Okay, so I was wondering if anybody je would be willing to hear me out and help me decide on if this would work. By level 5 a Warlock is able to learn three invocations. Personally, I allow players to take on a feat at the very start of level one, so for my two brothers who play for me they could have two feats by level five. These feats would be spell sniper and crossbow expert, so disadvantage could be ignored at close range and so could partial cover. The three invocations the player could choose would be Eldritch Spear, so that the Eldritch Blast can trip can go up to 600 feet with Spell sniper. Next, the player would choose Agonizing Blast and Forceful Blast. These effectively allow for the Warlock player to push an enemy ten feet way from up close or from 600 feet away. What do you guys (gals, or other) think?
Forceful Blast? I think you mean Repelling Blast, which is secretly overpowered. It does not have a size limit, so you can push an Ancient Dragon, and it has no limitation per casting, so if you hit four times, you push them 40 ft. Throw in a quickened or Bracers of Illusionist 2nd attack and you can move them 80 ft backwards if you are lucky.
How often is the Warlock going to get up close and personal with an enemy? I feel like Crossbow Expert isn't the best way to spend the level 4 ASI/Feat. In addition, how many combats happen at a 600 foot range, and if any do, what will the rest of the party be doing? 10-15 rounds of dashes to get into range? It sounds fun... but will the player ever get a chance to use it? Probably not.
It's possible but my experience is that those exteme ranges never come into play. I dont think I've ever had an enemy outside my standard range.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The best reason to take spell sniper on a warlock is the ability to ignore cover. Unless you are playing naval battles 120 ft will cover 95%+ of all encounters. If you have a naval campaign then enjoy the extra range.
You know what else has 600ft range? A longbow with Sharpshooter. That is one of the most common builds for ranged martials. And it is almost never relevant having more then even 60-120 ft since most encounters are not in a wide field or open seas like Elfdope suggested. So going all in on the whole extreme range thing isn't that helpful. You could however drop Eldritch Spear and add Lance of Lethargy and reduse the targets movement by 10ft in addition to the push effect. That could help with keeping enemys back.
Yep, sometimes you have to play the law of averages. Stuff sounds super cool on paper, but in reality, those options can be traps because they never come into play.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I have seen a Warlock in a naval game and knocking people off a ship at 600 ft is as awesome as you think. I have also played a warlock and never had a shot I couldn't take with the standard 120.
The only two types of campaigns I can think of where this would be useful often is either naval campaigns, or war/siege campaigns where you could snipe enemies from the top of the castle walls (or if you are the attacking side, snipe them off the castle walls).
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Okay, so I was wondering if anybody je would be willing to hear me out and help me decide on if this would work. By level 5 a Warlock is able to learn three invocations. Personally, I allow players to take on a feat at the very start of level one, so for my two brothers who play for me they could have two feats by level five. These feats would be spell sniper and crossbow expert, so disadvantage could be ignored at close range and so could partial cover. The three invocations the player could choose would be Eldritch Spear, so that the Eldritch Blast can trip can go up to 600 feet with Spell sniper. Next, the player would choose Agonizing Blast and Forceful Blast. These effectively allow for the Warlock player to push an enemy ten feet way from up close or from 600 feet away. What do you guys (gals, or other) think?
Watch out for them taking metamagic feat and taking distant spell. 1200 foot EB with push.
Add Lance of Lethargy for -10 speed for even more keep-away shenanigans.
Forceful Blast? I think you mean Repelling Blast, which is secretly overpowered. It does not have a size limit, so you can push an Ancient Dragon, and it has no limitation per casting, so if you hit four times, you push them 40 ft. Throw in a quickened or Bracers of Illusionist 2nd attack and you can move them 80 ft backwards if you are lucky.
Spell Sniper is a good choice, BUT...
How often is the Warlock going to get up close and personal with an enemy? I feel like Crossbow Expert isn't the best way to spend the level 4 ASI/Feat. In addition, how many combats happen at a 600 foot range, and if any do, what will the rest of the party be doing? 10-15 rounds of dashes to get into range? It sounds fun... but will the player ever get a chance to use it? Probably not.
It's possible but my experience is that those exteme ranges never come into play. I dont think I've ever had an enemy outside my standard range.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
The best reason to take spell sniper on a warlock is the ability to ignore cover. Unless you are playing naval battles 120 ft will cover 95%+ of all encounters. If you have a naval campaign then enjoy the extra range.
You know what else has 600ft range? A longbow with Sharpshooter. That is one of the most common builds for ranged martials. And it is almost never relevant having more then even 60-120 ft since most encounters are not in a wide field or open seas like Elfdope suggested. So going all in on the whole extreme range thing isn't that helpful. You could however drop Eldritch Spear and add Lance of Lethargy and reduse the targets movement by 10ft in addition to the push effect. That could help with keeping enemys back.
Yep, sometimes you have to play the law of averages. Stuff sounds super cool on paper, but in reality, those options can be traps because they never come into play.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I have seen a Warlock in a naval game and knocking people off a ship at 600 ft is as awesome as you think. I have also played a warlock and never had a shot I couldn't take with the standard 120.
The only two types of campaigns I can think of where this would be useful often is either naval campaigns, or war/siege campaigns where you could snipe enemies from the top of the castle walls (or if you are the attacking side, snipe them off the castle walls).