Hello everyone! Back with a minor homebrew idea regarding the Noble Genie patron option from one of the latest UA. This was the only one to really captivate me and get my balancing senses going. Below is listed another feature Noble Genies would get at 1st level (the rest would stay the same) and below that are some Eldritch Invocations for various Pact Boons, Eldritch Blast, and pact specific boons that I felt needed to be added as to allow those of the genie's heritage to gain a tad bit more umph
New Class Ability:
Extension of the Elements: Starting at 1st level when you take this patron, you gain one of the following cantrips of your choice: Control Flames, Gust, Mold Earth, or Shape Water. This cantrip does not count against your number of cantrips known. Additionally, you learn one of the following languages of your choice, though it will most likely be the one associated with your patron: Aquan, Auran, Ignan, or Terran.
Eldritch Invocations:
Presence of the Genie: --Prerequisite: 7th level, The Noble Genie Patron, Eldritch Blast cantrip-- When you hit a creature with Eldritch Blast, you can cast the Phantasmal Killer spell as a bonus action at its base level using a warlock spell slot. While maintaining concentration on Phantasmal Killer, you gain advantage on Constitution checks/saving throws in order to maintain the effect. If you fire multiple beams using Eldritch Blast, choose one beam to center the Phantasmal Killer spell on
Marking Talisman: --Prerequisites: The Noble Genie, Pact of the Talisman feature-- While a creature is wearing this talisman, you are always aware of its location, as long as it is on the same plane of existence as you. Additionally, whenever a creature makes an attack against a creature wearing the talisman, they must subtract a d4 from the attack roll. If you cannot actively see the wearer, you become immediately aware if they are being attacked ~(Yes the pact of the talisman option from the UA class variants or PHB 2.0. Its a rather cool little item and provides small bonuses that stack up so I added it to my game as an option)
Price of Passage: --Prerequisite: 9th level, The Noble Genie patron, Pact of the Coin feature-- You can cast the Passwall spell using a warlock spell slot. This does not count against the number of spells you know ~(The Pact of the Coin is a pact boon created by Reddit user SitkaPad. While yes, this was originally just a base one for the Pact of the Coin, it felt the most appropriate for the Genie patron due to its wanting treasure)
Tether of Greed: --Prerequisites: The Noble Genie patron-- While you have a creature tethered to you by your Collector's Vessel feature, your mind is linked to the tethered creature on more than a superficial level. If the target is a spell-caster or has a feature where they can cast a spell using a spell slot, you can cast the tethered creature's spells as if it was a warlock spell using one of your warlock spell slots. The spell must be of a level you can cast and you must provide any components the spell needs yourself
As always, let me know what you think below on what I can change and such!
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"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1
Some of the Invocations have a patron or pact boon as a requirement (such as the Flail of Grasping Horrors for Pact of the Blade, Great Old One) and (at least for my campaign) I find giving players unique options for a specific patron is more enticing and each one has a few options to make every warlock more unique. These are just geared towards the Noble Genie in mind. Of course you can remove the requirement in one's own game and use it that way, just as long as you give credit where it is due.
Rollback Post to RevisionRollBack
"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1
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Hello everyone! Back with a minor homebrew idea regarding the Noble Genie patron option from one of the latest UA. This was the only one to really captivate me and get my balancing senses going. Below is listed another feature Noble Genies would get at 1st level (the rest would stay the same) and below that are some Eldritch Invocations for various Pact Boons, Eldritch Blast, and pact specific boons that I felt needed to be added as to allow those of the genie's heritage to gain a tad bit more umph
New Class Ability:
Extension of the Elements: Starting at 1st level when you take this patron, you gain one of the following cantrips of your choice: Control Flames, Gust, Mold Earth, or Shape Water. This cantrip does not count against your number of cantrips known. Additionally, you learn one of the following languages of your choice, though it will most likely be the one associated with your patron: Aquan, Auran, Ignan, or Terran.
Eldritch Invocations:
Presence of the Genie: --Prerequisite: 7th level, The Noble Genie Patron, Eldritch Blast cantrip-- When you hit a creature with Eldritch Blast, you can cast the Phantasmal Killer spell as a bonus action at its base level using a warlock spell slot. While maintaining concentration on Phantasmal Killer, you gain advantage on Constitution checks/saving throws in order to maintain the effect. If you fire multiple beams using Eldritch Blast, choose one beam to center the Phantasmal Killer spell on
Marking Talisman: --Prerequisites: The Noble Genie, Pact of the Talisman feature-- While a creature is wearing this talisman, you are always aware of its location, as long as it is on the same plane of existence as you. Additionally, whenever a creature makes an attack against a creature wearing the talisman, they must subtract a d4 from the attack roll. If you cannot actively see the wearer, you become immediately aware if they are being attacked ~(Yes the pact of the talisman option from the UA class variants or PHB 2.0. Its a rather cool little item and provides small bonuses that stack up so I added it to my game as an option)
Price of Passage: --Prerequisite: 9th level, The Noble Genie patron, Pact of the Coin feature-- You can cast the Passwall spell using a warlock spell slot. This does not count against the number of spells you know ~(The Pact of the Coin is a pact boon created by Reddit user SitkaPad. While yes, this was originally just a base one for the Pact of the Coin, it felt the most appropriate for the Genie patron due to its wanting treasure)
Tether of Greed: --Prerequisites: The Noble Genie patron-- While you have a creature tethered to you by your Collector's Vessel feature, your mind is linked to the tethered creature on more than a superficial level. If the target is a spell-caster or has a feature where they can cast a spell using a spell slot, you can cast the tethered creature's spells as if it was a warlock spell using one of your warlock spell slots. The spell must be of a level you can cast and you must provide any components the spell needs yourself
As always, let me know what you think below on what I can change and such!
"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1
My only problem is that you have a patron as a prerequisite.
Some of the Invocations have a patron or pact boon as a requirement (such as the Flail of Grasping Horrors for Pact of the Blade, Great Old One) and (at least for my campaign) I find giving players unique options for a specific patron is more enticing and each one has a few options to make every warlock more unique. These are just geared towards the Noble Genie in mind. Of course you can remove the requirement in one's own game and use it that way, just as long as you give credit where it is due.
"Whoever loves discipline loves knowledge, but he who hates correction is stupid." Proverbs 12:1