As the title implies, I want to build a level 15 barbarian/fighter multi-class Tortle, but I don't have enough experience to really know how to even go about it. The last high level character I played was back in DnD 3.5 with the Epic Level Handbook. But with DnD 5E I haven't gone beyond 12. So I am lost. So, I turn to you wonderful people on the interwebs, how would you go about building this character?
(2) What playstyle or theme do you want? Do you want to be a big strong heavy-weapon wielding brute? Do you want to be a versatile weapon user? Do you want to be a tank-y protector? Do you want to be a wrestler? Do you want to flexible support & combat character? Do you want to be a clever tactical character controling the battlefield? Do you want to just run in and kill stuff without worrying about strategy?
In general you shouldn't build a character by picking two classes people on the internet say are "good" or even by copying some build you found online. You should build a character based on what you want the character to 'feel' like to play.
My idea was just a hermit like Tortle. Loving nature, living beings, and is at peace with itself. But when he rages, he becomes the embodiment of Doom Guy.
Playstyle; Getting hit and hitting back harder. When it's not raging, it can co-ordinate. But when it is raging, point and smash, which, to be honest, will be 80% of his tactic anyway.
I believe it's under the 2014 rules.
I agree with you wholeheartedly. But I'm only asking for advice, I will build my own character at the end. Not wanting to copy any build. I just, honestly, don't know where to start. I hardly multi-class characters. And almost never play in high-level campaigns. Almost every campaign I played, started at level 1 to 3, and we end up at around 12 to 15 before we end it. But never have I started a character from 15, at least in DnD 5.
Ok sounds like you want to be mostly Barbarian, go with Totem for some nature flavour, for 11 levels, and pick up 4 levels of Fighter, go for Champion if you want easy, or Psi Warrior if you want more out-of-combat options. Use a Maul + GWM + Crusher feats or pick a polearm and take PAM + GWM and dump everything else into STR.
My angle would be different. I'd take 11 levels in Fighter, for the 3rd attack, then 4 Barb for the Rage. Simplest, to the point build would likely be Champion fighter and Bear totem Barb. Super basic character to play in combat, as most of the benefits of the subclasses are passive, so it would also be pretty limited to "Grunt Work" for anything non-combat.
Little fancier might be Battlemaster Fighter, for the maneuvers, which would open a ton of options within combat. I would still, personally, stick to Bear Totem for the Barb, for the wider range of resistances to damage. In all, the 2 classes do meld fairly well, regardless of sublass choice, as both have a lot of base perks to make the character very competent in combat. Ignoring ALL the subclass perks, a Fighter/Barbarian mix is a pretty fearsome melee foe.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
To post a comment, please login or register a new account.
As the title implies, I want to build a level 15 barbarian/fighter multi-class Tortle, but I don't have enough experience to really know how to even go about it. The last high level character I played was back in DnD 3.5 with the Epic Level Handbook. But with DnD 5E I haven't gone beyond 12. So I am lost. So, I turn to you wonderful people on the interwebs, how would you go about building this character?
(1) Are you playing under 2014 or 2024 rules?
(2) What playstyle or theme do you want? Do you want to be a big strong heavy-weapon wielding brute? Do you want to be a versatile weapon user? Do you want to be a tank-y protector? Do you want to be a wrestler? Do you want to flexible support & combat character? Do you want to be a clever tactical character controling the battlefield? Do you want to just run in and kill stuff without worrying about strategy?
In general you shouldn't build a character by picking two classes people on the internet say are "good" or even by copying some build you found online. You should build a character based on what you want the character to 'feel' like to play.
My idea was just a hermit like Tortle. Loving nature, living beings, and is at peace with itself. But when he rages, he becomes the embodiment of Doom Guy.
Playstyle; Getting hit and hitting back harder. When it's not raging, it can co-ordinate. But when it is raging, point and smash, which, to be honest, will be 80% of his tactic anyway.
I believe it's under the 2014 rules.
I agree with you wholeheartedly. But I'm only asking for advice, I will build my own character at the end. Not wanting to copy any build. I just, honestly, don't know where to start. I hardly multi-class characters. And almost never play in high-level campaigns. Almost every campaign I played, started at level 1 to 3, and we end up at around 12 to 15 before we end it. But never have I started a character from 15, at least in DnD 5.
Ok sounds like you want to be mostly Barbarian, go with Totem for some nature flavour, for 11 levels, and pick up 4 levels of Fighter, go for Champion if you want easy, or Psi Warrior if you want more out-of-combat options. Use a Maul + GWM + Crusher feats or pick a polearm and take PAM + GWM and dump everything else into STR.
That sounds amazing, best advice yet. Thanks for pointing me in the right direction.
My angle would be different. I'd take 11 levels in Fighter, for the 3rd attack, then 4 Barb for the Rage. Simplest, to the point build would likely be Champion fighter and Bear totem Barb. Super basic character to play in combat, as most of the benefits of the subclasses are passive, so it would also be pretty limited to "Grunt Work" for anything non-combat.
Little fancier might be Battlemaster Fighter, for the maneuvers, which would open a ton of options within combat. I would still, personally, stick to Bear Totem for the Barb, for the wider range of resistances to damage. In all, the 2 classes do meld fairly well, regardless of sublass choice, as both have a lot of base perks to make the character very competent in combat. Ignoring ALL the subclass perks, a Fighter/Barbarian mix is a pretty fearsome melee foe.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.