So I've been thinking on a build for my next character I'm playing after our current campaign is done, which is supposed to emulate the gameplay of the Dishonored Games (Magic Assassin, essentially) and I decided a Warlock/Rogue multiclass was probably the best way to go about it. The idea was to start with 3 levels in Rogue and 2 levels in Warlock and continue with Warlock from there (we're starting the campaign at level 5). I know for sure I'm going Hexblade for the Patron because the character is going to be HEAVILY melee based in terms of damage (not taking Eldritch Blast at all) and a lot of his spells are for utility and mobility with some damage. However, this build is a little odd due to the fact that character himself is not Dex based (I plan on having him wear a Breastplate eventually to boost his AC slightly), but Cha based to fall in line with the Warlock spells. The story reasoning is that the character originally was a rogue but he just wasn't as good as the others due to his larger and less dexterous body. After taking a risky job in a desperate attempt to prove his worth, he was promised a way to improve his abilities by magical means in return for what seemed like a small favor from a dark entity. Thus, the switch from Rogue to Warlock.
I don't really have previous experience with Rogues (currently playing a Monk/Cleric, Fighter Gunslinger, and Fighter Samurai, and played a Barbarian for a hot two sessions when I had NO idea what I was doing D&D wise) and was looking into which Archetype to dip into. Assassin seemed obvious, but I wanted to look into the others for some out of combat utility and RP flavor, since I saw talk that playing the "assassin playstyle" can feel unfun for the larger groups (we have 5 in ours). I'm not considering Arcane Trickster at all because I don't like the idea of conflicting magic types and having different modifiers for spellcasting, not to mention that the character didn't know any magic before taking Warlock levels. Inquisitive and Mastermind caught my eye for a while, but Swashbuckler also seemed to pop out for the obvious synchronization with his Charisma.
So in all, my question is, which of these Rogue Archetypes (excluding AT) fits the Magical Assassin type role while also providing some good utility both in and out of combat?
For reference, here are the stats for the character as we would start at lvl 5:
If you will be in melee a lot, I strongly recommend the Swashbuckler. It has great melee features, plus you add your +CHA (as well as +DEX) to initiative rolls.
I always make my Hexblades with a 14 Dex so that I can get +2AC and leave my options to MC into Rogue or Fighter open.
So I've been thinking on a build for my next character I'm playing after our current campaign is done, which is supposed to emulate the gameplay of the Dishonored Games (Magic Assassin, essentially) and I decided a Warlock/Rogue multiclass was probably the best way to go about it. The idea was to start with 3 levels in Rogue and 2 levels in Warlock and continue with Warlock from there (we're starting the campaign at level 5). I know for sure I'm going Hexblade for the Patron because the character is going to be HEAVILY melee based in terms of damage (not taking Eldritch Blast at all) and a lot of his spells are for utility and mobility with some damage. However, this build is a little odd due to the fact that character himself is not Dex based (I plan on having him wear a Breastplate eventually to boost his AC slightly), but Cha based to fall in line with the Warlock spells. The story reasoning is that the character originally was a rogue but he just wasn't as good as the others due to his larger and less dexterous body. After taking a risky job in a desperate attempt to prove his worth, he was promised a way to improve his abilities by magical means in return for what seemed like a small favor from a dark entity. Thus, the switch from Rogue to Warlock.
I don't really have previous experience with Rogues (currently playing a Monk/Cleric, Fighter Gunslinger, and Fighter Samurai, and played a Barbarian for a hot two sessions when I had NO idea what I was doing D&D wise) and was looking into which Archetype to dip into. Assassin seemed obvious, but I wanted to look into the others for some out of combat utility and RP flavor, since I saw talk that playing the "assassin playstyle" can feel unfun for the larger groups (we have 5 in ours). I'm not considering Arcane Trickster at all because I don't like the idea of conflicting magic types and having different modifiers for spellcasting, not to mention that the character didn't know any magic before taking Warlock levels. Inquisitive and Mastermind caught my eye for a while, but Swashbuckler also seemed to pop out for the obvious synchronization with his Charisma.
So in all, my question is, which of these Rogue Archetypes (excluding AT) fits the Magical Assassin type role while also providing some good utility both in and out of combat?
For reference, here are the stats for the character as we would start at lvl 5:
https://www.dndbeyond.com/profile/bootyranger/characters/3936660
If you will be in melee a lot, I strongly recommend the Swashbuckler. It has great melee features, plus you add your +CHA (as well as +DEX) to initiative rolls.
I always make my Hexblades with a 14 Dex so that I can get +2AC and leave my options to MC into Rogue or Fighter open.
Some good discussion at http://www.giantitp.com/forums/showthread.php?515336-Hexblade-Swashbuckler
Swashbuckler is a great add to Hexblade. Better initiative, lots of opportunities for added SA damage, expertise...
You can focus on getting in to do serious damage, then slipping away to face another threat without opportunity attacks.