First, I am not exactly sure what you are wanting but my assumption is that you are looking for some spell recommendations for your wizard. And your wizard tradition is evocation?
Next, what you have listed above does not look like spells prepared. It looks more like a list of spell slots and maybe some spells you are thinking about for each level?
Last, lets list out a few points regarding wizards so we all understand each other.
In 5E you no longer 'use' a spell slot to prepare a spell ahead of time. Instead you are given a number of spells you can prepare and then you use the spell slots to cast your prepared spells accordingly. A 20th level wizard would be able to prepare 25 spells ahead of time. It is a very wise policy to 'spread' this out among all the slot levels you are able to cast.
A wizard starts with 6 spells in their spellbook and gains two every level. This is for free but a wizard may add more spells that have been found or bought over the course of their adventures. A 20th level wizard would have 24 spells in their spell book plus however many they manage to acquire over time.
With the above two points in mind it is quite the task to recommend a spell list for a 20th level wizard. One of the greatest appeals to playing a wizard is the extreme flexibility the class provides. You can literally modify your character each day in new and exciting ways.
So focusing on the spells you are thinking about I have some thoughts.
You should consider spells in four ways. attack spells, defense spells, movement spells and utility spells. Try to have a few of each. Looking over your list you have no movement spells and few utility.
For movement spells, dimension door and teleport should be on every wizard's list. Fly is also a handy one to have.
Also, I would never prepare identify. This spell can be cast out of your spell book as a ritual and there is no reason you cannot wait the 10 minutes to identify an item.
Oh, thanks for clearing that out, i hadn't really understood the system, I'm a total newbie. Considering I'm trying to build an offense-focus wizard with evocation tradition (and a light affinity for fire spells added for flair), what spells should I start with, and which should I consider to learn at each level ?
I can make a few recommendations to get you started. Keep in mind that there are so many choices and so many spells versus each groups play style it can make a big difference between one wizard and the next.
Starting out:
Cantrips: At first level you have three cantrips you can choose. These are minor spells which can be used at will without ever using one of your spell slots. Once a cantrip is chosen it cannot be changed later in your character's career. As you level you will get to choose two more and that will be all the cantrips your character will ever know. Again you want to pick some cantrips that are not just attack spells. A good selection might be mage hand, prestidigitation and fire bolt.
Spell Book: At first level you will also get six spells which are written down in your spell book. These spells must be 1st level and as your wizard levels you will add more spells to your spell book. Some good starters would be burning hands, detect magic, fog cloud, mage armor, shield and sleep.
Prepared Spells: You may prepare a number of spells each day equal to your intelligence modifier + your wizard level. Usually this will be four or five spells in the beginning but increases as you level. Choosing this each day can sometimes be an agonizing choice. Keep in mind that spells like detect magic can be cast as a ritual from your spell book (it takes 10 minutes so you can't do it in an emergency) and probably not need to be prepared ahead of time. Try to plan out a strategy for your spells. You will probably rely on fire bolt for most combats and want to cast mage armor just prior to the first combat of the day since it lasts 8 hours. Save area effect spells like burning hands and sleep for times when three or more bad guys are clumped together.
As you level:
You only start with two 1st level spells slots each day so in the first couple of levels your wizard will mostly be spamming fire bolt and trying to keep out of reach of the bad guys your DM throws at you. You might feel a little weak in the beginning but leave the fighter types to the 'in your face' action. This is how the game is supposed to work and you will quickly start to feel more a part of the action as you gain in experience. Especially when you hit that pivotal 5th level and can learn fireball.
At 5th level you gain access to 3rd level spells so your picks should be third level spells. Fireball is a no brainer and Leomund's tiny hut provides nice security to the party when getting in those long rests.
By 5th level you should have captured a spell scroll or two as treasure to add to your spell book. If nothing comes up than I would start asking your DM about ways to acquire more spells. Maybe you will want to join a wizard order or seek to apprentice with a wizard in some tower. However it works start trying to find good role playing in game reasons to have a resource to go to for more spells. Start with spells that can be cast as a ritual. These are basically free spells if they are in your spell book so the more of them the better.
The options beyond 5th level start to get pretty varied. Far too many options to try and sit and plan everything out beforehand. So do some reading, do some research and spend some time on forums or you tube learning about the very rewarding experience of playing a wizard.
Consider Unseen Servant. Its a ritual. Lasts an hour. 60' range. Mimics a few cantrips at once using bonus action(clean, mend, serve, open things, trigger traps, start a fire, fetch things, etc.). Doesn't take up a valuable cantrip spot. Can also have multiples in play. And of course it's an invisible force.
So focusing on the spells you are thinking about I have some thoughts.
You should consider spells in four ways. attack spells, defense spells, movement spells and utility spells. Try to have a few of each. Looking over your list you have no movement spells and few utility.
For movement spells, dimension door and teleport should be on every wizard's list. Fly is also a handy one to have.
Also, I would never prepare identify. This spell can be cast out of your spell book as a ritual and there is no reason you cannot wait the 10 minutes to identify an item.
I would copy Identify, True seeing and some others on scrolls........ then I could save some spell slots to PREPARE different spells.
Hey one thing i didnt see that would be worth pointing out that every wizard level you get 2 free spells so you should have a few more spells than you listed even without copying from scrolls or others spellbooks
I would copy Identify, True seeing and some others on scrolls........ then I could save some spell slots to PREPARE different spells.
Save your gold on Identify. Unless you're in a real rush to identify the object...take 11 minutes and do it as a ritual. You don't need it prepared since you're a Wizard, and it takes a day to prepare it as a scroll.
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Cantrips (5) :
- Firebolt
- Light
- Mending
- Gust
- Acid Splash
Level 1 (4) :
- Magic Missile
- Thunderwave
- Shield
- Identify
Level 2 (3) :
- Snilloc’s Swowball Storm
- Warding Wind
- Arcane Lock
Level 3 (3) :
- Fireball
- Counterspell
- Tongues
Level 4 (3) :
- Fire Shield/Wall of Fire
- Storm Sphere
- Sickening Radiance
Level 5 (3) :
- Bigby’s Hand
- Cone of Cold/Wall of Force
- Immolation
Level 6 (2) :
- Otiluke’s Freezing Sphere
- Disintegrate/Sunbeam
Level 7 (2) :
- Delayed Blast Fireball
- Forcecage
Level 8 (1) :
- Sunburst
Level 9 (1) :
- Meteor Swarm
So lots of stuff to break down here.
First, I am not exactly sure what you are wanting but my assumption is that you are looking for some spell recommendations for your wizard. And your wizard tradition is evocation?
Next, what you have listed above does not look like spells prepared. It looks more like a list of spell slots and maybe some spells you are thinking about for each level?
Last, lets list out a few points regarding wizards so we all understand each other.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
So focusing on the spells you are thinking about I have some thoughts.
You should consider spells in four ways. attack spells, defense spells, movement spells and utility spells. Try to have a few of each. Looking over your list you have no movement spells and few utility.
For movement spells, dimension door and teleport should be on every wizard's list. Fly is also a handy one to have.
For utility spells, scrying and true seeing should be considered. As well as wish. Even an evocation wizard should prepare wish over meteor swarm.
Also, I would never prepare identify. This spell can be cast out of your spell book as a ritual and there is no reason you cannot wait the 10 minutes to identify an item.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
Oh, thanks for clearing that out, i hadn't really understood the system, I'm a total newbie. Considering I'm trying to build an offense-focus wizard with evocation tradition (and a light affinity for fire spells added for flair), what spells should I start with, and which should I consider to learn at each level ?
I can make a few recommendations to get you started. Keep in mind that there are so many choices and so many spells versus each groups play style it can make a big difference between one wizard and the next.
Starting out:
Cantrips: At first level you have three cantrips you can choose. These are minor spells which can be used at will without ever using one of your spell slots. Once a cantrip is chosen it cannot be changed later in your character's career. As you level you will get to choose two more and that will be all the cantrips your character will ever know. Again you want to pick some cantrips that are not just attack spells. A good selection might be mage hand, prestidigitation and fire bolt.
Spell Book: At first level you will also get six spells which are written down in your spell book. These spells must be 1st level and as your wizard levels you will add more spells to your spell book. Some good starters would be burning hands, detect magic, fog cloud, mage armor, shield and sleep.
Prepared Spells: You may prepare a number of spells each day equal to your intelligence modifier + your wizard level. Usually this will be four or five spells in the beginning but increases as you level. Choosing this each day can sometimes be an agonizing choice. Keep in mind that spells like detect magic can be cast as a ritual from your spell book (it takes 10 minutes so you can't do it in an emergency) and probably not need to be prepared ahead of time. Try to plan out a strategy for your spells. You will probably rely on fire bolt for most combats and want to cast mage armor just prior to the first combat of the day since it lasts 8 hours. Save area effect spells like burning hands and sleep for times when three or more bad guys are clumped together.
As you level:
You only start with two 1st level spells slots each day so in the first couple of levels your wizard will mostly be spamming fire bolt and trying to keep out of reach of the bad guys your DM throws at you. You might feel a little weak in the beginning but leave the fighter types to the 'in your face' action. This is how the game is supposed to work and you will quickly start to feel more a part of the action as you gain in experience. Especially when you hit that pivotal 5th level and can learn fireball.
At 2nd level consider picking up identify and find familiar.
At 3rd level you gain access to 2nd level spells so your picks should be from the second level wizard spells. I like mirror image and shatter.
At 4th level consider misty step and invisibility.
At 5th level you gain access to 3rd level spells so your picks should be third level spells. Fireball is a no brainer and Leomund's tiny hut provides nice security to the party when getting in those long rests.
By 5th level you should have captured a spell scroll or two as treasure to add to your spell book. If nothing comes up than I would start asking your DM about ways to acquire more spells. Maybe you will want to join a wizard order or seek to apprentice with a wizard in some tower. However it works start trying to find good role playing in game reasons to have a resource to go to for more spells. Start with spells that can be cast as a ritual. These are basically free spells if they are in your spell book so the more of them the better.
The options beyond 5th level start to get pretty varied. Far too many options to try and sit and plan everything out beforehand. So do some reading, do some research and spend some time on forums or you tube learning about the very rewarding experience of playing a wizard.
Good luck
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
Consider Unseen Servant. Its a ritual. Lasts an hour. 60' range. Mimics a few cantrips at once using bonus action(clean, mend, serve, open things, trigger traps, start a fire, fetch things, etc.). Doesn't take up a valuable cantrip spot. Can also have multiples in play. And of course it's an invisible force.
I would copy Identify, True seeing and some others on scrolls........ then I could save some spell slots to PREPARE different spells.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Hey one thing i didnt see that would be worth pointing out that every wizard level you get 2 free spells so you should have a few more spells than you listed even without copying from scrolls or others spellbooks
Save your gold on Identify. Unless you're in a real rush to identify the object...take 11 minutes and do it as a ritual. You don't need it prepared since you're a Wizard, and it takes a day to prepare it as a scroll.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.