So, we'll be starting a new campagin soon, and since there are only 3 people in the game it came down to me to somehow combine a Clockwork Soul sorcerer with a Hexblade warlock to be somewhat of a melee character. What i cant decide on is to max out charisma as soon as possible (lvl 4.) or take War Caster feet? Here are some basic infos:
Race/class: sorcerer2/warlock1: Warforged - gives +1 to AC and some other good boosts, clockwor soul sorcerer with a heavy battlefield control, and manipulation spell set, Warlock hexblade for medium armor and shield, and to use Cha for melee.
Abilities at lvl 3.: Str 8, Dex 15, Con 15, int 12, Wis 10, Cha 19 (AC without shield 16, with shield 18)
We were given a free feat at 1st level, i took Telecinetic (+cha).
I want to stay away from going full Eldritch blast warlock, seems boring like hell. We are at a setting, where getting long rest is not easy, the warlock short rest spell charge is great for the sorcerer. At a combined level of 3 spellcaster the 2nd level spellslots turn into nice 1st level slots with sorcery points.
Anyway: main question is: Should i up charisma with Telepathic or Shadow touched feat (or some other that rises charisma) or take War Caster so i could manage combat better?
First, I want to make it clear, feats are based on class level, not character level. So right now, the earliest you can get one is level 5 (sor4/war1)not 4.
Does your table enforce component rules? That would mean me toward warcaster. Actually, either way I’d let cha sit for a while, a 19 can wait until your next feat.
Another one you consider for you would be resilient: con. It will round up that odd con score, and proficiency on con saves will help you maintain concentration. Warcaster, of course, gives you advantage on concentration (and booming blade OAs are pretty sweet), but that does nothing for you hp or for other con saves. So, really for me it comes down to component rules, if you use them, warcaster edges ahead. If not resilient can be good, too.
Yes, thank you for pointing that out, i totally forgot about that!
Yes, component rules are quite strict, id have to maneuver around sheathing the sword, or dropping shield for casting i guess. At least after asking the DM if i could have a smaller built in shiled into the warforged body with only +1AC to hold arcane focus in hand, he pointed me towards War Caster feat...
Yes, component rules are quite strict, id have to maneuver around sheathing the sword, or dropping shield for casting i guess.
Putting on and taking off a shield, called don of doff, takes an action. If you drop your shield, you’re not doing anything else that turn.
Usually, the game people play is drop (not sheathe) your sword. Most tables rules this is a free action. Then cast your spell. Then pick the sword up again. But then, there’s the issue that using your spell components probably took up your item interaction, so you might have to wait until the next turn to do it. Meanwhile, an enemy could potentially grab it, or kick it away from you.
Really, the safest option is to not use a shield until you get warcaster, or stick to V only spells.
Also note, warcaster doesn’t help with material components, just somatic. It’s great for clerics and paladins, since they can count their shield as a focus, but as a sorlock, you’ll still need a hand free for either a focus or a component pouch. Maybe switch that sword out for a quarterstaff?
First, I want to make it clear, feats are based on class level, not character level. So right now, the earliest you can get one is level 5 (sor4/war1)not 4.
Does your table enforce component rules? That would mean me toward warcaster. Actually, either way I’d let cha sit for a while, a 19 can wait until your next feat.
Another one you consider for you would be resilient: con. It will round up that odd con score, and proficiency on con saves will help you maintain concentration. Warcaster, of course, gives you advantage on concentration (and booming blade OAs are pretty sweet), but that does nothing for you hp or for other con saves. So, really for me it comes down to component rules, if you use them, warcaster edges ahead. If not resilient can be good, too.
If the base class is sorcerer, than they have con save proficiency already.
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So, we'll be starting a new campagin soon, and since there are only 3 people in the game it came down to me to somehow combine a Clockwork Soul sorcerer with a Hexblade warlock to be somewhat of a melee character. What i cant decide on is to max out charisma as soon as possible (lvl 4.) or take War Caster feet? Here are some basic infos:
Race/class: sorcerer2/warlock1: Warforged - gives +1 to AC and some other good boosts, clockwor soul sorcerer with a heavy battlefield control, and manipulation spell set, Warlock hexblade for medium armor and shield, and to use Cha for melee.
Abilities at lvl 3.: Str 8, Dex 15, Con 15, int 12, Wis 10, Cha 19 (AC without shield 16, with shield 18)
We were given a free feat at 1st level, i took Telecinetic (+cha).
I want to stay away from going full Eldritch blast warlock, seems boring like hell. We are at a setting, where getting long rest is not easy, the warlock short rest spell charge is great for the sorcerer. At a combined level of 3 spellcaster the 2nd level spellslots turn into nice 1st level slots with sorcery points.
Anyway: main question is: Should i up charisma with Telepathic or Shadow touched feat (or some other that rises charisma) or take War Caster so i could manage combat better?
First, I want to make it clear, feats are based on class level, not character level. So right now, the earliest you can get one is level 5 (sor4/war1)not 4.
Does your table enforce component rules? That would mean me toward warcaster. Actually, either way I’d let cha sit for a while, a 19 can wait until your next feat.
Another one you consider for you would be resilient: con. It will round up that odd con score, and proficiency on con saves will help you maintain concentration. Warcaster, of course, gives you advantage on concentration (and booming blade OAs are pretty sweet), but that does nothing for you hp or for other con saves.
So, really for me it comes down to component rules, if you use them, warcaster edges ahead. If not resilient can be good, too.
Yes, thank you for pointing that out, i totally forgot about that!
Yes, component rules are quite strict, id have to maneuver around sheathing the sword, or dropping shield for casting i guess. At least after asking the DM if i could have a smaller built in shiled into the warforged body with only +1AC to hold arcane focus in hand, he pointed me towards War Caster feat...
I guess ill go with that at 5th level. Thanks!
Putting on and taking off a shield, called don of doff, takes an action. If you drop your shield, you’re not doing anything else that turn.
Usually, the game people play is drop (not sheathe) your sword. Most tables rules this is a free action. Then cast your spell. Then pick the sword up again. But then, there’s the issue that using your spell components probably took up your item interaction, so you might have to wait until the next turn to do it. Meanwhile, an enemy could potentially grab it, or kick it away from you.
Really, the safest option is to not use a shield until you get warcaster, or stick to V only spells.
Also note, warcaster doesn’t help with material components, just somatic. It’s great for clerics and paladins, since they can count their shield as a focus, but as a sorlock, you’ll still need a hand free for either a focus or a component pouch. Maybe switch that sword out for a quarterstaff?
You could increase dex and con to 16, increasing AC, HP, and check and save bonuses.
If the base class is sorcerer, than they have con save proficiency already.