Key invocations: Repelling Blast, Agonizing Blast, Devil's Sight, the one that provides Mage Armor
The basic idea here is to sit back in my own cloud of edgelordy darkness and blast EB spam
with advantage using the Darkness/Devil's sight combo (Or possibly casting it on the familiar depending on the situation.
Designed to level 10, because if it isn't fun by then, it never will be.
I tried to stay away from too many concentration spells, as most of them sit around unused 99% of the time.
The one piece of advice I have heard for similar builds is to try to get some additional mobility into the mix. Without taking Aasimar or Aarakocra (Because AL), I was thinking that taking two rogue levels for cunning action. Or (if the character lasts long enough,) three levels to get the Scout reaction feature.
It looks like you've got I handle on your character design. I would recommend taking another look at your inventory because it doesn't look like you have anything in it (when I checked). And I think rogue is a good fit for what you're doing. Not knowing the environment you're going to be working in, you may find thief as useful for the "Second story work" feature for the climbing movement. Let's face it, the best place to be and combat is nowhere near it. So being able to climb out of reach may be helpful.
This is just for theory crafting so I did not bother with gear. Also, this character doesn't need armor nor weapon, so the stats wouldn't change if I had.
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My AL character has leveled out of tier one. I've never tried a warlock before, so here goes.
The one piece of advice I have heard for similar builds is to try to get some additional mobility into the mix. Without taking Aasimar or Aarakocra (Because AL), I was thinking that taking two rogue levels for cunning action. Or (if the character lasts long enough,) three levels to get the Scout reaction feature.
Whaddya think?
It looks like you've got I handle on your character design. I would recommend taking another look at your inventory because it doesn't look like you have anything in it (when I checked). And I think rogue is a good fit for what you're doing. Not knowing the environment you're going to be working in, you may find thief as useful for the "Second story work" feature for the climbing movement. Let's face it, the best place to be and combat is nowhere near it. So being able to climb out of reach may be helpful.
This is just for theory crafting so I did not bother with gear. Also, this character doesn't need armor nor weapon, so the stats wouldn't change if I had.