Under ability Checks. The SKILLS section looks like they are separating Skills form stats
They are also moving away from Skill contests [Hide / Grapple] and moving to a DC. SO: If a character hides and now has the hidden condition does this now mean he is hidden from friends and foe alike?
UA mentions Stat check [skill] and the stat do not always match the skill normally associated with it. Example:
Influence says CHARISMA check and lists Animal Handling but Mounted Combat lists WISDOM.
Jump make a STRENGTH check [Athletics or Acrobatics]
My Thought: Skill will get Proficiency bonus if trained and no Proficiency bonus if not trained as normal BUT will no longer get a SET Stat Bonus + Proficiency Bonus for using a skill. So now when DM says make an ability check based on a stat, the player then can explain what skill they use and why and they can use a skill to add Proficiency to roll.
Also
FEAT: ACTOR: Why use performance instead of Deception to LIE and TRICK someone to believe you are someone you are not?
Yeah I'm not sure I like removing opposed skill checks. I get that it's easier, but it's also strange. Without knowing if passive detection skills are staying, or what the alternative is, you could I guess just... do something perfectly forever with an easy roll now?
I get what you're saying. Acting is definitely a Performance skill. No one watches a stage play and thinks 'those guys are lying to us!' It just so happens that adventures like to leverage that skill to pretend to be guards or merchants. So I understand what they were going for. But this feat in particular is talking about pretending to be someone else, in 'real life.' I can see using Performance to play a convincing guard. But this feat seems to imply you can pretend to be a SPECIFIC guard. Someone with friends and a boss and family. In that case Deception might make more sense.
The whole feat is a mess. Without guidance on how disguises normally work, what does Advantage mean on it? And the mimicry part? So I can listen to a bird for a minute and make a convincing bird sound. If I want to pretend to be George the guard, do I need to mimic his voice with this ability? Does the other half of the feat mean I get advantage on that roll?
Also I really don't like Animal Handling using Charisma. There are a lot of Charismatic people that are terrible with animals. I guess Sorcerers can befriend wolves by smiling at them now, and Rangers and Druids will be awful at even getting a squirrel to approach them.
One other big change that seems to have gone under the radar is tool proficiencies are no longer valid for expertise. the lack for thieves tools in particular seems really bad.
Hmmm... Yeah I missed that one. I wonder if it is because they expect everyone to pair a tool with a skill to get advantage on the roll now. So they might feel that Expertise in a tool is a waste, or a trap option. Or maybe it was just a mistake?
If you look at the Thief's fast hands trait they have Sleight of Hand being used to pick locks and disarm traps. If that's the plan then you eliminate the need for expertise in thieves' tools.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Under ability Checks. The SKILLS section looks like they are separating Skills form stats
They are also moving away from Skill contests [Hide / Grapple] and moving to a DC. SO: If a character hides and now has the hidden condition does this now mean he is hidden from friends and foe alike?
Also
FEAT: ACTOR: Why use performance instead of Deception to LIE and TRICK someone to believe you are someone you are not?
Yeah I'm not sure I like removing opposed skill checks. I get that it's easier, but it's also strange. Without knowing if passive detection skills are staying, or what the alternative is, you could I guess just... do something perfectly forever with an easy roll now?
I get what you're saying. Acting is definitely a Performance skill. No one watches a stage play and thinks 'those guys are lying to us!' It just so happens that adventures like to leverage that skill to pretend to be guards or merchants. So I understand what they were going for. But this feat in particular is talking about pretending to be someone else, in 'real life.' I can see using Performance to play a convincing guard. But this feat seems to imply you can pretend to be a SPECIFIC guard. Someone with friends and a boss and family. In that case Deception might make more sense.
The whole feat is a mess. Without guidance on how disguises normally work, what does Advantage mean on it? And the mimicry part? So I can listen to a bird for a minute and make a convincing bird sound. If I want to pretend to be George the guard, do I need to mimic his voice with this ability? Does the other half of the feat mean I get advantage on that roll?
Also I really don't like Animal Handling using Charisma. There are a lot of Charismatic people that are terrible with animals. I guess Sorcerers can befriend wolves by smiling at them now, and Rangers and Druids will be awful at even getting a squirrel to approach them.
One other big change that seems to have gone under the radar is tool proficiencies are no longer valid for expertise. the lack for thieves tools in particular seems really bad.
Hmmm... Yeah I missed that one. I wonder if it is because they expect everyone to pair a tool with a skill to get advantage on the roll now. So they might feel that Expertise in a tool is a waste, or a trap option. Or maybe it was just a mistake?
If you look at the Thief's fast hands trait they have Sleight of Hand being used to pick locks and disarm traps. If that's the plan then you eliminate the need for expertise in thieves' tools.