Just as the title says what matters most in a single level hexblade dip, Hex Warrior's Proficiencies, the whole Attack with your Charisma mod or is it Hexblade's Curse?
From what you have listed, I would say the armor proficiency.
Although I would go to Level 2 to get "Agonizing Blast" and something else like "Mask of Many Faces" just for fun. Eldritch Blast is just too useful not to take.
Proficiencies are nice and all but there a few sources that you can get it from like dipping into martial classes(I.E Fighter because you probably have the minimum Dexterity for medium armor)or Valor and Swords bard or feats or Dwarf.
I'm trying to decide If I should outright remove the proficiencies or move it to Pact of the Blade alongside the rest of the Hex Warrior features since I'm swapping them with each other anyway.
I feel the same way but to me I see Hexblade's Curse as the defining first level feature of the Subclass over the proficiencies,the attacking with Charisma mod is just *chef's kiss* but I do understand why it shouldn't be a level 1 feature.
HexBlade's Curse is great ability but I feel you are exaggerating it a little as you can only use it on ONE enemy per rest. Not one battle, just one enemy. If you invest in 14 levels of Warlock then it upgrades to ONE battle per rest.
I've been in a couple of tables where the Hexblade player kept 'saving' Hexblade's Curse for a tough enemy and end up not using it half the time lol.
Attacking with CHA is definitely the defining trait for the Hexblade subclass.
What matters most depends largely on what you're multiclassing hexblade with. Paladins don't need the armor proficiency, so they pretty much only care about the charisma attacking. Sorcerers and bards may definitely care more about the armor, but then again they'd stand to benefit from being at a range instead of in the melee at all. They won't care about using weapons with CHA, because they'd stand to benefit more from access to EB. Rogue's kind of an odd thing, since they could stand to benefit from medium armor although it would hinder their stealth ability. It'd benefit a swashbuckler rogue better, for sure.
Just as the title says what matters most in a single level hexblade dip, Hex Warrior's Proficiencies, the whole Attack with your Charisma mod or is it Hexblade's Curse?
From what you have listed, I would say the armor proficiency.
Although I would go to Level 2 to get "Agonizing Blast" and something else like "Mask of Many Faces" just for fun. Eldritch Blast is just too useful not to take.
Proficiencies are nice and all but there a few sources that you can get it from like dipping into martial classes(I.E Fighter because you probably have the minimum Dexterity for medium armor)or Valor and Swords bard or feats or Dwarf.
I'm trying to decide If I should outright remove the proficiencies or move it to Pact of the Blade alongside the rest of the Hex Warrior features since I'm swapping them with each other anyway.
There is no single thing that makes the 1 level Hexblade dip amazing. Its the combination of everything they get which makes it amazing.
I feel the same way but to me I see Hexblade's Curse as the defining first level feature of the Subclass over the proficiencies,the attacking with Charisma mod is just *chef's kiss* but I do understand why it shouldn't be a level 1 feature.
HexBlade's Curse is great ability but I feel you are exaggerating it a little as you can only use it on ONE enemy per rest. Not one battle, just one enemy. If you invest in 14 levels of Warlock then it upgrades to ONE battle per rest.
I've been in a couple of tables where the Hexblade player kept 'saving' Hexblade's Curse for a tough enemy and end up not using it half the time lol.
Attacking with CHA is definitely the defining trait for the Hexblade subclass.
What matters most depends largely on what you're multiclassing hexblade with. Paladins don't need the armor proficiency, so they pretty much only care about the charisma attacking. Sorcerers and bards may definitely care more about the armor, but then again they'd stand to benefit from being at a range instead of in the melee at all. They won't care about using weapons with CHA, because they'd stand to benefit more from access to EB. Rogue's kind of an odd thing, since they could stand to benefit from medium armor although it would hinder their stealth ability. It'd benefit a swashbuckler rogue better, for sure.
The proficiencies are great if you are doing a dip from a spellcasting class like bard or sorceror
Hexblade's curse and hex weapon are great no matter whether you main a spell caster or martial class.