* i'm basically the only caster, and we have no healing in the party. 2 slots.
* just had probably our last campaign level-up, and we're heading to the last realm, no idea what it looks like.
* we don't fight very often. in around 20 sessions, maybe 3ish dangerous combats. 90% of our time is problem-solving, roleplay, rule of cool. there might be no more fights; might be the most fights yet. (the campaign is meant to be combat-light.)
* i'm support, and my main combat worry is the monk.
initially at level 8, i just took Banishment and Death Ward, to cast on the monk or even double-cast before rests. i got rid of Spider Climb. someone has suggested that i finally grab Darkness instead of Death Ward.
if i grab Darkness, i pretty much have to switch Far Scribe for Devil's Sight. but i have Far Scribe because it really fits the flavor, and i always go off on my own (i'm the scout).
so what would you do in my shoes?
Banish + Ward w/ Far Scribe (coz you don't fight much)
I’d not swap into darkness and devil sight if you’ve not used it, you’re support not damage, and you’re entering a last mysterious unknown realm, for the final thing — not an ideal time for changing up your capabilities in such a major way.
Personally, if I didn’t expect to use it much (but you do because you’re the scout), I might change an invocation for the one that gives essentially death ward to a number of people equalling your proficiency bonus. I’d change the spell for something flavoursome or something that helps my Lane better. As an eighth level support and scout focused warlock what would that be. Hmm. Don’t know your patron.
Hallucinatory Terrain and Summon Aberration or Demon are all situational and they could be very useful wherever you go, or not. With Banishment on standby you’re a little better on the summon side. Flavour, a bit of risk, a bit fun.
Sickening radiance is straightforward and good damage with some utility against enemy, if you want something for those uncommon but maybe more significant final battles (but they’re not the theme of your campaign as you say)
Elemental Bane and Charm Monster could be fun and support others. If you happy to be Genie, Phantasmal Killer for the same reason; Greater Invisibility on yourself for scout or for the monk for combat invisibility in a moment of damage (disadvantage on hitting him) might be not far from death ward (if you changed an invocation to the 1hp save one, basically the other half).
* i'm basically the only caster, and we have no healing in the party. 2 slots.
* just had probably our last campaign level-up, and we're heading to the last realm, no idea what it looks like.
* we don't fight very often. in around 20 sessions, maybe 3ish dangerous combats. 90% of our time is problem-solving, roleplay, rule of cool. there might be no more fights; might be the most fights yet. (the campaign is meant to be combat-light.)
* i'm support, and my main combat worry is the monk.
initially at level 8, i just took Banishment and Death Ward, to cast on the monk or even double-cast before rests. i got rid of Spider Climb. someone has suggested that i finally grab Darkness instead of Death Ward.
if i grab Darkness, i pretty much have to switch Far Scribe for Devil's Sight. but i have Far Scribe because it really fits the flavor, and i always go off on my own (i'm the scout).
so what would you do in my shoes?
Banish + Ward w/ Far Scribe (coz you don't fight much)
or Banish + Darkness w/ DS (coz it's OP)?
Thanks :) wow i misspelled advice.
I’d not swap into darkness and devil sight if you’ve not used it, you’re support not damage, and you’re entering a last mysterious unknown realm, for the final thing — not an ideal time for changing up your capabilities in such a major way.
Personally, if I didn’t expect to use it much (but you do because you’re the scout), I might change an invocation for the one that gives essentially death ward to a number of people equalling your proficiency bonus. I’d change the spell for something flavoursome or something that helps my Lane better. As an eighth level support and scout focused warlock what would that be. Hmm. Don’t know your patron.
Hallucinatory Terrain and Summon Aberration or Demon are all situational and they could be very useful wherever you go, or not. With Banishment on standby you’re a little better on the summon side. Flavour, a bit of risk, a bit fun.
Sickening radiance is straightforward and good damage with some utility against enemy, if you want something for those uncommon but maybe more significant final battles (but they’re not the theme of your campaign as you say)
Elemental Bane and Charm Monster could be fun and support others. If you happy to be Genie, Phantasmal Killer for the same reason; Greater Invisibility on yourself for scout or for the monk for combat invisibility in a moment of damage (disadvantage on hitting him) might be not far from death ward (if you changed an invocation to the 1hp save one, basically the other half).