So, I’m playing a Kalashtar, and someone used viscous mockerey on me. I failed my save, even with advantage, so now I take 1 damage. But I have resistance to psychic. What happens? Do I take no damage, or 1 damage?
Huh, I always thought that things rounded down or were adjusted down with negative modifiers to a floor of 1... didn't realize stuff could go down to 0. Not sure I like the idea of that, since it opens the door to players being able to face "unlimited" numbers of certain foes... but hey, there it is.
No...it makes certain characters stupidly bad@$$ when facing certain foes. Let them have their moments, allow the fields to be awash in the blood of their enemies. It is a good thing. :D
Huh, I always thought that things rounded down or were adjusted down with negative modifiers to a floor of 1... didn't realize stuff could go down to 0. Not sure I like the idea of that, since it opens the door to players being able to face "unlimited" numbers of certain foes... but hey, there it is.
Heavy Armor Master
Prerequisite: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.
It's like how this can make you take 0 damage. but never -1 -2 etc.
Or have you been giving 1 damage no matter what in these situations unless the damage is 5 or more?
Yeah, I've just been playing with a "round down, but nothing can ever get rounded/modified below 1" rule that apparently I just invented out of thin air!
I think I probably extended it from a couple of things. First of all, many of the class features one finds that say "use this feature a number of times equal to your [Stat] modifier (minimum of once)." I thought that there was a rule that you gained a minimum of 1 hp at level up, but apparently that is very very wrong as well holy crap wizards can die from leveling up!!! There's a rule about Short Rests that provides that "after applying your Constitution modifier to a Hit Die roll, you regain a minimum of 0 hit points" (although I always thought that that said 1 as well, jeez).
Altogether, I drew an inference from what I mis-remembered about other rules. I still think a "nothing rounds/reduces below 0" would be good for D&D, but it's pretty clear that its not RAW!
I thought that there was a rule that you gained a minimum of 1 hp at level up, but apparently that is very very wrong as well holy crap wizards can die from leveling up!!!
It's fun to think of this as a low CON Wizard of this sort just having a heart attack at level up.
I thought that there was a rule that you gained a minimum of 1 hp at level up, but apparently that is very very wrong as well holy crap wizards can die from leveling up!!!
It's fun to think of this as a low CON Wizard of this sort just having a heart attack at level up.
Interesting, Mr. Crawford actually seems to go against the rules here, according to THIS.
Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your hit point maximum.
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I thought that there was a rule that you gained a minimum of 1 hp at level up, but apparently that is very very wrong as well holy crap wizards can die from leveling up!!!
It's fun to think of this as a low CON Wizard of this sort just having a heart attack at level up.
how did this badass lvl19 wizard die? he level up. O.O
I thought that there was a rule that you gained a minimum of 1 hp at level up, but apparently that is very very wrong as well holy crap wizards can die from leveling up!!!
It's fun to think of this as a low CON Wizard of this sort just having a heart attack at level up.
Interesting, Mr. Crawford actually seems to go against the rules here, according to THIS.
Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your hit point maximum.
Aaaah, you found it!!!! I KNEW I WASN"T JUST MAKING THAT UP!!!! And it's in the Player's Handbook as well, not just the Basic Rules!
VINDICATION, Thank you LeK! Yet another exhibit in the mounting pile of reminders why one should hit the books instead of trusting Crawford to clarify the rules :)
A 3 on Constitution might be a little extreme, but in campaigns where stats are rolled, a 7 in Constitution is far from impossible. And in a game where stats are rolled, HP are likely to be as well, so a 3rd level wizard could quite easily die if rolling 1's at levels 2 and 3...
Except, as LeK pointed out, NOT REALLY!!!! Whew, what a relief!
The Basic Rules (as well as the PHB and other manuals) are currently updated to the latest errata, so yeah, it might be that Mr. Crawford tweet was prior to the change, I didn't really check the dates :p
I do wish that dndbeyond links included a reference to page number, and also any errata date affecting the entry. For example... search for "Short Rest," and you'll end up displaying two seemingly-identical entries, one for the PHB, one for the Basic Rules. Only the PHB one is benefiting from the recent errata that creates a 0 hp floor on healing with hit dice, but nothing explicitly tells you which entry is more recently updated.
So, I’m playing a Kalashtar, and someone used viscous mockerey on me. I failed my save, even with advantage, so now I take 1 damage. But I have resistance to psychic. What happens? Do I take no damage, or 1 damage?
I agree with Brian, though I can find no rule that specifies.
I think THIS is the piece you'd be looking for DxJxC:
"With a penalty, it is possible to deal 0 damage, but never negative damage."
I'd say Resistance applies as a penalty on damage.
EDIT: On rounding down: THIS.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
That. Good searching LeK.
Huh, I always thought that things rounded down or were adjusted down with negative modifiers to a floor of 1... didn't realize stuff could go down to 0. Not sure I like the idea of that, since it opens the door to players being able to face "unlimited" numbers of certain foes... but hey, there it is.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
No...it makes certain characters stupidly bad@$$ when facing certain foes. Let them have their moments, allow the fields to be awash in the blood of their enemies. It is a good thing. :D
Heavy Armor Master
Prerequisite: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
It's like how this can make you take 0 damage. but never -1 -2 etc.
Or have you been giving 1 damage no matter what in these situations unless the damage is 5 or more?
Blank
Yeah, I've just been playing with a "round down, but nothing can ever get rounded/modified below 1" rule that apparently I just invented out of thin air!
I think I probably extended it from a couple of things. First of all, many of the class features one finds that say "use this feature a number of times equal to your [Stat] modifier (minimum of once)." I thought that there was a rule that you gained a minimum of 1 hp at level up, but apparently that is very very wrong as well holy crap wizards can die from leveling up!!! There's a rule about Short Rests that provides that "after applying your Constitution modifier to a Hit Die roll, you regain a minimum of 0 hit points" (although I always thought that that said 1 as well, jeez).
Altogether, I drew an inference from what I mis-remembered about other rules. I still think a "nothing rounds/reduces below 0" would be good for D&D, but it's pretty clear that its not RAW!
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
It's fun to think of this as a low CON Wizard of this sort just having a heart attack at level up.
Interesting, Mr. Crawford actually seems to go against the rules here, according to THIS.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
how did this badass lvl19 wizard die? he level up. O.O
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Perfectly possible. Just have a curse on you... or roll a 3 on Con and it goes down somehow.
Aaaah, you found it!!!! I KNEW I WASN"T JUST MAKING THAT UP!!!! And it's in the Player's Handbook as well, not just the Basic Rules!
VINDICATION, Thank you LeK! Yet another exhibit in the mounting pile of reminders why one should hit the books instead of trusting Crawford to clarify the rules :)
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
A 3 on Constitution might be a little extreme, but in campaigns where stats are rolled, a 7 in Constitution is far from impossible. And in a game where stats are rolled, HP are likely to be as well, so a 3rd level wizard could quite easily die if rolling 1's at levels 2 and 3...
Except, as LeK pointed out, NOT REALLY!!!! Whew, what a relief!
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Was there an errata since his tweet or did Jeremy just get this one completely wrong?
EDIT: Maybe D&D Beyond has it wrong because my PHB on page 15 has that exact text minus the "(minimum 1)"
"Not all those who wander are lost"
The Basic Rules (as well as the PHB and other manuals) are currently updated to the latest errata, so yeah, it might be that Mr. Crawford tweet was prior to the change, I didn't really check the dates :p
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Yes. It was part of November 2017 errata. https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/8760-official-wizards-of-the-coast-errata?comment=11
Mystery solved :)
"Not all those who wander are lost"
I do wish that dndbeyond links included a reference to page number, and also any errata date affecting the entry. For example... search for "Short Rest," and you'll end up displaying two seemingly-identical entries, one for the PHB, one for the Basic Rules. Only the PHB one is benefiting from the recent errata that creates a 0 hp floor on healing with hit dice, but nothing explicitly tells you which entry is more recently updated.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.