Quick question. Is there anywhere in the rules where it says HOW we cast Eldritch Blast? I know all of the artwork shows casters shooting the beams out of their open hands, but is that required? The spell just says it has a somatic component, but doesn't say what that should look like.
So, basically, can I shoot an eldritch blast out of my fist, foot, weapon, or even my pelvis? It's a silly idea I know, which is why I wanted to ask about it.
Quick question. Is there anywhere in the rules where it says HOW we cast Eldritch Blast? I know all of the artwork shows casters shooting the beams out of their open hands, but is that required? The spell just says it has a somatic component, but doesn't say what that should look like.
So, basically, can I shoot an eldritch blast out of my fist, foot, weapon, or even my pelvis? It's a silly idea I know, which is why I wanted to ask about it.
As a general rule you can reflavor things, but to what extent is up to your DM. So sure you can in general do something like say you shot it out of your forehead as your powers are more psionic flavored or something. But a DM can also say that is too silly for his campaign. And the flavor normally should be within a certain range where it is still a eldritch blast, you aren't firing potatoes because you were a farmer normally as people realistically should be able to identify your spells. But again its a GM call, so if they are okay with that then fine.
So there's no rules preventing me from unleashing some Eldritch Punches. Gotcha. Thanks
Had the idea for a Monk-Warlock that doesn't really know how to cast spells properly so when he uses Eldritch Blast he's actually just throwing 1-4 punches and the energy comes from his fists. Aka "Eldritch Punches". Figured I'd take the 2024 Spell Sniper feat and make use of the 2024 Monk's 3-hit Flurry of Blows to.
So there's no rules preventing me from unleashing some Eldritch Punches. Gotcha. Thanks
Had the idea for a Monk-Warlock that doesn't really know how to cast spells properly so when he uses Eldritch Blast he's actually just throwing 1-4 punches and the energy comes from his fists. Aka "Eldritch Punches". Figured I'd take the 2024 Spell Sniper feat and make use of the 2024 Monk's 3-hit Flurry of Blows to.
They won't count as unarmed strikes or be able to be used with Flurry of Blows. You can flavor it as an ethereal fist coming out of your hand, but you won't be able to use Flurry of Blows following an Eldritch Blast, as that requires the making an attack with an unarmed strike or Monk weapon (which Eldritch Blast is neither).
So there's no rules preventing me from unleashing some Eldritch Punches. Gotcha. Thanks
Had the idea for a Monk-Warlock that doesn't really know how to cast spells properly so when he uses Eldritch Blast he's actually just throwing 1-4 punches and the energy comes from his fists. Aka "Eldritch Punches". Figured I'd take the 2024 Spell Sniper feat and make use of the 2024 Monk's 3-hit Flurry of Blows to.
They won't count as unarmed strikes or be able to be used with Flurry of Blows. You can flavor it as an ethereal fist coming out of your hand, but you won't be able to use Flurry of Blows following an Eldritch Blast, as that requires the making an attack with an unarmed strike or Monk weapon (which Eldritch Blast is neither).
It doesn't in the 2024 rules.
The actual problems with it are that you have disadvantage making ranged attacks in melee and thus need a whole feat to make up for it, and EB requires charisma, which is yet another stat the monk would need. These can be worked around, especially since you're building for flavor, but they exist. (Ditch wisdom for charisma, use the mage armor invocation to make up for the lack of AC.)
I dont think that works anymore. The old crossbow expert used to allow you to take shots in melee without disadvantage for all your ranged attack rolls. New crossbow expert changes that. Please correct me if there's another feat I am missing:
General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Ignore Loading. You ignore the Loading property of the Hand Crossbow, Heavy Crossbow, and Light Crossbow (all called crossbows elsewhere in this feat). If you’re holding one of them, you can load a piece of ammunition into it even if you lack a free hand.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with crossbows.
Dual Wielding. When you make the extra attack of the Light property, you can add your ability modifier to the damage of the extra attack if that attack is with a crossbow that has the Light property and you aren’t already adding that modifier to the damage.
So, if he were to use EB in melee, all attacks would be at disadvantage unless he had the means to gain advantage to cancel it out.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I dont think that works anymore. The old crossbow expert used to allow you to take shots in melee without disadvantage for all your ranged attack rolls. New crossbow expert changes that. Please correct me if there's another feat I am missing:
Normalize 3rd level Great Old One Warlocks (2024) with Subtle Spell and Eldritch Blast set Psychic to being able to stare at someone really hard until their head blows up with no indication it was you.
Normalize 3rd level Great Old One Warlocks (2024) with Subtle Spell and Eldritch Blast set Psychic to being able to stare at someone really hard until their head blows up with no indication it was you.
I don't think Subtle Spell conceals the effects of the spells. I assume people would still be able to see you hurling a beam of crackling energy at the target.
So there's no rules preventing me from unleashing some Eldritch Punches. Gotcha. Thanks
Had the idea for a Monk-Warlock that doesn't really know how to cast spells properly so when he uses Eldritch Blast he's actually just throwing 1-4 punches and the energy comes from his fists. Aka "Eldritch Punches". Figured I'd take the 2024 Spell Sniper feat and make use of the 2024 Monk's 3-hit Flurry of Blows to.
They won't count as unarmed strikes or be able to be used with Flurry of Blows. You can flavor it as an ethereal fist coming out of your hand, but you won't be able to use Flurry of Blows following an Eldritch Blast, as that requires the making an attack with an unarmed strike or Monk weapon (which Eldritch Blast is neither).
New Flurry of Blows can be used no matter what your action was.
I dont think that works anymore. The old crossbow expert used to allow you to take shots in melee without disadvantage for all your ranged attack rolls. New crossbow expert changes that. Please correct me if there's another feat I am missing:
General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Ignore Loading. You ignore the Loading property of the Hand Crossbow, Heavy Crossbow, and Light Crossbow (all called crossbows elsewhere in this feat). If you’re holding one of them, you can load a piece of ammunition into it even if you lack a free hand.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with crossbows.
Dual Wielding. When you make the extra attack of the Light property, you can add your ability modifier to the damage of the extra attack if that attack is with a crossbow that has the Light property and you aren’t already adding that modifier to the damage.
So, if he were to use EB in melee, all attacks would be at disadvantage unless he had the means to gain advantage to cancel it out.
So there's no rules preventing me from unleashing some Eldritch Punches. Gotcha. Thanks
Had the idea for a Monk-Warlock that doesn't really know how to cast spells properly so when he uses Eldritch Blast he's actually just throwing 1-4 punches and the energy comes from his fists. Aka "Eldritch Punches". Figured I'd take the 2024 Spell Sniper feat and make use of the 2024 Monk's 3-hit Flurry of Blows to.
They won't count as unarmed strikes or be able to be used with Flurry of Blows. You can flavor it as an ethereal fist coming out of your hand, but you won't be able to use Flurry of Blows following an Eldritch Blast, as that requires the making an attack with an unarmed strike or Monk weapon (which Eldritch Blast is neither).
It doesn't in the 2024 rules.
The actual problems with it are that you have disadvantage making ranged attacks in melee and thus need a whole feat to make up for it, and EB requires charisma, which is yet another stat the monk would need. These can be worked around, especially since you're building for flavor, but they exist. (Ditch wisdom for charisma, use the mage armor invocation to make up for the lack of AC.)
SPELL SNIPER. Ditching wisdom is the plan friend. Having 16 in DEX and 16 in Wisdom gives the same AC as having 16 in DEX and Mage Armor active. So why not just" Start with 16 DEX, 13 WIS, and 17 CHR --> Level 4 take Spell Sniper and get +1 CHR --> Level 16 go into Warlock for 2-3 levels.
That gets you close-range Eldritch Blast, 18 CHR, armor of shadows, fiendish vigor, agonizing blast, flurry of blows, and a 1d8 for your unarmed attacks.
Also, Monk's unarmored defense has always been terrible imo and the only thing you loose when putting on some medium armor (hexblade) is your regular bonus action unarmed strike (for some dumb reason) and your increased movement, which might be a fair trade sometimes.
Quick question. Is there anywhere in the rules where it says HOW we cast Eldritch Blast? I know all of the artwork shows casters shooting the beams out of their open hands, but is that required? The spell just says it has a somatic component, but doesn't say what that should look like.
So, basically, can I shoot an eldritch blast out of my fist, foot, weapon, or even my pelvis? It's a silly idea I know, which is why I wanted to ask about it.
As a general rule you can reflavor things, but to what extent is up to your DM. So sure you can in general do something like say you shot it out of your forehead as your powers are more psionic flavored or something. But a DM can also say that is too silly for his campaign. And the flavor normally should be within a certain range where it is still a eldritch blast, you aren't firing potatoes because you were a farmer normally as people realistically should be able to identify your spells. But again its a GM call, so if they are okay with that then fine.
So there's no rules preventing me from unleashing some Eldritch Punches. Gotcha. Thanks
Had the idea for a Monk-Warlock that doesn't really know how to cast spells properly so when he uses Eldritch Blast he's actually just throwing 1-4 punches and the energy comes from his fists. Aka "Eldritch Punches". Figured I'd take the 2024 Spell Sniper feat and make use of the 2024 Monk's 3-hit Flurry of Blows to.
They won't count as unarmed strikes or be able to be used with Flurry of Blows. You can flavor it as an ethereal fist coming out of your hand, but you won't be able to use Flurry of Blows following an Eldritch Blast, as that requires the making an attack with an unarmed strike or Monk weapon (which Eldritch Blast is neither).
It doesn't in the 2024 rules.
The actual problems with it are that you have disadvantage making ranged attacks in melee and thus need a whole feat to make up for it, and EB requires charisma, which is yet another stat the monk would need. These can be worked around, especially since you're building for flavor, but they exist. (Ditch wisdom for charisma, use the mage armor invocation to make up for the lack of AC.)
I dont think that works anymore. The old crossbow expert used to allow you to take shots in melee without disadvantage for all your ranged attack rolls. New crossbow expert changes that. Please correct me if there's another feat I am missing:
General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Ignore Loading. You ignore the Loading property of the Hand Crossbow, Heavy Crossbow, and Light Crossbow (all called crossbows elsewhere in this feat). If you’re holding one of them, you can load a piece of ammunition into it even if you lack a free hand.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with crossbows.
Dual Wielding. When you make the extra attack of the Light property, you can add your ability modifier to the damage of the extra attack if that attack is with a crossbow that has the Light property and you aren’t already adding that modifier to the damage.
So, if he were to use EB in melee, all attacks would be at disadvantage unless he had the means to gain advantage to cancel it out.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Spell Sniper, as OP said.
Normalize 3rd level Great Old One Warlocks (2024) with Subtle Spell and Eldritch Blast set Psychic to being able to stare at someone really hard until their head blows up with no indication it was you.
I don't think Subtle Spell conceals the effects of the spells. I assume people would still be able to see you hurling a beam of crackling energy at the target.
New Flurry of Blows can be used no matter what your action was.
Read the new Spell Sniper feat.
SPELL SNIPER. Ditching wisdom is the plan friend. Having 16 in DEX and 16 in Wisdom gives the same AC as having 16 in DEX and Mage Armor active. So why not just" Start with 16 DEX, 13 WIS, and 17 CHR --> Level 4 take Spell Sniper and get +1 CHR --> Level 16 go into Warlock for 2-3 levels.
That gets you close-range Eldritch Blast, 18 CHR, armor of shadows, fiendish vigor, agonizing blast, flurry of blows, and a 1d8 for your unarmed attacks.
Also, Monk's unarmored defense has always been terrible imo and the only thing you loose when putting on some medium armor (hexblade) is your regular bonus action unarmed strike (for some dumb reason) and your increased movement, which might be a fair trade sometimes.