Looks pretty nice and well put together, though I submit a contender for your your blaster analysis. The draconian sorcerer you talked about being able to add your modifier to damage on a single damage roll, which is indeed quite powerful as it increases minimum, average, and maximum damages possible. You didn’t however talk about how effective and cheap empowered spell metamagic is, and how it’s effectiveness further increases the average damage of a given spell at the cost of a single sorcery point. At level 5 when the sorcerer gets the ability to cast fireball, this metamagic can increase its average damage from 28 to roughly a 32 with a charisma of 18. This is more damage by itself than call lightning even with destructive wrath, while being limited to once per short rest. The sorcerer still has 4 more points and can make more with lower level spell slots if necessary.
next level the cleric gains another use of destructive wrath per short rest. The sorcerer gains an additional point, but also gets to add its charisma mod to that same roll, bringing the average damage of that same fireball to 36 if used with empowered spell.
Destructive wrath can be used on subsequent turns of an ongoing effect, but so too can the empowered metamagic, and potentially for more rounds.
at higher levels there’s also the new metamagic to change spell damage types for a point, which can be used to ensure your draconic charisma bonus stays applicable.
Wow - I had no idea how powerful the empower metamagic was. I honestly overlooked it because I had learned a long time ago that it was a paltry bonus. I'm definitely promoting it to tied with the tempest cleric.
I am thinking that a Paladin of Vengeance V.Human with Polearm Mastery, Great Weapon Fighting, Hasted with Vow of Emnity with 18 Str might be able to compete a bit more closely at level 11 (when he gets Improved Divine Smite and attacks 4 times with Haste or 3 times without it). The advantage being that he does not consume resources (Divine Smite) on misses and has huge spikes on Crits. Also attacks of opportunity when enemies enter the threat area greatly increasing probability of increased damage during a round. Disadvantage being that each consecutive fight he gets weaker.
I didn't do the whole math for that purpose though, just a gut feeling.
Hey everyone,
Here is a link to my guide evaluating the best subclasses in 5th edition across 8 party roles. I'd love to know what people think.
https://docs.google.com/document/d/1aEZCtumx0NAKWOs_lndxN9cNs_mV9l3QA8mb8gL5jjo/edit?usp=sharing
Looks pretty nice and well put together, though I submit a contender for your your blaster analysis. The draconian sorcerer you talked about being able to add your modifier to damage on a single damage roll, which is indeed quite powerful as it increases minimum, average, and maximum damages possible. You didn’t however talk about how effective and cheap empowered spell metamagic is, and how it’s effectiveness further increases the average damage of a given spell at the cost of a single sorcery point. At level 5 when the sorcerer gets the ability to cast fireball, this metamagic can increase its average damage from 28 to roughly a 32 with a charisma of 18. This is more damage by itself than call lightning even with destructive wrath, while being limited to once per short rest. The sorcerer still has 4 more points and can make more with lower level spell slots if necessary.
next level the cleric gains another use of destructive wrath per short rest. The sorcerer gains an additional point, but also gets to add its charisma mod to that same roll, bringing the average damage of that same fireball to 36 if used with empowered spell.
Destructive wrath can be used on subsequent turns of an ongoing effect, but so too can the empowered metamagic, and potentially for more rounds.
at higher levels there’s also the new metamagic to change spell damage types for a point, which can be used to ensure your draconic charisma bonus stays applicable.
Wow - I had no idea how powerful the empower metamagic was. I honestly overlooked it because I had learned a long time ago that it was a paltry bonus. I'm definitely promoting it to tied with the tempest cleric.
I am thinking that a Paladin of Vengeance V.Human with Polearm Mastery, Great Weapon Fighting, Hasted with Vow of Emnity with 18 Str might be able to compete a bit more closely at level 11 (when he gets Improved Divine Smite and attacks 4 times with Haste or 3 times without it). The advantage being that he does not consume resources (Divine Smite) on misses and has huge spikes on Crits. Also attacks of opportunity when enemies enter the threat area greatly increasing probability of increased damage during a round. Disadvantage being that each consecutive fight he gets weaker.
I didn't do the whole math for that purpose though, just a gut feeling.