the +2 ASI your DM is allowing at level 4 Blood Hunter.
Now, when you go rogue at level 6 and you play the advantage game, you roll 3x instead of twice upping your accuracy to hit and increases your odds of a crit. As far as rogue subclass goes, what makes the most sense to your character? I personally dig the idea of a phantom rogue here - the howl of your hybrid form as the Wails from the Grave feature, causing that 1/2 sneak attack damage to another enemy within 30 feet. You gain some tool proficiency flexibility, expertise and a bevy of bonus action options for survivability and mobility.
Once you hit level 9 (5 BH, 4 Rog) you will probably have a much better idea of what feat makes sense for your character. At that point before ASI's your Dex is 17 and Wis is 18. You can pick up any number of 1/2 ASI feats that grant a +1 to dex or Wis. I'd probably lean toward capping Dex at 20, but there are some shifty options like Fey touched, Shadow touched, Telepathic, Telekinetic that open of some spell / ability use like Misty Step, Invisibility etc. that could come in really handy and they would give a +1 to Wis.
With the level 20 limit I have found that multi classing in most cases just weakens the overall character at high levels.
Though if your only going for a mid level character it can help in the those levels, sometimes.
But with the vast plethora of classes now available multi classing is getting less and less appealing. Just find a class that fits your eventual outcome.
If your in a campaign with limited races and classes multi classing is still a pretty good option.
I could see the Feytouched feat fitting nicely on your build, which would give you some spellcasting.