I want advice on action economy of what to use first for my bonus action, and what order. Them being Hex, spiritual weapon and /or hexblade curse.
My character is a cleric 7 (trickery) / hexblade 1, i am the versatile member of the group where I am scout, healer, support front line and ranged. The group is two front line tanks (paladin /sorcerer and a war cleric). A ranger (who does most of the damage), a lore bard (with eldrich blast and spirit guardian) and an evocation wizard.
My character is an Eladrin elf with lucky Str 8, Dex 16, con 11, int 10, wis 15, cha 14 Skills: stealth +6, deception and persuasion +5, perception +5, insights +5
I took the warlock level to gain green flame blade, eldrich blast, Hex and hexblade curse and shield to be able to switch into DPs /combat when needed. We have 5 out of 6 characters that can heal so one of us goes down each fight at least but someone always is around to bring them back up.
So basically i have so many bonus action options i wanted to get some advice on optimally what people would activate them in which order.
If you actually have an idea how to play that multi-class combo, I think you will be fine. What order to use bonus actions for what would be purely circumstantial, wouldn't it? If a bonus action attack of Spiritual Weapon would kill a target, you obviously wouldn't Hex it(provided the DM gives any clue about damage effects, like enemies being bloodied or on their last leg). I would only use Hexblade's Curse when I need some HP back, despite it's other awesome benefits. The other two abilities would just take a backseat during this time.
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I want advice on action economy of what to use first for my bonus action, and what order. Them being Hex, spiritual weapon and /or hexblade curse.
My character is a cleric 7 (trickery) / hexblade 1, i am the versatile member of the group where I am scout, healer, support front line and ranged. The group is two front line tanks (paladin /sorcerer and a war cleric). A ranger (who does most of the damage), a lore bard (with eldrich blast and spirit guardian) and an evocation wizard.
My character is an Eladrin elf with lucky
Str 8, Dex 16, con 11, int 10, wis 15, cha 14
Skills: stealth +6, deception and persuasion +5, perception +5, insights +5
I took the warlock level to gain green flame blade, eldrich blast, Hex and hexblade curse and shield to be able to switch into DPs /combat when needed. We have 5 out of 6 characters that can heal so one of us goes down each fight at least but someone always is around to bring them back up.
So basically i have so many bonus action options i wanted to get some advice on optimally what people would activate them in which order.
Thanks
If you actually have an idea how to play that multi-class combo, I think you will be fine. What order to use bonus actions for what would be purely circumstantial, wouldn't it? If a bonus action attack of Spiritual Weapon would kill a target, you obviously wouldn't Hex it(provided the DM gives any clue about damage effects, like enemies being bloodied or on their last leg). I would only use Hexblade's Curse when I need some HP back, despite it's other awesome benefits. The other two abilities would just take a backseat during this time.