Hi, I recently thought about options to use multiple spells which require concentration at the same time while playing a Bladelock.
When you play a Bladelock who has litterally a sentient "talking" Hexblade and you get spells like Elemental Weapon(concentration, up to one hour) granted by this blade which basically provides the magic for the spell, shouldn´t you be able to convince your blade of keeping up the concentration for you? I mean the magic comes from the balde anyway and if it is sentient and is confronted with a profitable deal like if you hold this spell for me i´ll do this and that for you, if you were the Hexblade wouldn´t you do that and spare the concentration?
The limit of concentrating on 1 spell at a time is a big part of the game's balance. Letting the caster be an item is even worse, since attacking the wielder won't disrupt concentration and there's no precedent for items concentrating on spells (which means an enemy's not going to know what to do about it.) I'd never consider this except maybe as an epic boon.
Also, the Hexblade isn't a sentient weapon (it's a mysterious entity from the Shadowfell that creates sentient weapons), and Hexblade Warlocks don't get such a weapon when they strike their pact. The Warlock is learning the spells in their expanded spell list just like they learn any other spell.
If you want to have two concentration spells at the same time it would be better to ask your DM if you can take one of those homebrew feats that allow it.
Concentration is something all casters must deal with. Always weighing the best options for each situation. My DM would never allow any of the work arounds you suggested. If you don't rely on hex for every combat situation then other concentration spells won't seem so taxing.
Concentration is something all casters must deal with. Always weighing the best options for each situation. My DM would never allow any of the work arounds you suggested. If you don't rely on hex for every combat situation then other concentration spells won't seem so taxing.
Not to mention that with the limited spell slots in the first place you have to decide if that spell is even worth using in the first place.
It depends on the spell, I would think. There's plenty of magic out there that really exists for the sole reason of keeping CoDzilla types from dominating the physical field as well as magical fields at the same time. But on the other hand, they kind of went overboard with some of them. Take Hex - clearly meant to work in combat up to a day as you grow in level, but rarely does so because of damage from enemies and ending up having issues against, say, Hexblade's sword smite spells.
But that really sounds like a lot of work around for something that's much easily accomplished by asking your DM to make Hex non-Concentration, or to make a warlock investment that does it. Like this -
Blade Store
Prerequisite - blade pact, level 5
Choose a spell with Concentration that targets the your pact weapon, a range of self or the spell Hex. That spell no longer requires Concentration.
Quick and dirty way to get a few more self-buffs out of the deal. Its mostly still limited to a few spells, the higher level prevents people from taking it from a dip, and is much simpler in execution. I don't see a lot of abuse potential here, mainly because the amount of spells you can have going on is severely limited by your spell slots per rest. The overwhelming majority of spells end between short rests, at which point you have to renew them anyways. Most of the time, I'm putting up things like Mirror Image and Fire Shield anyways, so its not like there's a lot of Concentration spells necessary in the first place.
Also, the Hexblade isn't a sentient weapon (it's a mysterious entity from the Shadowfell that creates sentient weapons), and Hexblade Warlocks don't get such a weapon when they strike their pact. The Warlock is learning the spells in their expanded spell list just like they learn any other spell.
To be fair, its possible to have the blade be your Patron if you agree as such with your DM. Especially when the Hexblade is based on a story of some Eric who's magic comes from a sentient blade, and not anything else.
Hi, I recently thought about options to use multiple spells which require concentration at the same time while playing a Bladelock.
When you play a Bladelock who has litterally a sentient "talking" Hexblade and you get spells like Elemental Weapon(concentration, up to one hour) granted by this blade which basically provides the magic for the spell, shouldn´t you be able to convince your blade of keeping up the concentration for you? I mean the magic comes from the balde anyway and if it is sentient and is confronted with a profitable deal like if you hold this spell for me i´ll do this and that for you, if you were the Hexblade wouldn´t you do that and spare the concentration?
This is a bad idea for a lot of reasons.
The limit of concentrating on 1 spell at a time is a big part of the game's balance. Letting the caster be an item is even worse, since attacking the wielder won't disrupt concentration and there's no precedent for items concentrating on spells (which means an enemy's not going to know what to do about it.) I'd never consider this except maybe as an epic boon.
Also, the Hexblade isn't a sentient weapon (it's a mysterious entity from the Shadowfell that creates sentient weapons), and Hexblade Warlocks don't get such a weapon when they strike their pact. The Warlock is learning the spells in their expanded spell list just like they learn any other spell.
The Forum Infestation (TM)
If you want to have two concentration spells at the same time it would be better to ask your DM if you can take one of those homebrew feats that allow it.
Concentration is something all casters must deal with. Always weighing the best options for each situation. My DM would never allow any of the work arounds you suggested. If you don't rely on hex for every combat situation then other concentration spells won't seem so taxing.
It depends on the spell, I would think. There's plenty of magic out there that really exists for the sole reason of keeping CoDzilla types from dominating the physical field as well as magical fields at the same time. But on the other hand, they kind of went overboard with some of them. Take Hex - clearly meant to work in combat up to a day as you grow in level, but rarely does so because of damage from enemies and ending up having issues against, say, Hexblade's sword smite spells.
But that really sounds like a lot of work around for something that's much easily accomplished by asking your DM to make Hex non-Concentration, or to make a warlock investment that does it. Like this -
Quick and dirty way to get a few more self-buffs out of the deal. Its mostly still limited to a few spells, the higher level prevents people from taking it from a dip, and is much simpler in execution. I don't see a lot of abuse potential here, mainly because the amount of spells you can have going on is severely limited by your spell slots per rest. The overwhelming majority of spells end between short rests, at which point you have to renew them anyways. Most of the time, I'm putting up things like Mirror Image and Fire Shield anyways, so its not like there's a lot of Concentration spells necessary in the first place.