It's currently unchanged, and the subclass says to refer to the 2014 version. I'd say odds are they change it eventually, but not in this UA.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Come now, who doesn't like fireballing their feet in Tier 1? 😛
That one needs to change. It’s the only one that can TPK a party directly. Some of the others might put you in a situation to get TPKed, but this one can literally outright kill a 1st or 2nd level party. I mean no death saves, just oh that was more than double my hp from full. BBQ!!!
I liked when wild magic could kill a teammate without the possibility of doing anything. I think it was in 3.0 that one of the results was that a rope would appear that would either kill you or one of your companions.
I kinda wish that the wild magic table would be less "Crazy Chaos Wow" wand of wonder-esque, and more about the twisting of the laws of nature as elemental chaos leaks in through the rifts wrought by the sorcerer's careless magics.
For instance, areas where distance is altered, movement speed is increased or reduced, gravity fluctuating, light conditions changing, material phasing in and out, alternate realities flickering across ours, incomprehensible sounds of worlds grinding against one another. Oh, and possible rift incursions as THEY (Is it Slaad? It could be Slaad, guys!) spill over into the sorcerer's world. On a high roll, give us a semi-permanent planar gate that could springboard the campaign into a different direction!
I want more unbound chaos, and less Willy Wonka, please :)
I was reading through but I couldn’t find if the Wild magic table was there. Do you think they’ll change it or keep it from 5e
It's currently unchanged, and the subclass says to refer to the 2014 version. I'd say odds are they change it eventually, but not in this UA.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Come now, who doesn't like fireballing their feet in Tier 1? 😛
That one needs to change. It’s the only one that can TPK a party directly. Some of the others might put you in a situation to get TPKed, but this one can literally outright kill a 1st or 2nd level party. I mean no death saves, just oh that was more than double my hp from full. BBQ!!!
I liked when wild magic could kill a teammate without the possibility of doing anything. I think it was in 3.0 that one of the results was that a rope would appear that would either kill you or one of your companions.
I kinda wish that the wild magic table would be less "Crazy Chaos Wow" wand of wonder-esque, and more about the twisting of the laws of nature as elemental chaos leaks in through the rifts wrought by the sorcerer's careless magics.
For instance, areas where distance is altered, movement speed is increased or reduced, gravity fluctuating, light conditions changing, material phasing in and out, alternate realities flickering across ours, incomprehensible sounds of worlds grinding against one another. Oh, and possible rift incursions as THEY (Is it Slaad? It could be Slaad, guys!) spill over into the sorcerer's world. On a high roll, give us a semi-permanent planar gate that could springboard the campaign into a different direction!
I want more unbound chaos, and less Willy Wonka, please :)