Taking a pause on the class Spellcasting Stat polls, because I’ve been asked multiple times to include other casting stat possibilities. The goal isn’t to write a new edition, so I avoided ideas in the poll that wouldn’t be backwards compatible. Such as 7th stat to cover all Spellcasting, or Using Dex for spell attack rolls. We can definitely discuss them in the thread, but I doubt there is a way to include those options in other polls moving forward.
Changing any class to casting off of Constitution would be unbalanced as hell. Are you suggesting that changes be made to compensate?
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Changing any class to casting off of Constitution would be unbalanced as hell. Are you suggesting that changes be made to compensate?
would it be though? classes stats are capped, not that much difference between a 20 chr 20 con sorcerer and 20 con 20 anything else class. Maybe 20 con, 20 dex, but fighter or rogue can already have that and it doesnt make hax.
Sorc could work if they used hit points to fuel metamagic. Sure is a widespread class fantasy when your innate power might drain you or straight up put your life on the line if you overload yourself. The only issue is having higher concentration saves than other casters, but is that a big problem?
For me casting stats don’t matter. You could justify any stat for any class. It’s all in how you word the Spellcasting feature. While Con casting offers additional hit points and improves a strong save, it doesn’t have any ability checks associated with it naturally or modified. The only modified check I can think of is a Athletics (CON) check to do sustain some activity for a long period of time like rowing a Viking ship. Also I’m not of the mind that saving throw proficiencies necessarily change just because you change a classes Spellcasting Stat. So being a Con caster isn’t an improvement for classes that usually avoid damage. Since you are giving up a reason to focus on a mental stat, you are giving up improved skill checks.
Cons it would be a bad spellcasting stat because it would have a big balance problem associated with it. Cons is a stat that is always good to have high. That doesn't mean that all characters should have it high, but if you can have it high it's always good no matter what class you are. I hope this is understood. In that sense, for a spellcaster to have Cons as her main stat is a big balance problem.
That said, if any class fits with Cons as its spellcasting ability, it's the sorcerer. I don't doubt that this has been raised in the design team, but it has probably been discarded due to the balance problem I mentioned before.
I could see Warlock dropping to a 1d6 and going Con, they'd have about the same HP until level 4 and then get slightly more HP than before, the only issue with Warlock is things like Pact of the Blade/Hexblade where casting ability score = weapon ability score, that'd have to be blocked or removed, however if Constitution were the casting stat, then there is less reason to have such a thing to begin with.
I don't really agree with Sorcerer tho, I can see where the argument comes from but I just don't think it can work from a balance perspective.
I wouldn't mind seeing Paladin and Ranger go CON instead of CHA or WIS, respectively. Either all classes should be SAD or all classes MAD, so doing this would just really leave Monk and Barbarian, obviously there would need to be more changes then just going CON for casting and some rebalancing needed.
My main issue with Constitution as a spellcasting ability score is the balance problem; full spellcasters are already mostly single attribute dependent, as they get the most benefit from boosting their spellcasting score, so things like Dexterity for AC and Constitution for hit-points and concentration are secondary concerns, with feats often providing more benefit than boosting these directly.
I don't think Paladin or any half or third caster should use Constitution as a spellcasting score, as being multiple ability score dependent is very much part of the trade off involved. Plus it's not like Paladins are weakened much by having a lower Charisma score, or conversely by not maxing out their Strength, since Divine Smite more than compensates for any loss of damage.
For Sorcerer and Warlock I can see the arguments in favour of the change, though Sorcerer is the more convincing to me, but I think it'd take more than just dropping their hit dice by one increment to balance this change. Not having a separate spellcasting score means they'd be able to easily maximise both Dexterity and Constitution for better casting, better AC, better concentration and more hit-points than any other typical full caster.
I think if you wanted to emphasise the physicality of casting it should be done another way, like trading hit-points for a burst of power or similar.
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Changing any class to casting off of Constitution would be unbalanced as hell. Are you suggesting that changes be made to compensate?
would it be though? classes stats are capped, not that much difference between a 20 chr 20 con sorcerer and 20 con 20 anything else class. Maybe 20 con, 20 dex, but fighter or rogue can already have that and it doesnt make hax.
My main issue with Constitution as a spellcasting ability score is the balance problem; full spellcasters are already mostly single attribute dependent, as they get the most benefit from boosting their spellcasting score, so things like Dexterity for AC and Constitution for hit-points and concentration are secondary concerns, with feats often providing more benefit than boosting these directly.
I don't think Paladin or any half or third caster should use Constitution as a spellcasting score, as being multiple ability score dependent is very much part of the trade off involved. Plus it's not like Paladins are weakened much by having a lower Charisma score, or conversely by not maxing out their Strength, since Divine Smite more than compensates for any loss of damage.
For Sorcerer and Warlock I can see the arguments in favour of the change, though Sorcerer is the more convincing to me, but I think it'd take more than just dropping their hit dice by one increment to balance this change. Not having a separate spellcasting score means they'd be able to easily maximise both Dexterity and Constitution for better casting, better AC, better concentration and more hit-points than any other typical full caster.
I think if you wanted to emphasise the physicality of casting it should be done another way, like trading hit-points for a burst of power or similar.
For Paladin, switching to Con wouldn't change that much, since smites are the main use of spell slots. Paladin has very few spells that it deeply benefits from spellcasting ability modifier for in the first place and those that do, Cleric also generally gets them. For Paladin, It'd just need changing Aura of Protection, which is actually the main thing that benefits from Charisma or just leaving it as Charisma....
Ranger mostly just makes a few more damaging spells a bit more viable due to improved save DCs, but it's not a significant difference here.
Sorcerer would be the hardest class to balance on CON, since they'd be literally down to just Constitution. Warlock is admittedly similar but could be fixed with pacts relying on different ability scores.
Although I am NOT very in favor of Constitution being the casting statistic (And I voted that way in the poll), I could accept it, but without a doubt for balance reasons adjustments should be made, not just reducing the die size at once . and that it is something exclusive to a single class or subclass.
The one where I see the most logical justification for constitution as a spellcasting statistic is, obviously, the Sorcerer, so he should have 1d4 hit dice and possibly something like kamchatmonk mentioned. (It would even be close, in my opinion, for the warlock, but for this one I prefer him to stick with a flexible stat: Intelligence/Charisma.)
Others who could perhaps see an argument for the constitution would be some "Half-casters", having less magical power and being somewhat more resistant to "Full-casters", it would be easier to balance with minor modifications such as just reducing the dice. suddenly. Although I see the possible explanations of the statistics that occurred to me as somewhat forced or very different from 5e: Artificer: (But I think it is forced, and I much prefer Intelligence.) Its magic, experimentation and infusions are something dangerous and unstable, which affected and related their health when using, controlling and stabilizing it; Paladin: (1d8, like the cleric.) We can justify this as based on his great determination to his convictions and his oath, and in some cases also his supernatural, apparently divine resistance, derived from the above in order to fulfill his task. Ranger: I could NOT think of an explanation, but as I said above I'm not very fond of this statistic, so surely that limits my vision to think of a possible explanation. (Or a better one than the ones I explained.)
For the halfcasters, it might not be that much of an issue. For full casters, apart from balance issues, this would lead to the weird setting where CON and DEX would be the most valuable stats for this class. Imo, incentifying casters to overshadow martials at physical stats would be bad design.
For Paladin, switching to Con wouldn't change that much, since smites are the main use of spell slots.
Charisma also determines the bonus granted by Aura of Protection; dropping Charisma from Paladin would mean we'd see even more high Constitution Paladins, on a class that already has a lot of built in "free" healing that can be used to greatly increase their effective durability. The benefit to concentration also shouldn't be understated, because that means they can have up to +10 on Constitution saving throws as standard, and if they slap Resilient (Constitution) on top for proficiency that goes up to +16.
Even with Divine Smite limited to once per turn as proposed in the latest UA it appeared in (playtest 6?) Paladin is still one of the most solid all around classes in the game as it's a fully capable martial that also has access to several of the best bits of Cleric (healing, support, added damage) all using separate resources. Making it less ability score dependent would need to come with suitable trade-offs, and like with Sorcerer it would need to be more than just a single digit average drop in base hit-points.
I also don't really see the argument for Constitution from a thematic stand point anyway, since they channel their magic like a Cleric does, so if anything Wisdom is more appropriate, or a choice between Wisdom and Charisma. I feel like WotC went with Charisma mainly because it fits the archetype a bit better with the idea of paladins being charismatic, resplendent holy warriors or whatever.
Ranger mostly just makes a few more damaging spells a bit more viable due to improved save DCs, but it's not a significant difference here.
Ranger is less ability score dependent than Paladin anyway; you only really need to invest in Constitution if you want to be melee focused, and if you do that they have a decent number of spells that can help in melee that don't require high Wisdom, and of course using Dexterity weapons helps immensely with building a Ranger.
Again I also don't really see the argument thematically as Rangers likewise channel magic in the same way as a Druid, so Wisdom already seems like the "correct" score in their case. Wisdom reliance also fits the archetype well as it feeds into skills like Perception and Survival that are all very appropriate to your average Ranger character.
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Changing any class to casting off of Constitution would be unbalanced as hell. Are you suggesting that changes be made to compensate?
would it be though? classes stats are capped, not that much difference between a 20 chr 20 con sorcerer and 20 con 20 anything else class. Maybe 20 con, 20 dex, but fighter or rogue can already have that and it doesnt make hax.
Either every caster would need to use Con for casting or none of them can. Con for casting is just so much better than anything else because it also covers Hit Points (i.e. survivability) and Concentration. Making the class that gets it the only truly SAD class in the game. A Sorcerer with a 20 Con has the same hit points as a Barbarian with a 14 Con.
For Paladin, switching to Con wouldn't change that much, since smites are the main use of spell slots.
Charisma also determines the bonus granted by Aura of Protection; dropping Charisma from Paladin would mean we'd see even more high Constitution Paladins, on a class that already has a lot of built in "free" healing that can be used to greatly increase their effective durability. The benefit to concentration also shouldn't be understated, because that means they can have up to +10 on Constitution saving throws as standard, and if they slap Resilient (Constitution) on top for proficiency that goes up to +16.
Even with Divine Smite limited to once per turn as proposed in the latest UA it appeared in (playtest 6?) Paladin is still one of the most solid all around classes in the game as it's a fully capable martial that also has access to several of the best bits of Cleric (healing, support, added damage) all using separate resources. Making it less ability score dependent would need to come with suitable trade-offs, and like with Sorcerer it would need to be more than just a single digit average drop in base hit-points.
I also don't really see the argument for Constitution from a thematic stand point anyway, since they channel their magic like a Cleric does, so if anything Wisdom is more appropriate, or a choice between Wisdom and Charisma. I feel like WotC went with Charisma mainly because it fits the archetype a bit better with the idea of paladins being charismatic, resplendent holy warriors or whatever.
Ranger mostly just makes a few more damaging spells a bit more viable due to improved save DCs, but it's not a significant difference here.
Ranger is less ability score dependent than Paladin anyway; you only really need to invest in Constitution if you want to be melee focused, and if you do that they have a decent number of spells that can help in melee that don't require high Wisdom, and of course going Dexterity build helps immensely with building a Ranger.
Again I don't really see the argument thematically though as Rangers likewise channel magic in the same way as a Druid, so Wisdom already seems like the "correct" score in their case. Wisdom reliance also fits the archetype well as it feeds into skills like Perception and Survival that are all very appropriate to your average Ranger character.
You mean concentration spells might actually become usable for a Paladin tank, what a horror. As I said, it'd need more rebalancing than just shifting it all to concentration, AoP being a big part of that. Paladin's don't channel their magic like a Cleric, not sure where that comes from, they use the same type of magic (Divine) but the source is entirely different, Clerics normally pull their power from a Diety (External) whereas Paladin pulls their power from their own dedication to their oath (Internal), of course this is somewhat setting dependent.
Ranger is less ability score dependent because they get less from ability scores, which at that point, what is the justification for even being mad? Surely the justification for being MAD is that you get more things but you can only specialize on those that you spec for with ability score.
For Paladin, switching to Con wouldn't change that much, since smites are the main use of spell slots.
Charisma also determines the bonus granted by Aura of Protection; dropping Charisma from Paladin would mean we'd see even more high Constitution Paladins, on a class that already has a lot of built in "free" healing that can be used to greatly increase their effective durability. The benefit to concentration also shouldn't be understated, because that means they can have up to +10 on Constitution saving throws as standard, and if they slap Resilient (Constitution) on top for proficiency that goes up to +16.
Even with Divine Smite limited to once per turn as proposed in the latest UA it appeared in (playtest 6?) Paladin is still one of the most solid all around classes in the game as it's a fully capable martial that also has access to several of the best bits of Cleric (healing, support, added damage) all using separate resources. Making it less ability score dependent would need to come with suitable trade-offs, and like with Sorcerer it would need to be more than just a single digit average drop in base hit-points.
I also don't really see the argument for Constitution from a thematic stand point anyway, since they channel their magic like a Cleric does, so if anything Wisdom is more appropriate, or a choice between Wisdom and Charisma. I feel like WotC went with Charisma mainly because it fits the archetype a bit better with the idea of paladins being charismatic, resplendent holy warriors or whatever.
Ranger mostly just makes a few more damaging spells a bit more viable due to improved save DCs, but it's not a significant difference here.
Ranger is less ability score dependent than Paladin anyway; you only really need to invest in Constitution if you want to be melee focused, and if you do that they have a decent number of spells that can help in melee that don't require high Wisdom, and of course going Dexterity build helps immensely with building a Ranger.
Again I don't really see the argument thematically though as Rangers likewise channel magic in the same way as a Druid, so Wisdom already seems like the "correct" score in their case. Wisdom reliance also fits the archetype well as it feeds into skills like Perception and Survival that are all very appropriate to your average Ranger character.
You mean concentration spells might actually become usable for a Paladin tank, what a horror. As I said, it'd need more rebalancing than just shifting it all to concentration, AoP being a big part of that. Paladin's don't channel their magic like a Cleric, not sure where that comes from, they use the same type of magic (Divine) but the source is entirely different, Clerics normally pull their power from a Diety (External) whereas Paladin pulls their power from their own dedication to their oath (Internal), of course this is somewhat setting dependent.
Ranger is less ability score dependent because they get less from ability scores, which at that point, what is the justification for even being mad? Surely the justification for being MAD is that you get more things but you can only specialize on those that you spec for with ability score.
I really hate the current design around concentration, it is really bad.
Either they should remove the huge pile of class abilities, feats, and items that can protect concentration and buff up the weak concentration spells so that you have a design where concentration spells are very powerful but fragile so the caster play style becomes : you throw up a powerful concentration spell, then spend your turns being defensive to try to protect your concentration, OR you spam less powerful non-concentration spells each round.
Or they should remove the "when you take damage you have to make a concentration save" mechanic entirely, and nerf concentration spells so that the game is still balanced with those spells being up all the time.
The current design where concentration spells are really powerful because concentration can be broken, but there are tons of ways to prevent concentration from being broken just contributes to the caster-martial divide, and making casters just so much more powerful than anyone else. While also taking away free choice & build diversity of those casters because everyone is massively incentivized to build to protect their concentration.
Taking a pause on the class Spellcasting Stat polls, because I’ve been asked multiple times to include other casting stat possibilities. The goal isn’t to write a new edition, so I avoided ideas in the poll that wouldn’t be backwards compatible. Such as 7th stat to cover all Spellcasting, or Using Dex for spell attack rolls. We can definitely discuss them in the thread, but I doubt there is a way to include those options in other polls moving forward.
Changing any class to casting off of Constitution would be unbalanced as hell. Are you suggesting that changes be made to compensate?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
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I put sorc as a possibility, but mostly I might use it for new classes/subs.
would it be though? classes stats are capped, not that much difference between a 20 chr 20 con sorcerer and 20 con 20 anything else class. Maybe 20 con, 20 dex, but fighter or rogue can already have that and it doesnt make hax.
Sorc could work if they used hit points to fuel metamagic. Sure is a widespread class fantasy when your innate power might drain you or straight up put your life on the line if you overload yourself. The only issue is having higher concentration saves than other casters, but is that a big problem?
I've always loved the barbarian-caster archetype, and constitution would be the ideal casting stat.
You inspired me to change my vote from no-none to yes-ranger.
For me casting stats don’t matter. You could justify any stat for any class. It’s all in how you word the Spellcasting feature. While Con casting offers additional hit points and improves a strong save, it doesn’t have any ability checks associated with it naturally or modified. The only modified check I can think of is a Athletics (CON) check to do sustain some activity for a long period of time like rowing a Viking ship. Also I’m not of the mind that saving throw proficiencies necessarily change just because you change a classes Spellcasting Stat. So being a Con caster isn’t an improvement for classes that usually avoid damage. Since you are giving up a reason to focus on a mental stat, you are giving up improved skill checks.
Cons it would be a bad spellcasting stat because it would have a big balance problem associated with it. Cons is a stat that is always good to have high. That doesn't mean that all characters should have it high, but if you can have it high it's always good no matter what class you are. I hope this is understood. In that sense, for a spellcaster to have Cons as her main stat is a big balance problem.
That said, if any class fits with Cons as its spellcasting ability, it's the sorcerer. I don't doubt that this has been raised in the design team, but it has probably been discarded due to the balance problem I mentioned before.
I could see Warlock dropping to a 1d6 and going Con, they'd have about the same HP until level 4 and then get slightly more HP than before, the only issue with Warlock is things like Pact of the Blade/Hexblade where casting ability score = weapon ability score, that'd have to be blocked or removed, however if Constitution were the casting stat, then there is less reason to have such a thing to begin with.
I don't really agree with Sorcerer tho, I can see where the argument comes from but I just don't think it can work from a balance perspective.
I wouldn't mind seeing Paladin and Ranger go CON instead of CHA or WIS, respectively. Either all classes should be SAD or all classes MAD, so doing this would just really leave Monk and Barbarian, obviously there would need to be more changes then just going CON for casting and some rebalancing needed.
My main issue with Constitution as a spellcasting ability score is the balance problem; full spellcasters are already mostly single attribute dependent, as they get the most benefit from boosting their spellcasting score, so things like Dexterity for AC and Constitution for hit-points and concentration are secondary concerns, with feats often providing more benefit than boosting these directly.
I don't think Paladin or any half or third caster should use Constitution as a spellcasting score, as being multiple ability score dependent is very much part of the trade off involved. Plus it's not like Paladins are weakened much by having a lower Charisma score, or conversely by not maxing out their Strength, since Divine Smite more than compensates for any loss of damage.
For Sorcerer and Warlock I can see the arguments in favour of the change, though Sorcerer is the more convincing to me, but I think it'd take more than just dropping their hit dice by one increment to balance this change. Not having a separate spellcasting score means they'd be able to easily maximise both Dexterity and Constitution for better casting, better AC, better concentration and more hit-points than any other typical full caster.
I think if you wanted to emphasise the physicality of casting it should be done another way, like trading hit-points for a burst of power or similar.
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You know the game starts long before lvl 16...
For Paladin, switching to Con wouldn't change that much, since smites are the main use of spell slots. Paladin has very few spells that it deeply benefits from spellcasting ability modifier for in the first place and those that do, Cleric also generally gets them. For Paladin, It'd just need changing Aura of Protection, which is actually the main thing that benefits from Charisma or just leaving it as Charisma....
Ranger mostly just makes a few more damaging spells a bit more viable due to improved save DCs, but it's not a significant difference here.
Sorcerer would be the hardest class to balance on CON, since they'd be literally down to just Constitution. Warlock is admittedly similar but could be fixed with pacts relying on different ability scores.
Although I am NOT very in favor of Constitution being the casting statistic (And I voted that way in the poll), I could accept it, but without a doubt for balance reasons adjustments should be made, not just reducing the die size at once . and that it is something exclusive to a single class or subclass.
The one where I see the most logical justification for constitution as a spellcasting statistic is, obviously, the Sorcerer, so he should have 1d4 hit dice and possibly something like kamchatmonk mentioned. (It would even be close, in my opinion, for the warlock, but for this one I prefer him to stick with a flexible stat: Intelligence/Charisma.)
Others who could perhaps see an argument for the constitution would be some "Half-casters", having less magical power and being somewhat more resistant to "Full-casters", it would be easier to balance with minor modifications such as just reducing the dice. suddenly. Although I see the possible explanations of the statistics that occurred to me as somewhat forced or very different from 5e: Artificer: (But I think it is forced, and I much prefer Intelligence.) Its magic, experimentation and infusions are something dangerous and unstable, which affected and related their health when using, controlling and stabilizing it; Paladin: (1d8, like the cleric.) We can justify this as based on his great determination to his convictions and his oath, and in some cases also his supernatural, apparently divine resistance, derived from the above in order to fulfill his task. Ranger: I could NOT think of an explanation, but as I said above I'm not very fond of this statistic, so surely that limits my vision to think of a possible explanation. (Or a better one than the ones I explained.)
For the halfcasters, it might not be that much of an issue. For full casters, apart from balance issues, this would lead to the weird setting where CON and DEX would be the most valuable stats for this class. Imo, incentifying casters to overshadow martials at physical stats would be bad design.
Charisma also determines the bonus granted by Aura of Protection; dropping Charisma from Paladin would mean we'd see even more high Constitution Paladins, on a class that already has a lot of built in "free" healing that can be used to greatly increase their effective durability. The benefit to concentration also shouldn't be understated, because that means they can have up to +10 on Constitution saving throws as standard, and if they slap Resilient (Constitution) on top for proficiency that goes up to +16.
Even with Divine Smite limited to once per turn as proposed in the latest UA it appeared in (playtest 6?) Paladin is still one of the most solid all around classes in the game as it's a fully capable martial that also has access to several of the best bits of Cleric (healing, support, added damage) all using separate resources. Making it less ability score dependent would need to come with suitable trade-offs, and like with Sorcerer it would need to be more than just a single digit average drop in base hit-points.
I also don't really see the argument for Constitution from a thematic stand point anyway, since they channel their magic like a Cleric does, so if anything Wisdom is more appropriate, or a choice between Wisdom and Charisma. I feel like WotC went with Charisma mainly because it fits the archetype a bit better with the idea of paladins being charismatic, resplendent holy warriors or whatever.
Ranger is less ability score dependent than Paladin anyway; you only really need to invest in Constitution if you want to be melee focused, and if you do that they have a decent number of spells that can help in melee that don't require high Wisdom, and of course using Dexterity weapons helps immensely with building a Ranger.
Again I also don't really see the argument thematically as Rangers likewise channel magic in the same way as a Druid, so Wisdom already seems like the "correct" score in their case. Wisdom reliance also fits the archetype well as it feeds into skills like Perception and Survival that are all very appropriate to your average Ranger character.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Sorc should 100% be con. Nothing else though.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Either every caster would need to use Con for casting or none of them can. Con for casting is just so much better than anything else because it also covers Hit Points (i.e. survivability) and Concentration. Making the class that gets it the only truly SAD class in the game. A Sorcerer with a 20 Con has the same hit points as a Barbarian with a 14 Con.
You mean concentration spells might actually become usable for a Paladin tank, what a horror. As I said, it'd need more rebalancing than just shifting it all to concentration, AoP being a big part of that. Paladin's don't channel their magic like a Cleric, not sure where that comes from, they use the same type of magic (Divine) but the source is entirely different, Clerics normally pull their power from a Diety (External) whereas Paladin pulls their power from their own dedication to their oath (Internal), of course this is somewhat setting dependent.
Ranger is less ability score dependent because they get less from ability scores, which at that point, what is the justification for even being mad? Surely the justification for being MAD is that you get more things but you can only specialize on those that you spec for with ability score.
I really hate the current design around concentration, it is really bad.
Either they should remove the huge pile of class abilities, feats, and items that can protect concentration and buff up the weak concentration spells so that you have a design where concentration spells are very powerful but fragile so the caster play style becomes : you throw up a powerful concentration spell, then spend your turns being defensive to try to protect your concentration, OR you spam less powerful non-concentration spells each round.
Or they should remove the "when you take damage you have to make a concentration save" mechanic entirely, and nerf concentration spells so that the game is still balanced with those spells being up all the time.
The current design where concentration spells are really powerful because concentration can be broken, but there are tons of ways to prevent concentration from being broken just contributes to the caster-martial divide, and making casters just so much more powerful than anyone else. While also taking away free choice & build diversity of those casters because everyone is massively incentivized to build to protect their concentration.