Spirits bard 6 effectively just gives you two spells.
Monk 3 gives you a subclass. I don't know what your dex or wis modifiers are, but I'm assuming "decent but not great". So it's hard to recommend things that rely on hitting or your monk save dc.
Way of Shadow probably gives you the most bang for the buck. You get 4 spells you cast with ki instead of spell slots, plus a cantrip.
If you can land punches decently, then Way of the Open Hand is how to capitalize on "lol punch-bard"
With only one more level on the campaign, I'd go with monk. But, I wouldn't go for shadow monk. While the spells are useful, they are resource heavy. You would only be able to cast one spell per short rest, and then you'd be left with a single ki point.
Way of the Open Hand and Way of the Long Death have solid 3rd level features, as does Way of Mercy.
Way of Mercy gives you healing powers and some additional damage from your blows.
Way of the Open Hand: when you use flurry of blows you can knock an opponent prone (they get a dexterity saving throw), push an opponent back 15 feet (on a failed strength saving throw), or be unable to take reactions for a turn (no saving throw).
Way of the long death: when you reduce a creature to 0 hp, you gain temporary hp equal to your wisdom modifier plus your monk level.
Depending upon what role your character plays in combat, another option might be Way of the Kensei. If you stay out of melee combat and rely primarily upon spells, Way of the Kensei would give you access to the long bow. That probably doesn't fit it to well with the "does damage with words and fingers" theme.
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I am currently playing a lvl 5 Spirit Bard / lvl 2 Monk
Why a Bard/Monk? Because I thought it would be funny if I could attack things with my words and fingers.
GM has granted us a level (The LAST level of the campaign).
What would you put it in?
I understand I could have put this in the class forums but didn't want to double post.
THANKS!
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Spirits bard 6 effectively just gives you two spells.
Monk 3 gives you a subclass. I don't know what your dex or wis modifiers are, but I'm assuming "decent but not great". So it's hard to recommend things that rely on hitting or your monk save dc.
Way of Shadow probably gives you the most bang for the buck. You get 4 spells you cast with ki instead of spell slots, plus a cantrip.
If you can land punches decently, then Way of the Open Hand is how to capitalize on "lol punch-bard"
but have you thought about way of long death? i mean if you win kill a monster you get more health for killing MORE monster for killing more monster..
With only one more level on the campaign, I'd go with monk. But, I wouldn't go for shadow monk. While the spells are useful, they are resource heavy. You would only be able to cast one spell per short rest, and then you'd be left with a single ki point.
Way of the Open Hand and Way of the Long Death have solid 3rd level features, as does Way of Mercy.
Way of Mercy gives you healing powers and some additional damage from your blows.
Way of the Open Hand: when you use flurry of blows you can knock an opponent prone (they get a dexterity saving throw), push an opponent back 15 feet (on a failed strength saving throw), or be unable to take reactions for a turn (no saving throw).
Way of the long death: when you reduce a creature to 0 hp, you gain temporary hp equal to your wisdom modifier plus your monk level.
Depending upon what role your character plays in combat, another option might be Way of the Kensei. If you stay out of melee combat and rely primarily upon spells, Way of the Kensei would give you access to the long bow. That probably doesn't fit it to well with the "does damage with words and fingers" theme.