"The Circle of Twilight seeks to exterminate undead creatures and preserve the natural cycle of life and death that rules over the cosmos. Their magic allows them to manipulate the boundary between life and death, sending their foes to their final rest while keeping their allies from that fate. These druids seek out lands that have been tainted by undeath. Such places are grim and foreboding. Once vibrant forests become gloomy, haunted places devoid of animals and filled with plants dying a slow, lingering death. The Circle of Twilight goes to such places to banish undeath and restore life." (This flavor text was taken directly from the original UA where this subclass is from.)
Culling Scythe
Starting at 3rd level, you learn to unravel the life energy of other creatures. You always have the toll the dead and spare the dying cantrips prepared, you can cast each of them as a bonus action, and Spare the Dying's range is increased to 30 feet.
Additionally, if you target an undead with toll the dead, they take 1d4 additional damage. This bonus damage increases when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Toll the Harvest
At 3rd level, you gain the ability to channel the elements of nature to enhance your reaping capabilities, allowing you to further punish the violators of the natural order. As a bonus action, you can expend one use of your Wild Shape to begin the Harvest, rather than transforming into a beast. While the Harvest is ongoing, your body eclipses into shadow, and a magical darkness radiates outwards from you, forming a 2.5-foot-radius, 10-foot-tall cylinder centered on you. This darkness does not affect attack rolls against you, but it does prevent you from being targeted by spells that require you being seen. The Harvest lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
Whenever you begin the Harvest, choose one of the following damage types: acid, cold, fire, lightning, or necrotic. For the duration, you are able to add your Wisdom modifier to all weapon attack rolls, and you deal an additional 1d4 damage of the chosen type whenever you deal damage with a weapon or spell. Whenever you kill an enemy with an attack that deals the chosen damage type, you gain 1d4 additional hit points, or 2d4 additional hit points if the killed enemy is undead.
Keeper of the Grave
At 6th level, your ability to preserve the sanctity of death allows you to guard and commune with the dead. Using this feature, you can cast speak with dead or gentle repose without material components or a spell slot. Additionally, whenever you cast speak with dead, you understand what the target of this casting says. It can understand your questions, even if you don’t share a language or it is not intelligent enough to speak.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain one expended use whenever you finish a short rest, and you regain all expended uses whenever you finish along rest.
Watcher at the Threshold
At 10th level, you gain resistance to necrotic and radiant damage. In addition, while you aren’t incapacitated, any ally within 30 feet of you has advantage on death saving throws.
Paths of the Dead
At 14th level, your mastery of death allows you to tread the paths used by ghosts and other spirits. Using this feature, you can cast etherealness without a spell slot. While you are on the Ethereal Plane due to the effects of the etherealness spell, you can target creatures on the plane you left with the toll the dead and spare the dying cantrips. Once the spell ends, you can’t cast it with this feature again until you finish a short or long rest.
I know this is probably overtuned, but what do you think?
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"The Circle of Twilight seeks to exterminate undead creatures and preserve the natural cycle of life and death that rules over the cosmos. Their magic allows them to manipulate the boundary between life and death, sending their foes to their final rest while keeping their allies from that fate. These druids seek out lands that have been tainted by undeath. Such places are grim and foreboding. Once vibrant forests become gloomy, haunted places devoid of animals and filled with plants dying a slow, lingering death. The Circle of Twilight goes to such places to banish undeath and restore life." (This flavor text was taken directly from the original UA where this subclass is from.)
Culling Scythe
Starting at 3rd level, you learn to unravel the life energy of other creatures. You always have the toll the dead and spare the dying cantrips prepared, you can cast each of them as a bonus action, and Spare the Dying's range is increased to 30 feet.
Additionally, if you target an undead with toll the dead, they take 1d4 additional damage. This bonus damage increases when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Toll the Harvest
At 3rd level, you gain the ability to channel the elements of nature to enhance your reaping capabilities, allowing you to further punish the violators of the natural order. As a bonus action, you can expend one use of your Wild Shape to begin the Harvest, rather than transforming into a beast. While the Harvest is ongoing, your body eclipses into shadow, and a magical darkness radiates outwards from you, forming a 2.5-foot-radius, 10-foot-tall cylinder centered on you. This darkness does not affect attack rolls against you, but it does prevent you from being targeted by spells that require you being seen. The Harvest lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
Whenever you begin the Harvest, choose one of the following damage types: acid, cold, fire, lightning, or necrotic. For the duration, you are able to add your Wisdom modifier to all weapon attack rolls, and you deal an additional 1d4 damage of the chosen type whenever you deal damage with a weapon or spell. Whenever you kill an enemy with an attack that deals the chosen damage type, you gain 1d4 additional hit points, or 2d4 additional hit points if the killed enemy is undead.
Keeper of the Grave
At 6th level, your ability to preserve the sanctity of death allows you to guard and commune with the dead. Using this feature, you can cast speak with dead or gentle repose without material components or a spell slot. Additionally, whenever you cast speak with dead, you understand what the target of this casting says. It can understand your questions, even if you don’t share a language or it is not intelligent enough to speak.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain one expended use whenever you finish a short rest, and you regain all expended uses whenever you finish along rest.
Watcher at the Threshold
At 10th level, you gain resistance to necrotic and radiant damage. In addition, while you aren’t incapacitated, any ally within 30 feet of you has advantage on death saving throws.
Paths of the Dead
At 14th level, your mastery of death allows you to tread the paths used by ghosts and other spirits. Using this feature, you can cast etherealness without a spell slot. While you are on the Ethereal Plane due to the effects of the etherealness spell, you can target creatures on the plane you left with the toll the dead and spare the dying cantrips. Once the spell ends, you can’t cast it with this feature again until you finish a short or long rest.
I know this is probably overtuned, but what do you think?