Ok, so the new combat Wheelchair is amazing, and is honestly one of the best ways to improve the game. I hope you all agree and if you don't, then please do not post here.
As someone who has family in a wheelchair, this makes me so happy. I can know that they get a fair play at this game, and I would like to thank the person who made it. Now onto the main bit:
What characters do you have for me, using this wheelchair? I want to make a firbolg druid who connected to nature, then got their legs broken in a landside. They love using wildshape, but also like being themselves, just as they are. They aren't angry about being in a wheelchair. They are circle of dreams/Shepard, as they love helping others. I'm leaning towards dreams for the whole teleportation and some group support, but they can hold out themselves.
I have some more I will post at a later date, but for now please tell me your ideas, and remember not to use ableist language. Thank you.
Artificers are a natural fit, especially with the modularity of the chair. An artificer could con the DM into using the chair as a spellcasting focus, treating it as sort of a tiny mobile laboratory. One could potentially combine the chair with a Battlesmith's Steel Defender, ascribing aspects of the Defender to the chair instead. Alternatively, the Defender could be used to pull the chair in a sort of Battle Chariot rig, because why heckin' not.
Elsewise, without knowing more about the intended goal, the other thing that comes to mind is a paladin or cleric, gravely wounded in the pursuit of their duties. They retired for a time, heading back home to live as best they could knowing there was work to be done...when lo and behold, the character's deity (or their Oath/Force, for a godless paladin) furnishes the chair and a simple message: "You are not finished." Character takes the chair and gets back to work, because they are indeed Not Finished and they never wanted to give up the work in the first place.
There's also a new line of minis to support play of these characters. Maybe that can give you some ideas. Like the rogue who uses daggers as the "spokes" on the wheels as a rotating bandolier.
Combat Wheelchairs benefit everyone. Every character in the party could have one. Just talk with your DM about everyone starting with a Combat Wheelchair at Level 1.
Yes! Exactly. No-one is being op, the wheelchair levels the playing field for disabled characters. Does anyone remember the adventure that was made specifically for cancer and other dangerous disease patients? There is an article on DDB somewhere if you don't know what I mean. It was about a disease that had spread across the realm, and the party had to stop it and find the cure. Imagine an adventure like that, but for people in wheelchairs? Not everyone would be in a combat one, or even in a wheelchair. Just that the adventure features around 2 or so characters in the combat wheelchair. Maybe a few NPC's? Or maybe the characters have created the wheelchair (one would be an artificer), and they need to help people, and get it out to them?
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
What characters do you have for me, using this wheelchair?
That is super cool! Also, I'll probably end up using ableist language somehow, so apologies in advance.
Any character, be any kind of character! Be a rogue--arcane trickster! Pump up acrobatics and athletics. Climb ropes with your arms while it rolls up the side of a cliff face (or just let it fold up and climb Princess Bride Westley style)! Fly down ramps and urban stuff like a skateboarder. Use mage hand and illusions right and left! Sneak! Fight! Win!
For inspiration, look up youtube videos of wheelchair athletes, like Aaron Fotheringham, aka "Wheelz" (holy cow, that guy is fearless!), wheelchair dancers, and other athletes.
My friend came up with a mermaid who used the wheelchair while on land.
I personally would just prefer to run a normal adventure in a wheelchair, with no one in the whole fantasy world batting an eye at it, or saying they didn't think I'd be able to do something.
But I personally would find it funny, just once, if our party sprung a trap and all the arrows or spikes or whatever came out at the standing adventurers head level.
I like the idea of an underwater adventure (have it turn into something cool for underwater propulsion). I also like the idea of swinging from vines or ropes, or screaming down a hill at top speed and slashing the bad guys as I rolled by, then turning at the bottom and finishing them off. Or some kind of a crazy ramp jump or halfpipe, like a skateboarder would do.
Yeah, think of any high speed crazy stuntlike stuff you could do on a snowboard (ski-rigged combat chair!), or skateboard, or motorcycle, and do it in the chair. Make it like the x-games!
I love the idea of the wheelchair, and that although people might not see it as so, the fact that anyone can use it. i know people who would say it is only limited to disabled people, as their mindset say that people using wheel chairs when they can walk is them being lazy, even when it is hospital policy.
just one mechanics/rules query about your post, and this may change from DM to DM, if the druid is disabled and uses the chair, are their wild shapes also disabled, or do they use wild shaping as a work around to get their mobility back without the chair?
if their wild shapes are also disabled, then i personaly would not use the druid class as it limits you to flying, and possibly swimming, shapes making the wild shaping not as useful depending on the terrain.
thanks for that, i had only read about the wheelchair, not the actual document, work computer doesnt allow access to google drive, so didnt realise my query already had an answer.
I love the Wheelchair rules and the minis. What a cool way to be inclusive. My wife was put in a wheelchair 3 months after we got married and loves them. I believe there is a form of narrative therapy for people, especially disabled people, in playing tabletop roleplaying games; plus it encourages connection, socializing and using the creative side of your brain. In a game with magic and dragons and demigods and planet sized elder evils why can't there be combat wheelchairs. Super cool
My wheelchair character is:
A Fire Genasi Battle Smith Artificer named Smoulder Kalienté. He uses pistols, rapiers and has a Iron Defender shaped like a dog.
Rollback Post to RevisionRollBack
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
While I’m aware of it I haven’t had a chance to read all the details, I wonder if your DM would be willing to classify it as a mount that could be used by a cavalier?
It doesn’t have to be someone that needs the chair, but if they do then maybe the backstory is someone really wanted to join the mounted militia but had problems getting on and off horses themselves so an artificer invented the chair for them.
When I first saw the Armorer subclass, my first thought was that it would be awesome to make a Warforged who had lost his legs in the Last War and was trying to re-engineer them, so he'd use a wheelchair from levels 1-2 and then his armor would kick in at 3.
Not to say you couldn't use the wheelchair beyond then, or that legs are superior in general, or whatever. That's just a specific motivation for this character - to rebuild his legs.
There are myriad reasons why someone might prefer a wheelchair over prosthetics. Chief among them being disabled in a way prosthetics can't fix. No amount of magic legs can compensate for a damaged spine.
A character may also still be in possession of disabled limbs and have no desire to chop them off in order to fit prosthetics.
A character may also have a personal objection to (semi)permanently grafting magical objects onto their bodies rather than relying on their own innate strength.
A character need not even be disabled - perhaps they're developing the chair themselves and wish to combat-test it, or they're working for someone who developed the chair and who's asked them to test it in the real world for them.
Perhaps a character simply finds the chair somewhere as loot and decides it's too cool for them not to try and make use of. After all, there's something to be said for adventuring in comfort on your seat rather than having to march.
Even beyond the simple matter of maybe a player wants their character to mirror them and thus have a wheelchair, it's not even remotely difficult to come up with any number of reasons why someone might favor an enchanted chair over magic robot limbs - and I say this as a dedicated transhumanist who'd go for magic robot limbs in real life if they were a thing.
I recently made a Rock Gnome Cartographer who uses the combat wheelchair - and it was her father who made it for her since he's a tinkerer. The main feature it has is a fold-up writing desk so she can sketch and draw her maps. I haven't decided what class to make her yet though. Artificer makes sense because they're good with tools - but I was kind of planning something a bit more mundane for her like a ranged Fighter.
Have to say though - finding art for disabled characters is practically impossible. It's like nobody draws disabled characters.
The biggest issue for me is cognitive dissonance. Dungeons, rough terrain, the need to climb, stairs, etc. are all part of reality. If we enter a dungeon with wheelchair ramps that breaks my immersion. But that's not to say those things can't be overcome. Maybe an enchanted wheelless wheelchair that hovers, as an example. That's just one example.
In the document for the Combat Wheelchair it covers a possible upgrade which is a stone that attaches to the chair that allows for it to hover 2 ft above the ground - and it can be turned on and off as needed. There's no need to change a dungeon to have a wheelchair ramp or anything.
Ok, so the new combat Wheelchair is amazing, and is honestly one of the best ways to improve the game. I hope you all agree and if you don't, then please do not post here.
As someone who has family in a wheelchair, this makes me so happy. I can know that they get a fair play at this game, and I would like to thank the person who made it. Now onto the main bit:
What characters do you have for me, using this wheelchair? I want to make a firbolg druid who connected to nature, then got their legs broken in a landside. They love using wildshape, but also like being themselves, just as they are. They aren't angry about being in a wheelchair. They are circle of dreams/Shepard, as they love helping others. I'm leaning towards dreams for the whole teleportation and some group support, but they can hold out themselves.
I have some more I will post at a later date, but for now please tell me your ideas, and remember not to use ableist language. Thank you.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
For people unaware of what BramblefootDruid is talking about.
Artificers are a natural fit, especially with the modularity of the chair. An artificer could con the DM into using the chair as a spellcasting focus, treating it as sort of a tiny mobile laboratory. One could potentially combine the chair with a Battlesmith's Steel Defender, ascribing aspects of the Defender to the chair instead. Alternatively, the Defender could be used to pull the chair in a sort of Battle Chariot rig, because why heckin' not.
Elsewise, without knowing more about the intended goal, the other thing that comes to mind is a paladin or cleric, gravely wounded in the pursuit of their duties. They retired for a time, heading back home to live as best they could knowing there was work to be done...when lo and behold, the character's deity (or their Oath/Force, for a godless paladin) furnishes the chair and a simple message: "You are not finished." Character takes the chair and gets back to work, because they are indeed Not Finished and they never wanted to give up the work in the first place.
Please do not contact or message me.
There's also a new line of minis to support play of these characters. Maybe that can give you some ideas. Like the rogue who uses daggers as the "spokes" on the wheels as a rotating bandolier.
Combat Wheelchairs benefit everyone. Every character in the party could have one. Just talk with your DM about everyone starting with a Combat Wheelchair at Level 1.
Yes! Exactly. No-one is being op, the wheelchair levels the playing field for disabled characters. Does anyone remember the adventure that was made specifically for cancer and other dangerous disease patients? There is an article on DDB somewhere if you don't know what I mean. It was about a disease that had spread across the realm, and the party had to stop it and find the cure. Imagine an adventure like that, but for people in wheelchairs? Not everyone would be in a combat one, or even in a wheelchair. Just that the adventure features around 2 or so characters in the combat wheelchair. Maybe a few NPC's? Or maybe the characters have created the wheelchair (one would be an artificer), and they need to help people, and get it out to them?
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
That is super cool! Also, I'll probably end up using ableist language somehow, so apologies in advance.
Any character, be any kind of character! Be a rogue--arcane trickster! Pump up acrobatics and athletics. Climb ropes with your arms while it rolls up the side of a cliff face (or just let it fold up and climb Princess Bride Westley style)! Fly down ramps and urban stuff like a skateboarder. Use mage hand and illusions right and left! Sneak! Fight! Win!
For inspiration, look up youtube videos of wheelchair athletes, like Aaron Fotheringham, aka "Wheelz" (holy cow, that guy is fearless!), wheelchair dancers, and other athletes.
My friend came up with a mermaid who used the wheelchair while on land.
I personally would just prefer to run a normal adventure in a wheelchair, with no one in the whole fantasy world batting an eye at it, or saying they didn't think I'd be able to do something.
But I personally would find it funny, just once, if our party sprung a trap and all the arrows or spikes or whatever came out at the standing adventurers head level.
I like the idea of an underwater adventure (have it turn into something cool for underwater propulsion). I also like the idea of swinging from vines or ropes, or screaming down a hill at top speed and slashing the bad guys as I rolled by, then turning at the bottom and finishing them off. Or some kind of a crazy ramp jump or halfpipe, like a skateboarder would do.
Yeah, think of any high speed crazy stuntlike stuff you could do on a snowboard (ski-rigged combat chair!), or skateboard, or motorcycle, and do it in the chair. Make it like the x-games!
I love the idea of the wheelchair, and that although people might not see it as so, the fact that anyone can use it. i know people who would say it is only limited to disabled people, as their mindset say that people using wheel chairs when they can walk is them being lazy, even when it is hospital policy.
just one mechanics/rules query about your post, and this may change from DM to DM, if the druid is disabled and uses the chair, are their wild shapes also disabled, or do they use wild shaping as a work around to get their mobility back without the chair?
if their wild shapes are also disabled, then i personaly would not use the druid class as it limits you to flying, and possibly swimming, shapes making the wild shaping not as useful depending on the terrain.
That is covered in the PDF: the chair moulds into the form, and is not disabled.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
thanks for that, i had only read about the wheelchair, not the actual document, work computer doesnt allow access to google drive, so didnt realise my query already had an answer.
Dwarven Battlerager and their spinning wheels of death
Move at full speed and at the last second, brake, and catapult yourself onto your enemy to grapple
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Warforged. Have it baked into how he/she is constructed.
I am sorry, I was a bit annoyed after reading the negative posts, I will remove it, after having obviously calmed down.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I love the Wheelchair rules and the minis. What a cool way to be inclusive. My wife was put in a wheelchair 3 months after we got married and loves them. I believe there is a form of narrative therapy for people, especially disabled people, in playing tabletop roleplaying games; plus it encourages connection, socializing and using the creative side of your brain. In a game with magic and dragons and demigods and planet sized elder evils why can't there be combat wheelchairs. Super cool
My wheelchair character is:
A Fire Genasi Battle Smith Artificer named Smoulder Kalienté. He uses pistols, rapiers and has a Iron Defender shaped like a dog.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
While I’m aware of it I haven’t had a chance to read all the details, I wonder if your DM would be willing to classify it as a mount that could be used by a cavalier?
It doesn’t have to be someone that needs the chair, but if they do then maybe the backstory is someone really wanted to join the mounted militia but had problems getting on and off horses themselves so an artificer invented the chair for them.
When I first saw the Armorer subclass, my first thought was that it would be awesome to make a Warforged who had lost his legs in the Last War and was trying to re-engineer them, so he'd use a wheelchair from levels 1-2 and then his armor would kick in at 3.
Not to say you couldn't use the wheelchair beyond then, or that legs are superior in general, or whatever. That's just a specific motivation for this character - to rebuild his legs.
Partway through the quest for absolute truth.
Is there currently a way to add this in the DND beyond program? If so how?
There are myriad reasons why someone might prefer a wheelchair over prosthetics. Chief among them being disabled in a way prosthetics can't fix. No amount of magic legs can compensate for a damaged spine.
A character may also still be in possession of disabled limbs and have no desire to chop them off in order to fit prosthetics.
A character may also have a personal objection to (semi)permanently grafting magical objects onto their bodies rather than relying on their own innate strength.
A character need not even be disabled - perhaps they're developing the chair themselves and wish to combat-test it, or they're working for someone who developed the chair and who's asked them to test it in the real world for them.
Perhaps a character simply finds the chair somewhere as loot and decides it's too cool for them not to try and make use of. After all, there's something to be said for adventuring in comfort on your seat rather than having to march.
Even beyond the simple matter of maybe a player wants their character to mirror them and thus have a wheelchair, it's not even remotely difficult to come up with any number of reasons why someone might favor an enchanted chair over magic robot limbs - and I say this as a dedicated transhumanist who'd go for magic robot limbs in real life if they were a thing.
Please do not contact or message me.
Here are a bunch of other options I thought about:
A disabled spellcaster who doesn't let their disability hold them back
A rouge or a bard that use their disability to make people less suspicious of them
A veteran treasure seeker, whose legs might not be useful for walking but their mind and hands are still very sharp
A crippled knight who doesn't want to give up on being a knight.
Pronouns: He/Him
I recently made a Rock Gnome Cartographer who uses the combat wheelchair - and it was her father who made it for her since he's a tinkerer. The main feature it has is a fold-up writing desk so she can sketch and draw her maps. I haven't decided what class to make her yet though. Artificer makes sense because they're good with tools - but I was kind of planning something a bit more mundane for her like a ranged Fighter.
Have to say though - finding art for disabled characters is practically impossible. It's like nobody draws disabled characters.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
In the document for the Combat Wheelchair it covers a possible upgrade which is a stone that attaches to the chair that allows for it to hover 2 ft above the ground - and it can be turned on and off as needed. There's no need to change a dungeon to have a wheelchair ramp or anything.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).