I’m building a character who cheats at everything, but is so charismatic that people who should just don’t mind.
To that end, I’m thinking genie-based warlock, for the magic coke ring that I can abuse as a bag of holding early on, and, at level 10 get Sanctuary Vessel, which says “In addition, anyone (including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest...” so if I’m an elf I get all my pact magic & invocations refreshed in just 10 minutes by going into a Trance in the ring while the rogue fiddles with the trapped lock to the next room? As well as any elf wizards or sorcerers in the party, that I can now bring with me? It feels a little broken, which is perfect for this.
The second one I’m less confident of the wording, but “Gift of the Ever-Living OnesXGtE57
Prerequisite: Pact of the Chain feature
Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.”
So, if I’m reading that right, if my familiar is present when I cast Vampires Touch, or Enervate, do those spells just automatically deal max damage, since the same dice rolled to determine the hit points I regain also determine the necrotic damage? For that matter I could swear I saw a feat or feature somewhere that tied fire damage to healing too, and I can’t find it anywhere now, but that would just go too well with an efreeti patron. Was that maybe a wildfire Druid thing?
Perfect, that is exactly what I wanted to know! Don’t worry, the plan was never to spam either of those spells. The character cheats, I don’t; so even if he doesn’t get away with it once, the fact that it’s just plausibly arguable enough to look up will still give me an opportunity drop the punchline to a slow-boil joke, which was the whole point of this one-shot character. Thank you so much!!
I just figured out why spamming the genie vessel in ten minute chunks for short rests to refresh party spell slots wouldn't work- you only actually get to enter it once per long rest.
Just in case anybody tries that in one of your games.
Yeah but for a warlock a 10 minute short rest even if once a day is really good, add in if you can convince the wizard to prep and cast catnap once a day and you might be getting two more short rests than normal.
It is obviously campaign dependent, plenty of games don't have enough conflict for this to make a difference but if your game shoots for the 6-8 encounters a day thing, this is big.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I’m building a character who cheats at everything, but is so charismatic that people who should just don’t mind.
To that end, I’m thinking genie-based warlock, for the magic coke ring that I can abuse as a bag of holding early on, and, at level 10 get Sanctuary Vessel, which says “In addition, anyone (including you) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest...” so if I’m an elf I get all my pact magic & invocations refreshed in just 10 minutes by going into a Trance in the ring while the rogue fiddles with the trapped lock to the next room? As well as any elf wizards or sorcerers in the party, that I can now bring with me? It feels a little broken, which is perfect for this.
The second one I’m less confident of the wording, but “Gift of the Ever-Living OnesXGtE57
Prerequisite: Pact of the Chain feature
Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.”
So, if I’m reading that right, if my familiar is present when I cast Vampires Touch, or Enervate, do those spells just automatically deal max damage, since the same dice rolled to determine the hit points I regain also determine the necrotic damage? For that matter I could swear I saw a feat or feature somewhere that tied fire damage to healing too, and I can’t find it anywhere now, but that would just go too well with an efreeti patron. Was that maybe a wildfire Druid thing?
Perfect, that is exactly what I wanted to know! Don’t worry, the plan was never to spam either of those spells. The character cheats, I don’t; so even if he doesn’t get away with it once, the fact that it’s just plausibly arguable enough to look up will still give me an opportunity drop the punchline to a slow-boil joke, which was the whole point of this one-shot character. Thank you so much!!
I just figured out why spamming the genie vessel in ten minute chunks for short rests to refresh party spell slots wouldn't work- you only actually get to enter it once per long rest.
Just in case anybody tries that in one of your games.
Yeah but for a warlock a 10 minute short rest even if once a day is really good, add in if you can convince the wizard to prep and cast catnap once a day and you might be getting two more short rests than normal.
It is obviously campaign dependent, plenty of games don't have enough conflict for this to make a difference but if your game shoots for the 6-8 encounters a day thing, this is big.