when you are playing a necromancer wizard at higher levels all your undead make a lot of attacks any suggestions on house rules to speed up the battles?
You'll want to break the army down into groups and should discuss with your DM their preferred way to do this, but the first thing to decide is if you want to roll initiative for each group separately, roll once for the entire army, or you might ask if it's okay for the army to just act after you in initiative order to eliminate extra rolls entirely for initiative.
For handling the attacks, each group should attack the same target, and you'll treat the group a bit like a single target for enemies in return (when one in a group dies, any extra attacks against them go to another creature in the same group until there are none left). Actually rolling the attacks though, try to get group sizes that go well with the number of d20's you have available, e.g- if you've got five then do groups of five, or ten or whatever, so you can roll them quickly; there are ways to roll fewer attacks for a group, but I don't personally like most of them as every roll is a chance for a critical, and the fewer dice you roll, the more vulnerable you are to swingy results (might be really good, or really bad).
There are general rules for handling "swarms" that you might also consider, but these basically treat a group as if it were one creature, and the damage or attacks just go down as their HP is lost, but I wouldn't use this personally unless the army is still too unwieldy.
One thing to consider is that waiting for other players to roll a bunch of stuff isn't fun for others, so you might consider breaking the army into groups, then assigning some to your allies to roll. If you keep to the same initiative then you can all roll at once against different targets and get it done faster.
You might also consider looking for a good digital dice roller than rolling physical dice (even though it's more fun to) as these will handle mass rolling a lot more quickly.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
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when you are playing a necromancer wizard at higher levels all your undead make a lot of attacks any suggestions on house rules to speed up the battles?
when you are playing a necromancer wizard at higher levels all your undead make a lot of attacks any suggestions on house rules to speed up the battles?
You'll want to break the army down into groups and should discuss with your DM their preferred way to do this, but the first thing to decide is if you want to roll initiative for each group separately, roll once for the entire army, or you might ask if it's okay for the army to just act after you in initiative order to eliminate extra rolls entirely for initiative.
For handling the attacks, each group should attack the same target, and you'll treat the group a bit like a single target for enemies in return (when one in a group dies, any extra attacks against them go to another creature in the same group until there are none left). Actually rolling the attacks though, try to get group sizes that go well with the number of d20's you have available, e.g- if you've got five then do groups of five, or ten or whatever, so you can roll them quickly; there are ways to roll fewer attacks for a group, but I don't personally like most of them as every roll is a chance for a critical, and the fewer dice you roll, the more vulnerable you are to swingy results (might be really good, or really bad).
There are general rules for handling "swarms" that you might also consider, but these basically treat a group as if it were one creature, and the damage or attacks just go down as their HP is lost, but I wouldn't use this personally unless the army is still too unwieldy.
One thing to consider is that waiting for other players to roll a bunch of stuff isn't fun for others, so you might consider breaking the army into groups, then assigning some to your allies to roll. If you keep to the same initiative then you can all roll at once against different targets and get it done faster.
You might also consider looking for a good digital dice roller than rolling physical dice (even though it's more fun to) as these will handle mass rolling a lot more quickly.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
https://www.dndbeyond.com/sources/dmg/running-the-game#HandlingMobs
thanks for the idea