With all the talk lately about customized characters, I got to thinking about ways you can do this without a bunch of content. Looking around the character sheet on this site I found this easy. I found that this could be done with class, feat and racial abilities. There are several things that can be adjusted from the customize drop down that should not be adjusted as they mess with mechanics of the game. That being said there are a couple of things that can be done. Ill be honest I have been doing the following for many years but for new players this might give a starting point.
As a player I would only alter the name and add notes about the appearance or how it was bestowed if altered somehow. Examples: Fire bolt might be renamed to Ghost Fire with a note that the flame is green. Doing this will not change the mechanics of the spell which is what matters. Arcane Recovery might be renamed to Grimoire's Blessing giving the ascetic of learning magic from a nontraditional teacher. These are just a couple of ideas.
This character is the decedent of a 2nd edition character I played back in 1995/1996. That character was Zorn Zorandor Arch Mage of Bloodstone a Gray elf Wizard, that through some misfortune and a wish to fix things gained the ability to turn into a Ghost at will. Charli has some traits that are apparently gained from this alteration of her bloodline. I am using her Race and Subclass ( Human Variant/ Necromancer) to represent these traits. Charli was trained magic by a Witch (hag) that named her spells for stories she once heard in another plane she visited. This is why all of Charli's spells have unique names.
As long as it is purely visual and doesn't affect the mechanics, this kind of customisation is A-OK.
To use fire bolt as an example: If all you do is make it green and call it Ghost Fire to fit your character better, that is precisely the intent of the new customisation rules. However, if you suddenly make it do necrotic damage, that is changing the core mechanics of that spell, which is against the customisation rules.
I would suggest that you use some of the home brew creation content on D&D beyond and then you create your own spell. You wouldn't have to rely on what's already there and you could make the necromancer be whomever you want.
(Not wanting to nitpick, but you spelled customize wrong)
The only reason for not making my own spells is to show that using existing spells and abilities you can make the class your own with only a few changes.
No offense taken i'm a crap at spelling.
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With all the talk lately about customized characters, I got to thinking about ways you can do this without a bunch of content. Looking around the character sheet on this site I found this easy. I found that this could be done with class, feat and racial abilities. There are several things that can be adjusted from the customize drop down that should not be adjusted as they mess with mechanics of the game. That being said there are a couple of things that can be done. Ill be honest I have been doing the following for many years but for new players this might give a starting point.
As a player I would only alter the name and add notes about the appearance or how it was bestowed if altered somehow. Examples: Fire bolt might be renamed to Ghost Fire with a note that the flame is green. Doing this will not change the mechanics of the spell which is what matters. Arcane Recovery might be renamed to Grimoire's Blessing giving the ascetic of learning magic from a nontraditional teacher. These are just a couple of ideas.
This character is the decedent of a 2nd edition character I played back in 1995/1996. That character was Zorn Zorandor Arch Mage of Bloodstone a Gray elf Wizard, that through some misfortune and a wish to fix things gained the ability to turn into a Ghost at will. Charli has some traits that are apparently gained from this alteration of her bloodline. I am using her Race and Subclass ( Human Variant/ Necromancer) to represent these traits. Charli was trained magic by a Witch (hag) that named her spells for stories she once heard in another plane she visited. This is why all of Charli's spells have unique names.
Chali Zorander Necromancer by birth.
So what do you all think about this kind of customization.
As long as it is purely visual and doesn't affect the mechanics, this kind of customisation is A-OK.
To use fire bolt as an example: If all you do is make it green and call it Ghost Fire to fit your character better, that is precisely the intent of the new customisation rules. However, if you suddenly make it do necrotic damage, that is changing the core mechanics of that spell, which is against the customisation rules.
I would suggest that you use some of the home brew creation content on D&D beyond and then you create your own spell. You wouldn't have to rely on what's already there and you could make the necromancer be whomever you want.
(Not wanting to nitpick, but you spelled customize wrong)
The only reason for not making my own spells is to show that using existing spells and abilities you can make the class your own with only a few changes.
No offense taken i'm a crap at spelling.