Maybe official full changes to the ranger class, putting the artificer in to make it a "more official" class, and perhaps, though I might be the only one who would want this, 2 new classes made from the druid (ie a class focused more on wild shape and a class focused on nature/spellcasting).
Also wouldn't complain if we got a dragonlance setting book or module as the first entry into a dnd 5.5e continuation.
Rollback Post to RevisionRollBack
"Honor is a fools prize. Glory is of no use to the dead" Game/Dungeon Mastering in: Star Wars Dawn of Defiance Playing in: Three Sisters (The DM is currently MIA) "Everybody gets a nasty surprise one day. I'd rather take it standing up than when I'm laying down"
As far as I know the article & vid say that 5.5e will be fully compatible with 5e. So we will probably still be able to use all the current stuff along with the new stuff.
One thing I just thought of that they could do: rework the Berserker Barbarian. Everyone is talking about subclass spells for the Sorcerer, which makes sense, but the Berserker is the only Barbarian subclass that, forgive the Harry Potter reference, is a proud Muggle, and that is a notable void from a class that is notorious for everyone dumping all of their mental stats when they play it.
One thing I just thought of that they could do: rework the Berserker Barbarian. Everyone is talking about subclass spells for the Sorcerer, which makes sense, but the Berserker is the only Barbarian subclass that, forgive the Harry Potter reference, is a proud Muggle, and that is a notable void from a class that is notorious for everyone dumping all of their mental stats when they play it.
Forgetting the Kuldjargh are ya? That one needs more love. A lot more love. The Berserker is better than the poor Kuldjargh or Battlerager. I still don't understand they published that one and then went on to publish things like the Totem and Zealot to only name those.
One thing I just thought of that they could do: rework the Berserker Barbarian. Everyone is talking about subclass spells for the Sorcerer, which makes sense, but the Berserker is the only Barbarian subclass that, forgive the Harry Potter reference, is a proud Muggle, and that is a notable void from a class that is notorious for everyone dumping all of their mental stats when they play it.
Forgetting the Kuldjargh are ya? That one needs more love. A lot more love. The Berserker is better than the poor Kuldjargh or Battlerager. I still don't understand they published that one and then went on to publish things like the Totem and Zealot to only name those.
+1 for Battlerager. You just know there's something wrong when the level 3 feature is "you can wear Scale Mail."
And what's worse, Barbarians are just begging for a nonmagical "get in crowd, become a blender" subclass. That could have - should have - been the Battlerager. But the only good thing about the class as written is that level 6 feature... Temp HP on Reckless attack, encouraging turn-by-turn aggression? Yes please!
Unrelated: I would love some Warlock tweaks that reward me for not taking Eldritch Blast. Nobody's forcing me to take it, and yes there are things you can do that aren't Eldritch Blast, but it really feels like either you're spamming it every turn or you're forcing yourself not to for whatever reason.
Blood Hunter was not created by Wizards of the Coast. It is homebrew created by Matt Mercer for Vin Diesel. He later expanded it into a full class. Blood Hunter has NEVER been officially published in any capacity other than a generic NPC in the Wildemount book.
Yes, that would be why I asked for it to be officially published in some capacity.
Would you want all of the CR classes and subclasses to be made official? Because, while the Blood Hunter is good and we ignore that it borrows a lot from the Grey Wardens from Dragon Age Origins, other things are not that good... Like for example the Oath of the Open Seas subclass for the Paladin that thematically just doesn't suit a Paladin. At all. If this was a Ranger sub I could understand it but a Paladin? No, this was made, again, for one specific player and I don't see why we need to make it official in a shape or form. So all or nothing? The Gunslinger, depending on your campaign and what tech level it has, is or weak or totally overpowered. Adds an annoying spreadsheet game for ammo, disrupts combat with the misfire rules and has another counter to track with grit points. Not that you will ever have more than 5, IF you invest heavily in wisdom.
Yes, that would be why I asked for it to be officially published in some capacity.
Would you want all of the CR classes and subclasses to be made official? Because, while the Blood Hunter is good and we ignore that it borrows a lot from the Grey Wardens from Dragon Age Origins, other things are not that good... Like for example the Oath of the Open Seas subclass for the Paladin that thematically just doesn't suit a Paladin. At all. If this was a Ranger sub I could understand it but a Paladin? No, this was made, again, for one specific player and I don't see why we need to make it official in a shape or form. So all or nothing? The Gunslinger, depending on your campaign and what tech level it has, is or weak or totally overpowered. Adds an annoying spreadsheet game for ammo, disrupts combat with the misfire rules and has another counter to track with grit points. Not that you will ever have more than 5, IF you invest heavily in wisdom.
I am not sure why it has to be all or nothing considering we already have a handful of CR subclasses that are official while others aren't.
Yes, that would be why I asked for it to be officially published in some capacity.
Would you want all of the CR classes and subclasses to be made official? Because, while the Blood Hunter is good and we ignore that it borrows a lot from the Grey Wardens from Dragon Age Origins, other things are not that good... Like for example the Oath of the Open Seas subclass for the Paladin that thematically just doesn't suit a Paladin. At all. If this was a Ranger sub I could understand it but a Paladin? No, this was made, again, for one specific player and I don't see why we need to make it official in a shape or form. So all or nothing? The Gunslinger, depending on your campaign and what tech level it has, is or weak or totally overpowered. Adds an annoying spreadsheet game for ammo, disrupts combat with the misfire rules and has another counter to track with grit points. Not that you will ever have more than 5, IF you invest heavily in wisdom.
I am not sure why it has to be all or nothing considering we already have a handful of CR subclasses that are official while others aren't.
Yes, that would be why I asked for it to be officially published in some capacity.
Would you want all of the CR classes and subclasses to be made official? Because, while the Blood Hunter is good and we ignore that it borrows a lot from the Grey Wardens from Dragon Age Origins, other things are not that good... Like for example the Oath of the Open Seas subclass for the Paladin that thematically just doesn't suit a Paladin. At all. If this was a Ranger sub I could understand it but a Paladin? No, this was made, again, for one specific player and I don't see why we need to make it official in a shape or form. So all or nothing? The Gunslinger, depending on your campaign and what tech level it has, is or weak or totally overpowered. Adds an annoying spreadsheet game for ammo, disrupts combat with the misfire rules and has another counter to track with grit points. Not that you will ever have more than 5, IF you invest heavily in wisdom.
I am not sure why it has to be all or nothing considering we already have a handful of CR subclasses that are official while others aren't.
Would you want all of the CR classes and subclasses to be made official?
No, just the ones that appear in official DnD books. If Blood Hunter appeared in a 5.5 book, that could be one of them, along with the Chronurgist, Graviturgist, and Echo Knight subclasses, and a handful of subraces like the Pallid Elf.
other things are not that good... Like for example the Oath of the Open Seas subclass for the Paladin that thematically just doesn't suit a Paladin. At all.
Hard disagree. Paladins thematically revolve around martial prowess and devotion to a deity or cause. Open Seas paladin doesn't just say "I'm going to be free," they say "everyone should be free." That's enough of an oath to justify it being a paladin thing.
...No? Why would it be all or nothing? They don't even do all-or-nothing with Unearthed Arcana.
The reason I bring it up is because a lot of these classes, subclasses, and features have literally seen more playtesting than some official ones did. This means that they could, in theory, iterate and update the aspects that are either too strong, too complex, or too disconnected, while abandoning whatever is unsalvageable. Y'know, like they did with the Mystic, the Raven Queen Warlock, and the Phoenix Soul Sorcerer.
Echo Knight et al are still marked with the extra content label. They are not official as far as the labelling is concerned. Read the sage advice I linked. They are additional content not official.
In response to questions on whether the book was canon and whether it had gone through rigorous playtesting, Jeremey Crawford, the lead rules designer of Dungeons & Dragons, confirmed that the Explorer's Guide to Wildemount is an official Wizards of the Coast product. He wrote that "like every D&D book, its rules have been tested by players, developed by the D&D team, and vetted by me".
Explorer's Guide to Wildemount IS published by WotC and meets the requirements set in the very Sage Advice you posted. Additionally, the three subclasses published in that book are NOT marked as "extra content" as you claim.
Echo Knight et al are still marked with the extra content label. They are not official as far as the labelling is concerned. Read the sage advice I linked. They are additional content not official.
"Additional Content" specifically refers to the Blood Hunter, which has not appeared in any official WotC book. (Which, AGAIN, is why I mentioned it as something I was hoping would be published in an official WotC book, because at the moment it's basically ascended homebrew.)
Everything in Explorer's Guide to Wildemount is considered official. It's true that on DnD Beyond, you need to have a toggle active on your digital character sheet in order to access those subclasses, but you need similar toggles for the just-as-official Eberron and MTG books, as well as the custom origin/class features from the so-official-it's-AL-legal Tasha's Cauldron of Everything.
Not sure what your beef is with Critical Role but it IS bizarre how exclusionary you're being in a thread that's explicitly about changes people want to see in 5.5e - which is to say, things that are not currently in 5e that people would like to see added.
Echo Knight et al are still marked with the extra content label. They are not official as far as the labelling is concerned. Read the sage advice I linked. They are additional content not official.
Not sure what your beef is with Critical Role but it IS bizarre how exclusionary you're being in a thread that's explicitly about changes people want to see in 5.5e - which is to say, things that are not currently in 5e that people would like to see added.
I don't worship at the CR altar as some do. Don't hate it, don't love it. Have seen better things that are not so hyped. My main problem is that it sets unreasonable expectations for starting players, not everyone is a voice actor or an comedian. And personally, and this is highly subjective, I like more crunch and lore than improv. That last part is why I loath the Paladin. How the Echo Knight got through playtesting I never will understand. We had one at our table and the player stopped playing it because it was just to strong.
I am hoping for an overhaul of Martial classes with a focus on creating non magical abilities to make them more interesting. Maybe Weapon Specialization that opens up weapon maneuvers that make Martials feel like they are increasing in skill beyond just an increase in Proficiency Bonus. I know Battle Masters already have maneuvers, but something that is open to all Martial Classes and tied to weapon types. That would also make weapon selection matter a bit more as well.
I am hoping for an overhaul of Martial classes with a focus on creating non magical abilities to make them more interesting. Maybe Weapon Specialization that opens up weapon maneuvers that make Martials feel like they are increasing in skill beyond just an increase in Proficiency Bonus. I know Battle Masters already have maneuvers, but something that is open to all Martial Classes and tied to weapon types. That would also make weapon selection matter a bit more as well.
Hard +1 for more details/options on weapons and armor. I don't want to see a Role master-style thing where every weapon seems to need a whole chart devoted to it but I'd like to see some variety.
I am hoping for an overhaul of Martial classes with a focus on creating non magical abilities to make them more interesting. Maybe Weapon Specialization that opens up weapon maneuvers that make Martials feel like they are increasing in skill beyond just an increase in Proficiency Bonus. I know Battle Masters already have maneuvers, but something that is open to all Martial Classes and tied to weapon types. That would also make weapon selection matter a bit more as well.
An internal balancing in the same class would also be a godsend. Especially the Barbarian class. Where you have two very weak and underdeveloped ones, Berserker and Battlerager that have to compete with beasts like the Totem, Zealot, Storm... Well all the other ones basically. Mind you I love the flavour of those two but game technically they could use some polish.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So since it sounds like WotC is working on 5.5e now what do you guys think will be in it.
Maybe official full changes to the ranger class, putting the artificer in to make it a "more official" class, and perhaps, though I might be the only one who would want this, 2 new classes made from the druid (ie a class focused more on wild shape and a class focused on nature/spellcasting).
Also wouldn't complain if we got a dragonlance setting book or module as the first entry into a dnd 5.5e continuation.
"Honor is a fools prize. Glory is of no use to the dead"
Game/Dungeon Mastering in:
Star Wars Dawn of Defiance
Playing in:
Three Sisters (The DM is currently MIA)
"Everybody gets a nasty surprise one day. I'd rather take it standing up than when I'm laying down"
As far as I know the article & vid say that 5.5e will be fully compatible with 5e. So we will probably still be able to use all the current stuff along with the new stuff.
One thing I just thought of that they could do: rework the Berserker Barbarian. Everyone is talking about subclass spells for the Sorcerer, which makes sense, but the Berserker is the only Barbarian subclass that, forgive the Harry Potter reference, is a proud Muggle, and that is a notable void from a class that is notorious for everyone dumping all of their mental stats when they play it.
Forgetting the Kuldjargh are ya? That one needs more love. A lot more love. The Berserker is better than the poor Kuldjargh or Battlerager. I still don't understand they published that one and then went on to publish things like the Totem and Zealot to only name those.
+1 for Battlerager. You just know there's something wrong when the level 3 feature is "you can wear Scale Mail."
And what's worse, Barbarians are just begging for a nonmagical "get in crowd, become a blender" subclass. That could have - should have - been the Battlerager. But the only good thing about the class as written is that level 6 feature... Temp HP on Reckless attack, encouraging turn-by-turn aggression? Yes please!
Unrelated: I would love some Warlock tweaks that reward me for not taking Eldritch Blast. Nobody's forcing me to take it, and yes there are things you can do that aren't Eldritch Blast, but it really feels like either you're spamming it every turn or you're forcing yourself not to for whatever reason.
Lastly... official Blood Hunter please?
Blood Hunter was not created by Wizards of the Coast. It is homebrew created by Matt Mercer for Vin Diesel. He later expanded it into a full class. Blood Hunter has NEVER been officially published in any capacity other than a generic NPC in the Wildemount book.
Yes, that would be why I asked for it to be officially published in some capacity.
Would you want all of the CR classes and subclasses to be made official? Because, while the Blood Hunter is good and we ignore that it borrows a lot from the Grey Wardens from Dragon Age Origins, other things are not that good... Like for example the Oath of the Open Seas subclass for the Paladin that thematically just doesn't suit a Paladin. At all. If this was a Ranger sub I could understand it but a Paladin? No, this was made, again, for one specific player and I don't see why we need to make it official in a shape or form. So all or nothing? The Gunslinger, depending on your campaign and what tech level it has, is or weak or totally overpowered. Adds an annoying spreadsheet game for ammo, disrupts combat with the misfire rules and has another counter to track with grit points. Not that you will ever have more than 5, IF you invest heavily in wisdom.
I am not sure why it has to be all or nothing considering we already have a handful of CR subclasses that are official while others aren't.
She/Her Player and Dungeon Master
What class is official?
Edit: or subclass.
https://www.sageadvice.eu/the-blood-hunter-is-listed-as-an-additional-class-on-dd-beyond-was-it-made-official/
Explorers Guide to Wildemount is an official CR book with official subclasses. Chronurgy and Graviturgy for the Wizard and Echo Knight for Fighter.
She/Her Player and Dungeon Master
No, just the ones that appear in official DnD books. If Blood Hunter appeared in a 5.5 book, that could be one of them, along with the Chronurgist, Graviturgist, and Echo Knight subclasses, and a handful of subraces like the Pallid Elf.
Hard disagree. Paladins thematically revolve around martial prowess and devotion to a deity or cause. Open Seas paladin doesn't just say "I'm going to be free," they say "everyone should be free." That's enough of an oath to justify it being a paladin thing.
...No? Why would it be all or nothing? They don't even do all-or-nothing with Unearthed Arcana.
The reason I bring it up is because a lot of these classes, subclasses, and features have literally seen more playtesting than some official ones did. This means that they could, in theory, iterate and update the aspects that are either too strong, too complex, or too disconnected, while abandoning whatever is unsalvageable. Y'know, like they did with the Mystic, the Raven Queen Warlock, and the Phoenix Soul Sorcerer.
Echo Knight et al are still marked with the extra content label. They are not official as far as the labelling is concerned. Read the sage advice I linked. They are additional content not official.
In response to questions on whether the book was canon and whether it had gone through rigorous playtesting, Jeremey Crawford, the lead rules designer of Dungeons & Dragons, confirmed that the Explorer's Guide to Wildemount is an official Wizards of the Coast product. He wrote that "like every D&D book, its rules have been tested by players, developed by the D&D team, and vetted by me".
Explorer's Guide to Wildemount IS published by WotC and meets the requirements set in the very Sage Advice you posted. Additionally, the three subclasses published in that book are NOT marked as "extra content" as you claim.
She/Her Player and Dungeon Master
"Additional Content" specifically refers to the Blood Hunter, which has not appeared in any official WotC book. (Which, AGAIN, is why I mentioned it as something I was hoping would be published in an official WotC book, because at the moment it's basically ascended homebrew.)
Everything in Explorer's Guide to Wildemount is considered official. It's true that on DnD Beyond, you need to have a toggle active on your digital character sheet in order to access those subclasses, but you need similar toggles for the just-as-official Eberron and MTG books, as well as the custom origin/class features from the so-official-it's-AL-legal Tasha's Cauldron of Everything.
Not sure what your beef is with Critical Role but it IS bizarre how exclusionary you're being in a thread that's explicitly about changes people want to see in 5.5e - which is to say, things that are not currently in 5e that people would like to see added.
I stand corrected it seems.
I don't worship at the CR altar as some do. Don't hate it, don't love it. Have seen better things that are not so hyped. My main problem is that it sets unreasonable expectations for starting players, not everyone is a voice actor or an comedian. And personally, and this is highly subjective, I like more crunch and lore than improv. That last part is why I loath the Paladin. How the Echo Knight got through playtesting I never will understand. We had one at our table and the player stopped playing it because it was just to strong.
I am hoping for an overhaul of Martial classes with a focus on creating non magical abilities to make them more interesting. Maybe Weapon Specialization that opens up weapon maneuvers that make Martials feel like they are increasing in skill beyond just an increase in Proficiency Bonus. I know Battle Masters already have maneuvers, but something that is open to all Martial Classes and tied to weapon types. That would also make weapon selection matter a bit more as well.
She/Her Player and Dungeon Master
Hard +1 for more details/options on weapons and armor. I don't want to see a Role master-style thing where every weapon seems to need a whole chart devoted to it but I'd like to see some variety.
An internal balancing in the same class would also be a godsend. Especially the Barbarian class. Where you have two very weak and underdeveloped ones, Berserker and Battlerager that have to compete with beasts like the Totem, Zealot, Storm... Well all the other ones basically. Mind you I love the flavour of those two but game technically they could use some polish.