Any single bad guy by himself can be taken out by a number of combinations. Thats why good bad guys come with alot of help. Anyone who gets surrounded will be curb stomped one way or another.
First off. Artificers get faithful hound, two subclasses, armorer and artillerist get wall of force.
Check with DM, wall of force is spell that is often interpreted weird, but the faithful hound spell "conjures a phantom watchdog in an unoccupied space that you can see within range", this means it is not traversing the wall of force but appearing inside of it, much like teleport spells. Simply conjure the wall up on the first turn, and the hound on the second.
As for another option have someone grapple the enemy back into place. The don't even need to let go as when the wall cuts though the space you can choose which side each is forced to.
Banishment - banish the target (concentration 1 minute)
Wish - (duplicate spell effect for Glyph of Warding removes need for gold cost components and takes effect in 1 action and not 1 hour) Glyph is for the Mordy's Hound trigger when creature appears inside wall of force
Wall of Force - concentration breaks concentration of banishment thereby putting victim inside Wall of Force, and triggering glyph.
Cloudkill makes a better option maybe as they can't see out of the WoF to escape, but then you don't get to watch the dog attacking them ???
Not elegant, not low level and not 1 round (3 rounds so multiple foes is not so flash an option) but it is amusing.
Side Question - if someone is trapped inside a wall of force can they misty step out of it to a place they can see?
Hello,
I like the possibility that Mordekainen's faithfull hound in combination with Wall of Force means a slow but continuous death of an enemy.
But now these are 2 spells that can only be used by wizards.
But without 2 levels as a fighter I don't get 2 actions per turn and my DM always moves the enemy away from my dog.
Is there any way (alone) to cast these 2 spells in ONE turn?
There is also no 2nd wizard that could help.
Any single bad guy by himself can be taken out by a number of combinations. Thats why good bad guys come with alot of help. Anyone who gets surrounded will be curb stomped one way or another.
First off. Artificers get faithful hound, two subclasses, armorer and artillerist get wall of force.
Check with DM, wall of force is spell that is often interpreted weird, but the faithful hound spell "conjures a phantom watchdog in an unoccupied space that you can see within range", this means it is not traversing the wall of force but appearing inside of it, much like teleport spells. Simply conjure the wall up on the first turn, and the hound on the second.
As for another option have someone grapple the enemy back into place. The don't even need to let go as when the wall cuts though the space you can choose which side each is forced to.
Well ... at high level, like level 17+
Cloudkill makes a better option maybe as they can't see out of the WoF to escape, but then you don't get to watch the dog attacking them ???
Not elegant, not low level and not 1 round (3 rounds so multiple foes is not so flash an option) but it is amusing.
Side Question - if someone is trapped inside a wall of force can they misty step out of it to a place they can see?
Life's hard - get a helmet!