Oathbreaker requires you to be evil and often isn't available to players anyway. It's basically the exact opposite of a celestial pact warlock. I'd recommend going with Oath of Devotion, Oath of the Ancients, or if you really want to roleplay hard, Oath of Redemption.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Typically yes, what I'm allowed to do is LN, utilizing oathbreaker to get away from Lolth , evil spider deity, and then use Kelemvor, God of dead, as celestial patron. This also removes the issue of having a paladin deity and warlock Patron both expecting 100% servitude.
I suppose you can do that, but the Oathbreaker specifically has powers that buff fiends and undead, and that's not the best thing when you're an enemy of Lolth, who's going to send demon servants after you.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
A paladin serves their oath, not their god. Many paladins believe that a certain deity embodies a given oath, but in 5e the oath itself is what fuels a paladin's power. Oathbreakers are evil not because they broke a promise to a god, but because they broke a promise to the universe. Their powers are twisted and malevolent because they broke Fate.
If you want to be a champion of Lolth who turned away from that path to see the light? Choose an oath that would make sense for drow culture, such as Conquest or possibly Glory. Perhaps Vengeance, especially if you're male, as an extension of servitude, as Vengeance paladins are typically expected to smear themselves in dishonor in the pursuit of their goals. Choose an oath the paladin can still serve after severing their connections to Lolth. Conquest can see the drow society they escaped from as a foe worthy of ruthless war. Glory can rise to legend in striving against their people's dark reputation. Vengeance is obvious.
Go Tome. Chain doesn't complement a smite-based attacker well, and a Book of the Dead or other such semi-holy tome would complement the image. Aspect of the Moon allows the paladin to forswear sleep, never truly resting until his work is done, which is a cool image. Tome allows a more mystical approach to Padlocking, which seems to be more of what you're going for.
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I'm making a character, starting at 1, and looking for advice
I've already been given approval for anything I list from my dm.
The basics
Variant half - drow
Starting as paladin, then warlock , then was thinking paladin to 5 or 6, with rest into warlock
Plan on oathbreaker and celestial, oathbreaker from Lolth, to a celestial deity patron.
I don't really want to pact of the blade, more flavor than stats, no sure if tome or chain
Am leaning towards using shadow blade
Just looking for any interesting suggestions from others who have planned something similar
Oathbreaker requires you to be evil and often isn't available to players anyway. It's basically the exact opposite of a celestial pact warlock. I'd recommend going with Oath of Devotion, Oath of the Ancients, or if you really want to roleplay hard, Oath of Redemption.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Typically yes, what I'm allowed to do is LN, utilizing oathbreaker to get away from Lolth , evil spider deity, and then use Kelemvor, God of dead, as celestial patron. This also removes the issue of having a paladin deity and warlock Patron both expecting 100% servitude.
I suppose you can do that, but the Oathbreaker specifically has powers that buff fiends and undead, and that's not the best thing when you're an enemy of Lolth, who's going to send demon servants after you.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I don't plan on taking more than 5 or 6 levels in paladin , aura of hate is 7th level
Here's the thing.
A paladin serves their oath, not their god. Many paladins believe that a certain deity embodies a given oath, but in 5e the oath itself is what fuels a paladin's power. Oathbreakers are evil not because they broke a promise to a god, but because they broke a promise to the universe. Their powers are twisted and malevolent because they broke Fate.
If you want to be a champion of Lolth who turned away from that path to see the light? Choose an oath that would make sense for drow culture, such as Conquest or possibly Glory. Perhaps Vengeance, especially if you're male, as an extension of servitude, as Vengeance paladins are typically expected to smear themselves in dishonor in the pursuit of their goals. Choose an oath the paladin can still serve after severing their connections to Lolth. Conquest can see the drow society they escaped from as a foe worthy of ruthless war. Glory can rise to legend in striving against their people's dark reputation. Vengeance is obvious.
Go Tome. Chain doesn't complement a smite-based attacker well, and a Book of the Dead or other such semi-holy tome would complement the image. Aspect of the Moon allows the paladin to forswear sleep, never truly resting until his work is done, which is a cool image. Tome allows a more mystical approach to Padlocking, which seems to be more of what you're going for.
Please do not contact or message me.