So I am pretty new to D&D as a player but I have been researching and theory crafting for a LONG time, just never had the opportunity to get a group together. The Warlock class has always been my favorite but the Genie Subclass absolutely stole me. I want to play this rather badly but there are a couple of small changes I would like to make. I know I know, everyone is going to tell me to ask my DM, my DM is my girlfriend (so I might have undue influence) and I explicitly don't want to imbalance the game. For me, these changes are either logical inconsistencies I want to correct or something I want to incorporate for lore purposes to make the character feel funner to me. So I am hoping to avoid driving her crazy arguing changes with me while she is preparing the last bits of our campaign or browbeating her into agreeing to something that later on breaks the game.
1. I think it would be really cool if the interior space of the genie reservoir and amount of characters you could bring inside would increase with level, and maybe eventually picks up spectral servants like Magnificent Palace. I understand this has implications for carrying infinite stuff but I don't see it as that bad, you can place a limitation of the amount of stuff stored separate from the space if you feel it's necessary but I frankly don't. If the reservoir is destroyed everything comes pouring out. I guess it kind of is busted because the rules don't specify what a warlock can take in or out of the vessel. My assumption was by default it was whatever the genie was carrying on their person and in their hands + up to one large object they are touching. This sounds like a lot in a massive pocket dimension but if you want to hoard stuff imagine what happens when inevitably the bottle breaks. You can't enter and exit freely. It could take actual weeks to put everything back in the bottle if you try to make it some portable mansion. I feel like this is an acceptable trade off, or just limiting the amount of stuff, mainly I want it to feel like a portable palace in my vessel...Which would kind of suck if I can't have things in it...
2. Limited Wish.... The wording of this spell really irks me. For a couple of reasons. First, you get the effect of a spell, not that you get to cast a spell. My interpretation of that is that either concentration spells fail instantly (making this surprisingly weak, as it can also only cast 1 action spells) or concentration is maintained for the full duration but you can't control or choose targets. So for example, I could use limited wish to cast hex on a target but could not assign it a new target. I could use sunbeam, but once cast it would continue to beam in the same spot for the full minute, I could not end it early and it may prove a hazard to teammates. The most advantageous use of this would be that a more powerful being is binding the will of conjured beings, allowing you to utilize their full duration without risk of backstabbery. To me this seems fair, it has some powerful uses but potential dangerous drawbacks in certain circumstances. If you decide that no you can't use concentration spells then a warlock can cast 1 6th level of lower spell from any class 1 time every 1d4 days but only with a casting time of one action and doesn't require concentration... I could see that as a level 11 wizard ability on a single long rest.... Not a subclasses defining most powerful ability. Frankly, even allowing concentration the way I suggest I still think the 1d4 long rests should go and it should just be 1 long rest.
3. Limited Wish again, You can ignore material costs................ but the casting time can only be 1 action. Only ONE spell I have found in the game is 6th level or lower, has a casting time of one action, and has a material component cost that gets used up. True Seeing, at a whopping 25 gold worth of materials. Since this literally seems almost like wording made to make the ability sound better than it is, I think one of 2 changes should be made. Either you can limited wish spells with a longer cast time than 1 action (but it still takes the full casting time for the wish to be granted) or should be bumped to include 7th level spells but with those same restrictions, since they actually are really restrictive.
Point 1: Once per day, you can go inside your Vessel, a 40 foot wide 20 foot high cylinder has room for a lot of stuff, but 4 hours isn't very long, the place is furnished, and you're going to run out of room to sit. The worst that can happen is your Vessel breaks, you get Incapacitated, or you die, and the stuff ends up unharmed, scattered around unoccupied spaces, near where the Vessel used to be. You're not hoarding stuff if you only get to keep it for 4 hours in the Vessel.
The number of people does increase with level, at 10th, when you can bring 5 more people with you. I assume you mean that you want the number to gradually increase each level, up to those 5 at 10th, but I fail to see the utility of this. Splitting up the party is almost never a good idea. There's no Magnificent Palace spell, the Magnificent Mansion spell can be cast inside the Vessel I believe.
Points 2 & 3: The Genie casts the Limited Wish for you. I see no reason why you can't ask it to maintain Concentration, move spells from target to target, adjust aim, and turn things off if you ask and it wants to. I count 15 sixth level spells that don't require Concentration.
You are largely correct about material components being used up, other than True Seeing, Globe of Invulnerability does not say it consumes the materials, but it requires a glass bead that shatters, and once shattered no longer qualifies as a glass bead.
Point 4: (one of my own) When all else fails, the Genie can cast the full Wish spell for you.
It doesn't say anywhere that objects have to leave the vessel when you do right? I just want the space to also expand as I level up. Also what do you mean? I thought genie just gave warlock the ABILITY to learn wish as their 9th level spell. Mystic Arcanum is still the warlock casting it somehow. Also, while the glass bead does shatter, mending lol.
Also, a warlock can't cast magnificent mansion and that is actually my favorite spell in dnd. So having my bottle somewhat emulate that would make me really happy.
I really need to get more sleep. Yes, you do appear to be able to keep stuff in the Vessel, you just have no access to it outside a 4 hour window once a day. The space doesn't expand, and I can't help you there, there isn't anything in the rules to say why it should. At 17th level you can learn Wish, and you can Mend your glass bead if you like. (I almost said "if you wish" but that would be silly. There's much better uses for Wish. I'd let you have a glass bead that un-shattered itself without Stress if you Wished).
An Unseen Servant will do until level 10 if you need a Mansion, Prestidigitation covers most of the minor things needed. I'm sure once more people are in there with you you'll figure out something more lavish. Perhaps a Hero's Feast spell, though this is expensive, time consuming to cast, and even more so to eat the Feast.
I appreciate your giving me Thanks. You're most welcome.
At level 5 your access is now a 6 hour period in the bottle.
You could take 1st watch and then vanish inside your bottle for the remaining 6 hours of your long rest.
You could hide people inside the bottle and sneak them somewhere.
Your whole party could take 1st watch and then rest inside your bottle. (maybe the warlock's familiar is wearing the ring... yes it can be a ring instead of a bottle)
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Be careful with #1. I don't see anything wrong with reflavoring the inside however you want, jacuzzi and a bowling alley downstairs and invisible servants that can't leave the vessel aren't gonna break the game; but the limitations on time and guests do exist for game balance, because finding a safe place to sleep is a part of the game, especially in early levels. So I'd say you can probably do whatever you want with the inside, but try to respect the written limitations on how often/long you can be in there. The magnificent mansion is an amazing spell, that even wizards don't get access to until at least lvl 13.
Nothing in Limited Wish prohibits concentration spells, so you can wish for them once every 1d4 long rests. Maybe your patron does the concentrating, since they're the one casting it. I think you might be adding more limitations than were written. Don't look a limited wish gift in the mouth?
With regard to point 3, my guess is they were trying to cover all bases for potential new spells in future books, or any homebrew spells people are playing with in their game.
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So I am pretty new to D&D as a player but I have been researching and theory crafting for a LONG time, just never had the opportunity to get a group together. The Warlock class has always been my favorite but the Genie Subclass absolutely stole me. I want to play this rather badly but there are a couple of small changes I would like to make. I know I know, everyone is going to tell me to ask my DM, my DM is my girlfriend (so I might have undue influence) and I explicitly don't want to imbalance the game. For me, these changes are either logical inconsistencies I want to correct or something I want to incorporate for lore purposes to make the character feel funner to me. So I am hoping to avoid driving her crazy arguing changes with me while she is preparing the last bits of our campaign or browbeating her into agreeing to something that later on breaks the game.
1. I think it would be really cool if the interior space of the genie reservoir and amount of characters you could bring inside would increase with level, and maybe eventually picks up spectral servants like Magnificent Palace. I understand this has implications for carrying infinite stuff but I don't see it as that bad, you can place a limitation of the amount of stuff stored separate from the space if you feel it's necessary but I frankly don't. If the reservoir is destroyed everything comes pouring out. I guess it kind of is busted because the rules don't specify what a warlock can take in or out of the vessel. My assumption was by default it was whatever the genie was carrying on their person and in their hands + up to one large object they are touching. This sounds like a lot in a massive pocket dimension but if you want to hoard stuff imagine what happens when inevitably the bottle breaks. You can't enter and exit freely. It could take actual weeks to put everything back in the bottle if you try to make it some portable mansion. I feel like this is an acceptable trade off, or just limiting the amount of stuff, mainly I want it to feel like a portable palace in my vessel...Which would kind of suck if I can't have things in it...
2. Limited Wish.... The wording of this spell really irks me. For a couple of reasons. First, you get the effect of a spell, not that you get to cast a spell. My interpretation of that is that either concentration spells fail instantly (making this surprisingly weak, as it can also only cast 1 action spells) or concentration is maintained for the full duration but you can't control or choose targets. So for example, I could use limited wish to cast hex on a target but could not assign it a new target. I could use sunbeam, but once cast it would continue to beam in the same spot for the full minute, I could not end it early and it may prove a hazard to teammates. The most advantageous use of this would be that a more powerful being is binding the will of conjured beings, allowing you to utilize their full duration without risk of backstabbery. To me this seems fair, it has some powerful uses but potential dangerous drawbacks in certain circumstances. If you decide that no you can't use concentration spells then a warlock can cast 1 6th level of lower spell from any class 1 time every 1d4 days but only with a casting time of one action and doesn't require concentration... I could see that as a level 11 wizard ability on a single long rest.... Not a subclasses defining most powerful ability. Frankly, even allowing concentration the way I suggest I still think the 1d4 long rests should go and it should just be 1 long rest.
3. Limited Wish again, You can ignore material costs................ but the casting time can only be 1 action. Only ONE spell I have found in the game is 6th level or lower, has a casting time of one action, and has a material component cost that gets used up. True Seeing, at a whopping 25 gold worth of materials. Since this literally seems almost like wording made to make the ability sound better than it is, I think one of 2 changes should be made. Either you can limited wish spells with a longer cast time than 1 action (but it still takes the full casting time for the wish to be granted) or should be bumped to include 7th level spells but with those same restrictions, since they actually are really restrictive.
Point 1: Once per day, you can go inside your Vessel, a 40 foot wide 20 foot high cylinder has room for a lot of stuff, but 4 hours isn't very long, the place is furnished, and you're going to run out of room to sit. The worst that can happen is your Vessel breaks, you get Incapacitated, or you die, and the stuff ends up unharmed, scattered around unoccupied spaces, near where the Vessel used to be. You're not hoarding stuff if you only get to keep it for 4 hours in the Vessel.
The number of people does increase with level, at 10th, when you can bring 5 more people with you. I assume you mean that you want the number to gradually increase each level, up to those 5 at 10th, but I fail to see the utility of this. Splitting up the party is almost never a good idea. There's no Magnificent Palace spell, the Magnificent Mansion spell can be cast inside the Vessel I believe.
Points 2 & 3: The Genie casts the Limited Wish for you. I see no reason why you can't ask it to maintain Concentration, move spells from target to target, adjust aim, and turn things off if you ask and it wants to. I count 15 sixth level spells that don't require Concentration.
You are largely correct about material components being used up, other than True Seeing, Globe of Invulnerability does not say it consumes the materials, but it requires a glass bead that shatters, and once shattered no longer qualifies as a glass bead.
Point 4: (one of my own) When all else fails, the Genie can cast the full Wish spell for you.
<Insert clever signature here>
It doesn't say anywhere that objects have to leave the vessel when you do right? I just want the space to also expand as I level up. Also what do you mean? I thought genie just gave warlock the ABILITY to learn wish as their 9th level spell. Mystic Arcanum is still the warlock casting it somehow. Also, while the glass bead does shatter, mending lol.
Also, a warlock can't cast magnificent mansion and that is actually my favorite spell in dnd. So having my bottle somewhat emulate that would make me really happy.
I really need to get more sleep. Yes, you do appear to be able to keep stuff in the Vessel, you just have no access to it outside a 4 hour window once a day. The space doesn't expand, and I can't help you there, there isn't anything in the rules to say why it should. At 17th level you can learn Wish, and you can Mend your glass bead if you like. (I almost said "if you wish" but that would be silly. There's much better uses for Wish. I'd let you have a glass bead that un-shattered itself without Stress if you Wished).
An Unseen Servant will do until level 10 if you need a Mansion, Prestidigitation covers most of the minor things needed. I'm sure once more people are in there with you you'll figure out something more lavish. Perhaps a Hero's Feast spell, though this is expensive, time consuming to cast, and even more so to eat the Feast.
I appreciate your giving me Thanks. You're most welcome.
<Insert clever signature here>
At level 5 your access is now a 6 hour period in the bottle.
You could take 1st watch and then vanish inside your bottle for the remaining 6 hours of your long rest.
You could hide people inside the bottle and sneak them somewhere.
Your whole party could take 1st watch and then rest inside your bottle. (maybe the warlock's familiar is wearing the ring... yes it can be a ring instead of a bottle)
Be careful with #1. I don't see anything wrong with reflavoring the inside however you want, jacuzzi and a bowling alley downstairs and invisible servants that can't leave the vessel aren't gonna break the game; but the limitations on time and guests do exist for game balance, because finding a safe place to sleep is a part of the game, especially in early levels. So I'd say you can probably do whatever you want with the inside, but try to respect the written limitations on how often/long you can be in there. The magnificent mansion is an amazing spell, that even wizards don't get access to until at least lvl 13.
Nothing in Limited Wish prohibits concentration spells, so you can wish for them once every 1d4 long rests. Maybe your patron does the concentrating, since they're the one casting it. I think you might be adding more limitations than were written. Don't look a limited wish gift in the mouth?
With regard to point 3, my guess is they were trying to cover all bases for potential new spells in future books, or any homebrew spells people are playing with in their game.