I track ammo and l'm down to 20 arrows or so. We're in the middle of a fire giant fortress that's in a fiery wasteland and 100s of miles from civilization. we have fought nothing with arrows and have no means to fast travel to civilization. No wizard or high level caster.
I am a scout 7 / hunter 5 and we just leveled up 2 levels.
What 2 levels should I take since I won't be an archer for much longer? Or is there another way? If my int was higher I would take lvl in wiz to get mending.
I'm cool with the DM not giving me arrows. I find it to be a puzzle that I'm having trouble solving. I may have a solution but just wanted to see what the community had to offer.
What 2 levels should I take since I won't be an archer for much longer? Or is there another way? If my int was higher I would take lvl in wiz to get mending.
You could always take the Magic Initiate feat. You're going to get another ASI on your next Rogue level.
I don't have the proficiency in wood carver tools (nor the tools themselves) and even if I did, not sure I have the time to make enough arrows. Maybe a few. I'll try.
Have you been remembering to retrieve your arrows spent after every fight? You should be able to reclaim half the used ones without the need to use Mending
From the PHB:
Quote from Weapon Properties: Ammunition »
..... At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Make sure your DM knows you are running low on arrows. Also, make sure they know its enough of a concern that you are considering changing your character's concept from an archer to something else because of it. It could be your DM is willing to find a way to help you. Most DM's would not like to hear a player is feeling forced into changing their character concept over a lack of arrows. They may find a plausible way for you to find some suitable ammunition, or they may come up with a way for you to craft some new arrows.
If I was DM I'd probably make your find some raw materials and make a survival check to craft makeshift arrows. Say a check with each long rest perhaps, a successful check generates 2d4 arrows.
Well they did say they enjoyed the challenge plus from a rp character stand point it's kind of cool to see the character have to adapt and make a shift once they realize they're in a dangerous situation and need some way to actually defend themselves without using arrows.
It's totally up to you. I'm assuming this is 5e and by scout you mean rogue and hunter you mean ranger (I don't know any other version very well).
I honestly don't know what you should do in this situation but good luck and I'm glad you're enjoying this challenge!
If you’re hundreds of miles away from civilization and in the middle of a fire giant fortress with no time to retrieve ammo, I don’t see how your DM will give you enough time to train in an entirely new class....
Let your DM know you’re running low in a subtle way. He might already know or might appreciate the hint. Either way, there could be loot from the giants victims, there could be a visiting delegation of hobgoblins with bows, they giants could have orc slave/guards with bows...
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Well they did say they enjoyed the challenge plus from a rp character stand point it's kind of cool to see the character have to adapt and make a shift once they realize they're in a dangerous situation and need some way to actually defend themselves without using arrows.
You're an archer. You life is a bow an arrow. You should have proficiency in making arrows without some other specialized "tool".
You can certainly learn how to be an expert marksman without knowing how to make arrows from scratch in much the same way you can learn to be a sword master without knowing how to forge swords. If the intent were that combat proficiency automatically gave you crafting powers, Archery Fighting Style would come with proficiency in woodcarver's tools.
If you want to properly reflect how "your life is a bow an arrow", take (or customize) a background that includes proficiency in artisan's tools or pick a class or subclass that grants that proficiency like Kensei Monk (base class proficiencies) or Battle Master Fighter (Student of War).
I disagree with I think your analogy is isn't applicable. These are arrows, their ammunition, not a sword.
I think that would be like arguing that a melee fighter has to take Tools: cooking utensils to properly use a whetstone. In addition very very few background give you an artisan tool, and which tool use would you suggest? Carpentry? This character isn't looking to make a house or a table, but arrows to shoot.
What about the Outlander background? It doesn't provide an Artisan even though it'd literally the background designed for hunter, rangers, trappers, forresters.
I can understand that this situation wasn't thought of beforehand, but if the GM expected the player to read their mind and know they would need carpentry or woodcarver tools, then it's on the GM to tell the player before they make their character.
He's also not asking to make fancy arrows or sell them in the market. He's making "good enough" to get by in the wilds.
I think that would be like arguing that a melee fighter has to take Tools: cooking utensils to properly use a whetstone.
There's a difference between maintenance (e.g. sharpening a knife) and crafting something new (forging a knife). It's one thing to replace a tip or some fletchings on an arrow (I've done it, it's not hard), but crafting new tips or shafts takes work.
In addition very very few background give you an artisan tool, and which tool use would you suggest? Carpentry? This character isn't looking to make a house or a table, but arrows to shoot.
You're explicitly allowed you customize backgrounds and trade out tool proficiencies for tool proficiencies and skill proficiencies for skill proficiencies.
Woordcarver's tools are the best fit for this case. The optional rules in XGtE for tool proficiencies even list carving arrows as one of the uses of woodcarver's tools.
Except that most people should be able to run there characters off of the information present in the PhB and shouldn't have to need to read XgtE in order to find the sub-section for expanded and optional rules for wood workering tools as examples of things to do with it, like it's a requirement. The PhB came out in August of 2014 and XgtE came out November of 2017. That's 3 and a half years before expanded rule even existed citing it as an example, much less if the player or GM own that book.
In addition it's a stupid requirement to make tool use some kind of gating mechanic that has to be thought ahead of time. I still stand by if a player is making an Archer and the GM thinks you need proficiency in wood carver's tool it's on the GM to tell the player this before the get go. If s/he doesn't that's on the GM not the player. Do you need carpentry or woodworking to turn a stick into a spear? Because any child with a knife can do that. Is it a spear you could make a living off of sell to people? Probably not.
Proficiency should be about can you make a living doing it, not can you do it at all. A character still make dinner without having proficiency cooking utensil, but you wouldn't call your character a "chef" unless you do.
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I track ammo and l'm down to 20 arrows or so. We're in the middle of a fire giant fortress that's in a fiery wasteland and 100s of miles from civilization. we have fought nothing with arrows and have no means to fast travel to civilization. No wizard or high level caster.
I am a scout 7 / hunter 5 and we just leveled up 2 levels.
What 2 levels should I take since I won't be an archer for much longer? Or is there another way? If my int was higher I would take lvl in wiz to get mending.
I'm cool with the DM not giving me arrows. I find it to be a puzzle that I'm having trouble solving. I may have a solution but just wanted to see what the community had to offer.
You could always take the Magic Initiate feat. You're going to get another ASI on your next Rogue level.
The Forum Infestation (TM)
Intersesting idea. I can wait on elven accuracy
Find something made of wood and cut it to the appropriate dimensions. Surely fire giant tables aren't made of metal, right?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The 1st level spell you learn through the feat can only be used once per long rest, but there's no limit on the cantrips.
The Forum Infestation (TM)
I reread it. Beyond ux confused me. Thanks for the reply.
I was going to just go fighter.
This will also get us identify. We have no idea what anything is. To bad I can't cast it asa ritual.
I don't have the proficiency in wood carver tools (nor the tools themselves) and even if I did, not sure I have the time to make enough arrows. Maybe a few. I'll try.
Have you been remembering to retrieve your arrows spent after every fight? You should be able to reclaim half the used ones without the need to use Mending
From the PHB:
How to add Tooltips
Yes I started with a lot more. You can only recover half if you have time to. Many times we had to keep moving or get caught in more fights.
Make sure your DM knows you are running low on arrows. Also, make sure they know its enough of a concern that you are considering changing your character's concept from an archer to something else because of it. It could be your DM is willing to find a way to help you. Most DM's would not like to hear a player is feeling forced into changing their character concept over a lack of arrows. They may find a plausible way for you to find some suitable ammunition, or they may come up with a way for you to craft some new arrows.
If I was DM I'd probably make your find some raw materials and make a survival check to craft makeshift arrows. Say a check with each long rest perhaps, a successful check generates 2d4 arrows.
Well they did say they enjoyed the challenge plus from a rp character stand point it's kind of cool to see the character have to adapt and make a shift once they realize they're in a dangerous situation and need some way to actually defend themselves without using arrows.
It's totally up to you. I'm assuming this is 5e and by scout you mean rogue and hunter you mean ranger (I don't know any other version very well).
I honestly don't know what you should do in this situation but good luck and I'm glad you're enjoying this challenge!
If you’re hundreds of miles away from civilization and in the middle of a fire giant fortress with no time to retrieve ammo, I don’t see how your DM will give you enough time to train in an entirely new class....
Let your DM know you’re running low in a subtle way. He might already know or might appreciate the hint. Either way, there could be loot from the giants victims, there could be a visiting delegation of hobgoblins with bows, they giants could have orc slave/guards with bows...
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I didn't think downtime activity to train was needed to level in a new class?
Also, he is totally aware. We have a countdown meter for my arrows. :)
You're an archer.
You life is a bow an arrow. You should have proficiency in making arrows without some other specialized "tool".
The Forum Infestation (TM)
I disagree with I think your analogy is isn't applicable.
These are arrows, their ammunition, not a sword.
I think that would be like arguing that a melee fighter has to take Tools: cooking utensils to properly use a whetstone.
In addition very very few background give you an artisan tool, and which tool use would you suggest?
Carpentry? This character isn't looking to make a house or a table, but arrows to shoot.
What about the Outlander background? It doesn't provide an Artisan even though it'd literally the background designed for hunter, rangers, trappers, forresters.
I can understand that this situation wasn't thought of beforehand, but if the GM expected the player to read their mind and know they would need carpentry or woodcarver tools, then it's on the GM to tell the player before they make their character.
He's also not asking to make fancy arrows or sell them in the market. He's making "good enough" to get by in the wilds.
There's a difference between maintenance (e.g. sharpening a knife) and crafting something new (forging a knife). It's one thing to replace a tip or some fletchings on an arrow (I've done it, it's not hard), but crafting new tips or shafts takes work.
You're explicitly allowed you customize backgrounds and trade out tool proficiencies for tool proficiencies and skill proficiencies for skill proficiencies.
Woordcarver's tools are the best fit for this case. The optional rules in XGtE for tool proficiencies even list carving arrows as one of the uses of woodcarver's tools.
The Forum Infestation (TM)
Except that most people should be able to run there characters off of the information present in the PhB and shouldn't have to need to read XgtE in order to find the sub-section for expanded and optional rules for wood workering tools as examples of things to do with it, like it's a requirement.
The PhB came out in August of 2014 and XgtE came out November of 2017. That's 3 and a half years before expanded rule even existed citing it as an example, much less if the player or GM own that book.
In addition it's a stupid requirement to make tool use some kind of gating mechanic that has to be thought ahead of time. I still stand by if a player is making an Archer and the GM thinks you need proficiency in wood carver's tool it's on the GM to tell the player this before the get go. If s/he doesn't that's on the GM not the player.
Do you need carpentry or woodworking to turn a stick into a spear? Because any child with a knife can do that. Is it a spear you could make a living off of sell to people? Probably not.
Proficiency should be about can you make a living doing it, not can you do it at all.
A character still make dinner without having proficiency cooking utensil, but you wouldn't call your character a "chef" unless you do.