I am starting a chronurgy wizard in a new campaign (level 5) and am debating which feats to take. The options I am considering are as follows:
1. Beginning Int 17, Con 14; Feats taken in order: Telekinetic, ASI Int +2, Metamagic, Alert, Lucky
2. Beginning Int 16, Con 15; Feats taken in order: ASI Int +2, ASI Int +2, Resilient (Con), Alert, Lucky
The campaign is expected to run to at least level 15 and possibly level 20.
The main difference would be getting proficiency in Con (concentration) saves and additional HP vs. the benefits of telekinetic (bonus action uses) and metamagic adept (pesumably subtle spell and transmuted spell). As a chronurgist, I will have a few ways to redo failed concentration saves each day. There is also the possibility of getting a mind sharpener, though that would only be useful as long as no magical robes became available to me.
I generally take resilient when playing spellcasters and dislike it as it feels like a tax. As a wizard, I have found the need for concentration saves to be infrequent. However, catastrophic failures are just that: catastrophic.
There is also the consideration that no one else in the party is drawing on Tasha's material at this point. Some may question whether Tasha's is completely balanced as compared to the PHB and earlier sources. My DM is okay with my taking the Tasha's feats, but I am also not looking to set a precedent.
Would greatly appreciate others' thoughts as I have had no experience with taking telekinetic or metamagic on a wizard and am a bit gun shy to run without resilient.
You do not need them. I have played multiple wizards who never got them. You still will have a 60% chance to maintain the spell in most cases when hit, and losing concentration here and there isn't the end of the world. You may want to play more defensively than you normally would to reduce the odds you are hit in the first place. They are useful and probably more useful than meta magic with 2 metamagic points to play with. Useful isn't the most important thing in the game, you have an idea in mind that calls for metamgaic and the telekinetic feat, I'd roll with that. For me though alert&Lucky fall into the same thematic category as res con, they are just numbers boosters that people feel the need to take so if I were to drop 1 feat for res con it would be one of them.
You do not need them. I have played multiple wizards who never got them. You still will have a 60% chance to maintain the spell in most cases when hit, and losing concentration here and there isn't the end of the world. You may want to play more defensively than you normally would to reduce the odds you are hit in the first place. They are useful and probably more useful than meta magic with 2 metamagic points to play with. Useful isn't the most important thing in the game, you have an idea in mind that calls for metamgaic and the telekinetic feat, I'd roll with that. For me though alert&Lucky fall into the same thematic category as res con, they are just numbers boosters that people feel the need to take so if I were to drop 1 feat for res con it would be one of them.
Thanks for the replay. Alertness and lucky actually fit a chronurgist well (manipulation of time and probability). However, if I understand you correctly, your interpretation is that resilient is not necessary but is generally more useful than metamagic or telekinetic.
I am starting a chronurgy wizard in a new campaign (level 5) and am debating which feats to take. The options I am considering are as follows:
1. Beginning Int 17, Con 14; Feats taken in order: Telekinetic, ASI Int +2, Metamagic, Alert, Lucky
2. Beginning Int 16, Con 15; Feats taken in order: ASI Int +2, ASI Int +2, Resilient (Con), Alert, Lucky
The campaign is expected to run to at least level 15 and possibly level 20.
The main difference would be getting proficiency in Con (concentration) saves and additional HP vs. the benefits of telekinetic (bonus action uses) and metamagic adept (pesumably subtle spell and transmuted spell). As a chronurgist, I will have a few ways to redo failed concentration saves each day. There is also the possibility of getting a mind sharpener, though that would only be useful as long as no magical robes became available to me.
I generally take resilient when playing spellcasters and dislike it as it feels like a tax. As a wizard, I have found the need for concentration saves to be infrequent. However, catastrophic failures are just that: catastrophic.
There is also the consideration that no one else in the party is drawing on Tasha's material at this point. Some may question whether Tasha's is completely balanced as compared to the PHB and earlier sources. My DM is okay with my taking the Tasha's feats, but I am also not looking to set a precedent.
Would greatly appreciate others' thoughts as I have had no experience with taking telekinetic or metamagic on a wizard and am a bit gun shy to run without resilient.
Can you multiclass? A 1-dip into Artificer won't hurt your spell slot progression; instead, you lag your access to higher leveled spells by 1 level (e.g. you'll need to be level 4 to prepare L2 spells, not level 3) and operate with the same slots. You get these benefits in exchange, assuming Artificer is your first level:
Proficiency in light armor, medium armor, and shields, which are excellent for any wizard unless your race already gives them to you.
Proficiency in thieves' tools and tinker's tools and any 1 artisan's tools, which is neither here nor there, in general.
Proficiency in all simple weapons, which is also neither here nor there for most wizards.
Proficiency in Con saves instead of Wis.
+2 hit points.
That's a pretty good tradeoff, and it only costs you a 1-dip.
You do not need them. I have played multiple wizards who never got them. You still will have a 60% chance to maintain the spell in most cases when hit, and losing concentration here and there isn't the end of the world. You may want to play more defensively than you normally would to reduce the odds you are hit in the first place. They are useful and probably more useful than meta magic with 2 metamagic points to play with. Useful isn't the most important thing in the game, you have an idea in mind that calls for metamgaic and the telekinetic feat, I'd roll with that. For me though alert&Lucky fall into the same thematic category as res con, they are just numbers boosters that people feel the need to take so if I were to drop 1 feat for res con it would be one of them.
Thanks for the replay. Alertness and lucky actually fit a chronurgist well (manipulation of time and probability). However, if I understand you correctly, your interpretation is that resilient is not necessary but is generally more useful than metamagic or telekinetic.
Correct, mechanically better than metamagic but far from needed. And I get what you mean alert/lucky are pretty thematic for a chonogurist. Sounds like a fun character.
I am starting a chronurgy wizard in a new campaign (level 5) and am debating which feats to take. The options I am considering are as follows:
1. Beginning Int 17, Con 14; Feats taken in order: Telekinetic, ASI Int +2, Metamagic, Alert, Lucky
2. Beginning Int 16, Con 15; Feats taken in order: ASI Int +2, ASI Int +2, Resilient (Con), Alert, Lucky
The campaign is expected to run to at least level 15 and possibly level 20.
The main difference would be getting proficiency in Con (concentration) saves and additional HP vs. the benefits of telekinetic (bonus action uses) and metamagic adept (pesumably subtle spell and transmuted spell). As a chronurgist, I will have a few ways to redo failed concentration saves each day. There is also the possibility of getting a mind sharpener, though that would only be useful as long as no magical robes became available to me.
I generally take resilient when playing spellcasters and dislike it as it feels like a tax. As a wizard, I have found the need for concentration saves to be infrequent. However, catastrophic failures are just that: catastrophic.
There is also the consideration that no one else in the party is drawing on Tasha's material at this point. Some may question whether Tasha's is completely balanced as compared to the PHB and earlier sources. My DM is okay with my taking the Tasha's feats, but I am also not looking to set a precedent.
Would greatly appreciate others' thoughts as I have had no experience with taking telekinetic or metamagic on a wizard and am a bit gun shy to run without resilient.
You do not need them. I have played multiple wizards who never got them. You still will have a 60% chance to maintain the spell in most cases when hit, and losing concentration here and there isn't the end of the world. You may want to play more defensively than you normally would to reduce the odds you are hit in the first place. They are useful and probably more useful than meta magic with 2 metamagic points to play with. Useful isn't the most important thing in the game, you have an idea in mind that calls for metamgaic and the telekinetic feat, I'd roll with that. For me though alert&Lucky fall into the same thematic category as res con, they are just numbers boosters that people feel the need to take so if I were to drop 1 feat for res con it would be one of them.
Thanks for the replay. Alertness and lucky actually fit a chronurgist well (manipulation of time and probability). However, if I understand you correctly, your interpretation is that resilient is not necessary but is generally more useful than metamagic or telekinetic.
Can you multiclass? A 1-dip into Artificer won't hurt your spell slot progression; instead, you lag your access to higher leveled spells by 1 level (e.g. you'll need to be level 4 to prepare L2 spells, not level 3) and operate with the same slots. You get these benefits in exchange, assuming Artificer is your first level:
That's a pretty good tradeoff, and it only costs you a 1-dip.
Correct, mechanically better than metamagic but far from needed. And I get what you mean alert/lucky are pretty thematic for a chonogurist. Sounds like a fun character.
Thanks, all. Based on the responses, I'll plan to play it UAC (usual and customary) and take resilient.