Hey everyone. For my next campaign, I'm aiming at triple classing with those three classes (don't worry about narrative because I have I all figured out), my question is how would you go about leveling such a character? What level progression would you follow? We start at level 2 and the campaign is expected to go between level 10 and 20 (sorry I know that's a wide ballpark but that's the best of my knowledge).
I have rolled insanely good stats, and I'm playing a half-elf, and things so far are looking like this: STR 12 / DEX 18 / CON 18 / INT 18 / WIS 13 / CHA 17.
I also think that the combo of Hex + Eldritch Blast + the Bladesinger's extra attack feature + Unleash Incarnation could make a pretty devastating combo so should I reconsider my build to introduce one level of Hexblade in there? Or should I get the magic initiate feat?
Basically I'm going for a high damage dealer but very elegant and rakish fencer, that also has utility outside combat. Should I instead pick those stats STR 12 / DEX 18 / CON 18 / INT 15 / WIS 13 / CHA 20 for roleplay purposes, and go for spells that don't rely much on my INT modifier like booming blade, haste, find familiar or would that seem like a waste?
Thanks for all your help and sorry for any confusion!
My personal indecision comes from the fact that while I do like optimizing characters, I will only do so if it fits their narrative and adds flavor to them.
As a Bladesinger you have plenty of good concentration spells beyond hex+eldritch blast, so I'd stick with those. If I were you I'd start with bladesinger 11-12, take resilient con, max dex and int with my feats, and pick up the tenser's transformation spell. It gives you advantage on attacks, all attacks deal an additional 2d12 force damage, proficiency in str + con saves. You do however need to make a DC 15 con save at the end of the spell or suffer 1 point of exhaustion, but if you do that with bladesong still up you should be able to pass that save most of the time. Other spells more useful than hex would be animate objects which will give you a lot more damage per round than hex ever could, and I just love the visual of a bladesinger with 10 swords floating in the air around them.
After 11 or 12 (for the ASI/feat) I'd consider multiclassing into swashbuckler or Echo Knight afterwards. Swashbuckler would let you disengage for free, while going fighter would let you take the two-weapon fighting proficiency and action surge, giving you more bang for your buck from Tenser's.
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Hey everyone. For my next campaign, I'm aiming at triple classing with those three classes (don't worry about narrative because I have I all figured out), my question is how would you go about leveling such a character? What level progression would you follow? We start at level 2 and the campaign is expected to go between level 10 and 20 (sorry I know that's a wide ballpark but that's the best of my knowledge).
I have rolled insanely good stats, and I'm playing a half-elf, and things so far are looking like this: STR 12 / DEX 18 / CON 18 / INT 18 / WIS 13 / CHA 17.
I also think that the combo of Hex + Eldritch Blast + the Bladesinger's extra attack feature + Unleash Incarnation could make a pretty devastating combo so should I reconsider my build to introduce one level of Hexblade in there? Or should I get the magic initiate feat?
Basically I'm going for a high damage dealer but very elegant and rakish fencer, that also has utility outside combat. Should I instead pick those stats STR 12 / DEX 18 / CON 18 / INT 15 / WIS 13 / CHA 20 for roleplay purposes, and go for spells that don't rely much on my INT modifier like booming blade, haste, find familiar or would that seem like a waste?
Thanks for all your help and sorry for any confusion!
My personal indecision comes from the fact that while I do like optimizing characters, I will only do so if it fits their narrative and adds flavor to them.
Again, thanks everyone <3
As a Bladesinger you have plenty of good concentration spells beyond hex+eldritch blast, so I'd stick with those. If I were you I'd start with bladesinger 11-12, take resilient con, max dex and int with my feats, and pick up the tenser's transformation spell. It gives you advantage on attacks, all attacks deal an additional 2d12 force damage, proficiency in str + con saves. You do however need to make a DC 15 con save at the end of the spell or suffer 1 point of exhaustion, but if you do that with bladesong still up you should be able to pass that save most of the time. Other spells more useful than hex would be animate objects which will give you a lot more damage per round than hex ever could, and I just love the visual of a bladesinger with 10 swords floating in the air around them.
After 11 or 12 (for the ASI/feat) I'd consider multiclassing into swashbuckler or Echo Knight afterwards. Swashbuckler would let you disengage for free, while going fighter would let you take the two-weapon fighting proficiency and action surge, giving you more bang for your buck from Tenser's.