So I'm prepping for a one shot where I'll be playing as a 20 Wizard, and was looking at True Polymorph and the shenanigans that could with it. I had initially thought of using it to change in to an Ancient Brass or Silver Dragon as they're CR 20, but got to wondering if it'd be a good idea to save it for when most of my spell slots were gone and change in to an Archmage or something along those lines. I was also wondering if I were to change in to a named character with the appropriate CR like Jarlaxle or Laeral Silverhand if I would get their full stat block since some of it seems to come from magical items they own.
If I was your DM, I'd rule that you could change into a generic creature, not a named creature, and creature like the archmage are humans so you'd be a generic human.
True polymorph doesn't specify, but I would definitely limit what creatures with an NPC tag targets can be polymorphed to. Also when turning a target with spell slot into another creature with spell slots, I would carry over used slots.
True polymorph doesn't specify, but I would definitely limit what creatures with an NPC tag targets can be polymorphed to. Also when turning a target with spell slot into another creature with spell slots, I would carry over used slots.
This interpretation doesn't seem to be as intended. For instance you are a wizard and your in the end game fight as it were. Your slugging it out and launching spells but HP is getting low so you decide to True Polymorph into a Planetar. The wizard can't even USE divine magic so it seems totally incongruous to say "Oh your planetar doesn't get to use blade barrier, dispel evil and good, flame strike, raise dead, commune, control weather or insect plague" because you used those spells lots on your wizard. Just doesn't feel in keeping with the intent of the spell. If that were the case, then I doubt the game designers would have included Simulacrum for instance.
True polymorph doesn't specify, but I would definitely limit what creatures with an NPC tag targets can be polymorphed to. Also when turning a target with spell slot into another creature with spell slots, I would carry over used slots.
This interpretation doesn't seem to be as intended. For instance you are a wizard and your in the end game fight as it were. Your slugging it out and launching spells but HP is getting low so you decide to True Polymorph into a Planetar. The wizard can't even USE divine magic so it seems totally incongruous to say "Oh your planetar doesn't get to use blade barrier, dispel evil and good, flame strike, raise dead, commune, control weather or insect plague" because you used those spells lots on your wizard. Just doesn't feel in keeping with the intent of the spell. If that were the case, then I doubt the game designers would have included Simulacrum for instance.
Innate spellcasting does not use spell slots. So they would be able to cast those spells. I just don't think they should be able to turn into an archmage or archdruid and get 20 extra spell slots back.
So I'm prepping for a one shot where I'll be playing as a 20 Wizard, and was looking at True Polymorph and the shenanigans that could with it. I had initially thought of using it to change in to an Ancient Brass or Silver Dragon as they're CR 20, but got to wondering if it'd be a good idea to save it for when most of my spell slots were gone and change in to an Archmage or something along those lines. I was also wondering if I were to change in to a named character with the appropriate CR like Jarlaxle or Laeral Silverhand if I would get their full stat block since some of it seems to come from magical items they own.
Thanks!
If I was your DM, I'd rule that you could change into a generic creature, not a named creature, and creature like the archmage are humans so you'd be a generic human.
But that isn't much of a limitation.....
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True polymorph doesn't specify, but I would definitely limit what creatures with an NPC tag targets can be polymorphed to. Also when turning a target with spell slot into another creature with spell slots, I would carry over used slots.
This interpretation doesn't seem to be as intended. For instance you are a wizard and your in the end game fight as it were. Your slugging it out and launching spells but HP is getting low so you decide to True Polymorph into a Planetar. The wizard can't even USE divine magic so it seems totally incongruous to say "Oh your planetar doesn't get to use blade barrier, dispel evil and good, flame strike, raise dead, commune, control weather or insect plague" because you used those spells lots on your wizard. Just doesn't feel in keeping with the intent of the spell. If that were the case, then I doubt the game designers would have included Simulacrum for instance.
Innate spellcasting does not use spell slots. So they would be able to cast those spells. I just don't think they should be able to turn into an archmage or archdruid and get 20 extra spell slots back.